Digital Paint Discussion Board
Development => Mapping => Topic started by: S8NSSON on November 23, 2005, 02:37:55 PM
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On my latest map I go to do a "Final Compile," it takes a good while to get through VIS, then at the end of VIS I get "Vismap expansion overflow" error.
The map is quite large with lots of detail.
I've read somewhere that I have exceeded VIS's brush limit. I also read a workaround is to make brushes that are NOT used in vis-blocking fun_wall entities.
I am in mid compile now to see if this works.
Any clues on this matter Jitspoe?
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no luck func_walling lots of details
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Also, use the detail flag for pretty much everthing that's not a building or wall.
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Which vis program are you using? The source to DeWan's is out -- it might be possible to increase a couple values to increase the limits, but it probably won't be that simple. I've never experienced the problem myself, so I'm not sure how to work around it.
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I will try to get that source...please help as i've spent too much time on this map to lose it now!
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http://home.insightbb.com/~gryndehl/q2compile/quake2.html
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I got the source and pretty much can see that I won't be figuring this out anytime soo.
Just not enough pre-knowledge and time.
Jitspoe...get on it!!! top prioriy!
I did increase MAX_MAP_VISIBILITY as this apears to be directky related to the problem.
This let vis go through, but arghrad wasn't happy afterwards.
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Unfortunately arghrad isn't open sourced, so there's not much that can be done about that aside from emailing Argh! and hoping he fixes it.