Digital Paint Discussion Board
Development => General Development => Topic started by: Eiii on April 20, 2008, 02:09:07 PM
-
Is there any reasonable way to implement this (http://rubinsteyn.com/comp_photo/texture/), and would it actually be practical?
-
I can't name it, but I know of one (and there are more) engine that lets you set a repetition size and it randomly generates patterns from a texture (i.e. with tiles, cement, etc.) *digs through his bookmarks* But it seems cool, is it worth the effort though? I don't think so :(
Paintball 2 needs better textures before it needs random patterns :P
edit: If this were done in real-time, and I can't imagine why it wouldn't be, then maps would take a lot of time to load for some players, and the option would probably be off by default. It is still reallllly neat.
-
There was a tool or plugin that did something like that, but I can't remember the name of it, and can't look it up since quakesrc is down. :(