Digital Paint Discussion Board

Development => Bugs, Feature Requests, and Feedback => Official Feature Votes => Topic started by: T3RR0R15T on April 19, 2008, 02:00:51 PM

Title: Request: High res items
Post by: T3RR0R15T on April 19, 2008, 02:00:51 PM
The items need an high-res-update :D



(Specialy the ammo pack...)
Title: Re: Request: High res items
Post by: Garrett on April 19, 2008, 03:05:37 PM
If we get higher poly weapons, wouldn't that automatically give us newer textures for them?
Title: Re: Request: High res items
Post by: T3RR0R15T on April 19, 2008, 05:02:08 PM
Not the weapons, the items.

- ammo
- barrel
- co2
- flag
- grenades
- hopper
- pongball (maybe add a few skins ?)
- paintballs ? (but not very important, they are in a normal game too fast to see details)
Title: Re: Request: High res items
Post by: Garrett on April 19, 2008, 05:26:09 PM
My bad, thought weapons were considered items too.
Title: Re: Request: High res items
Post by: jitspoe on April 22, 2008, 04:06:27 PM
Are you just talking about textures or do you think they should be remodeled to have more detail, too?
Title: Re: Request: High res items
Post by: y00tz on April 22, 2008, 04:10:19 PM
Ah, while I'm thinking of it, do you mind if I add the mesh around the paint grenade since we have alpha maps?

Reference picture: http://www.packrat-toyz.com/images/Tippmann/Paint%20Grenade.jpg

And what if the 'ammo packs' were replaced with color coded paintball pods?
Title: Re: Request: High res items
Post by: T3RR0R15T on April 22, 2008, 04:39:13 PM
Textures are enough :D

Maybe the pongball model needs an update, the other models are good for the next ? years.
Title: Re: Request: High res items
Post by: jitspoe on April 22, 2008, 06:11:31 PM
http://dplogin.com/dplogin/featurevote/feature.php?id=10136
Title: Re: Request: High res items
Post by: Narga on January 16, 2011, 04:14:02 AM
- paintballs ? (but not very important, they are in a normal game too fast to see details)

Maybe the paintballs can have patterns on them, maybe images. Maybe people can choose a picture to put on the ball.
Title: Re: Request: High res items
Post by: promarijan on June 06, 2013, 03:23:50 PM
You can actually implement high resolution items just like for textures... Create a hr4 folder in the folder of the texture and put the hr4 texture in... And its done!

Just have to do the textures...
Title: Re: Request: High res items
Post by: jitspoe on June 06, 2013, 04:25:58 PM
Just have to do the textures...
That's what the vote is for. :)

The high-res textures will likely be paired with the high-poly models, since they will likely have different UV maps, anyway.