Digital Paint Discussion Board
Development => Bugs, Feature Requests, and Feedback => Official Feature Votes => Topic started by: T3RR0R15T on April 19, 2008, 02:00:51 PM
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The items need an high-res-update :D
(Specialy the ammo pack...)
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If we get higher poly weapons, wouldn't that automatically give us newer textures for them?
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Not the weapons, the items.
- ammo
- barrel
- co2
- flag
- grenades
- hopper
- pongball (maybe add a few skins ?)
- paintballs ? (but not very important, they are in a normal game too fast to see details)
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My bad, thought weapons were considered items too.
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Are you just talking about textures or do you think they should be remodeled to have more detail, too?
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Ah, while I'm thinking of it, do you mind if I add the mesh around the paint grenade since we have alpha maps?
Reference picture: http://www.packrat-toyz.com/images/Tippmann/Paint%20Grenade.jpg
And what if the 'ammo packs' were replaced with color coded paintball pods?
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Textures are enough :D
Maybe the pongball model needs an update, the other models are good for the next ? years.
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http://dplogin.com/dplogin/featurevote/feature.php?id=10136
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- paintballs ? (but not very important, they are in a normal game too fast to see details)
Maybe the paintballs can have patterns on them, maybe images. Maybe people can choose a picture to put on the ball.
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You can actually implement high resolution items just like for textures... Create a hr4 folder in the folder of the texture and put the hr4 texture in... And its done!
Just have to do the textures...
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Just have to do the textures...
That's what the vote is for. :)
The high-res textures will likely be paired with the high-poly models, since they will likely have different UV maps, anyway.