Digital Paint Discussion Board

Development => Bugs, Feature Requests, and Feedback => Official Feature Votes => Topic started by: Zorchenhimer on May 22, 2008, 12:52:15 PM

Title: Feature Request: Limit sv_minclientbuild
Post by: Zorchenhimer on May 22, 2008, 12:52:15 PM
I propose to have the sv_minclientbuild cvar not be able to be set under build 18 (17 wasn't an official release).  This will effectively eliminate the ZGH cheaters.
Title: Re: Feature Request: Limit sv_minclientbuild
Post by: KnacK on May 22, 2008, 01:07:01 PM
/me prefers this -> http://dplogin.com/forums/index.php?topic=13274.0
Title: Re: Feature Request: Limit sv_minclientbuild
Post by: wafflez205 on May 22, 2008, 03:02:07 PM
it all works. we just need a feature vote to come up on one. wait all the hackers will vote no on the vote just so they can use ZGH
Title: Re: Feature Request: Limit sv_minclientbuild
Post by: KnacK on May 22, 2008, 03:34:17 PM
it all works. we just need a feature vote to come up on one. wait all the hackers will vote no on the vote just so they can use ZGH

All the more reason to do this: http://dplogin.com/forums/index.php?topic=13274.0
Title: Re: Feature Request: Limit sv_minclientbuild
Post by: Zorchenhimer on May 22, 2008, 03:52:17 PM
Knack:  I would prefer that too.  But I have a feeling this has a better chance of getting implemented.  :P
Title: Re: Feature Request: Limit sv_minclientbuild
Post by: KnacK on May 22, 2008, 04:03:38 PM
Sorry, its just one of my pet peeves as you will always have those trying to cheat the system.
Title: Re: Feature Request: Limit sv_minclientbuild
Post by: wafflez205 on May 22, 2008, 05:07:10 PM
Knack + Cheaters =
Title: Re: Feature Request: Limit sv_minclientbuild
Post by: Cameron on May 22, 2008, 05:10:42 PM
All the more reason to do this: http://dplogin.com/forums/index.php?topic=13274.0
I thinked for a long time and decided to go with this.  As long as it stops hackers.  But jits just said in there to do this.
Title: Re: Feature Request: Limit sv_minclientbuild
Post by: Garrett on May 22, 2008, 06:35:42 PM
it all works. we just need a feature vote to come up on one. wait all the hackers will vote no on the vote just so they can use ZGH
Most cheaters don't even go on these forums.  They make a account on here just so they can try to argue their ban.  What you say here most likely won't be a problem.
Title: Re: Feature Request: Limit sv_minclientbuild
Post by: wafflez205 on May 24, 2008, 03:25:51 AM
lets just get this implemented without a vote so we can rid of most of these hackers
Title: Re: Feature Request: Limit sv_minclientbuild
Post by: Eiii on May 24, 2008, 03:30:51 AM
lets just get this implemented without a vote so we can rid of most of these hackers
You so stupid. Why?

Everything has to be voted on. Everything. You want something pushed to the front that badly, donate money. Other people have other priorities that probably don't exactly mirror your own.
Title: Re: Feature Request: Limit sv_minclientbuild
Post by: i_am_a_pirate on May 25, 2008, 02:19:21 PM
This should be a REALLY simple thing to do, so why can't jits write 1 line of code and get it over and done with?
Title: Re: Feature Request: Limit sv_minclientbuild
Post by: jitspoe on May 28, 2008, 11:10:34 AM
It's not really that simple.  If server admins want people with older clients to be able to connect, they'll stop updating the server (hard enough to get them to update as it is).  Also, it will just force the need for a new cheat that works with a more current version of the game, which is more of a headache than just dealing with the already existing and detectable cheats.  I'd rather have somebody use a known cheat, get caught and banned, than have somebody find or create a new cheat that isn't currently detectable and get away with it.

Edit: But whatever... I'll put it up for vote anyway. http://dplogin.com/dplogin/featurevote/feature.php?id=10146
Title: Re: Feature Request: Limit sv_minclientbuild
Post by: i_am_a_pirate on May 28, 2008, 01:10:30 PM
I'd rather have somebody use a known cheat, get caught and banned, than have somebody find or create a new cheat that isn't currently detectable and get away with it.

Ouch. Didn't think of that... maybe its a -1...
Title: Re: Feature Request: Limit sv_minclientbuild
Post by: y00tz on May 28, 2008, 01:58:38 PM
Ouch. Didn't think of that... maybe its a -1...

I've been following this forum for years, and he's said it probably 12-20 times.
Title: Re: Feature Request: Limit sv_minclientbuild
Post by: i_am_a_pirate on May 28, 2008, 02:16:20 PM
yeah, well, if you look at the date I joined the forums....
Title: Re: Feature Request: Limit sv_minclientbuild
Post by: wafflez205 on May 30, 2008, 04:00:47 PM
isn't it against the law to hack computers?
Title: Re: Feature Request: Limit sv_minclientbuild
Post by: i_am_a_pirate on May 30, 2008, 05:10:46 PM
Don't think so. DP is free so I'm not sure that it is illegal

EDIT

I'm gonna get flamed for that.. I'M IN A HURRY!!!
Title: Re: Feature Request: Limit sv_minclientbuild
Post by: Garrett on May 30, 2008, 05:14:45 PM
What these 'hackers' are doing isn't hacking.  Its just a common word that people use in the place for the word 'cheater'.
Title: Re: Feature Request: Limit sv_minclientbuild
Post by: Eiii on May 30, 2008, 05:22:09 PM
isn't it against the law to hack computers?
It's against the law to break into someone else's property, yes. There were some laws passed about that that pertain specifically to computers and such, but I can't remember what they are. But what these people are doing aren't hacking in the sense you're thinking of.
Title: Re: Feature Request: Limit sv_minclientbuild
Post by: y00tz on May 31, 2008, 01:24:52 AM
What these 'hackers' are doing isn't hacking. 

Sure it is, hacking has a pretty loose definition.
Title: Re: Feature Request: Limit sv_minclientbuild
Post by: Garrett on May 31, 2008, 08:36:04 AM
All of these people are just script-kiddies.  I never considered them a hacker.  I like the term cheater personally.
Title: Re: Feature Request: Limit sv_minclientbuild
Post by: sk89q on May 31, 2008, 01:35:09 PM
It's not really that simple.  If server admins want people with older clients to be able to connect, they'll stop updating the server (hard enough to get them to update as it is).  Also, it will just force the need for a new cheat that works with a more current version of the game, which is more of a headache than just dealing with the already existing and detectable cheats.  I'd rather have somebody use a known cheat, get caught and banned, than have somebody find or create a new cheat that isn't currently detectable and get away with it.

Edit: But whatever... I'll put it up for vote anyway. http://dplogin.com/dplogin/featurevote/feature.php?id=10146

You... do have control to the server list.
Title: _
Post by: P!nk on May 31, 2008, 02:35:12 PM
Post removed
Title: Re: Feature Request: Limit sv_minclientbuild
Post by: sk89q on June 01, 2008, 04:08:37 PM
Give me a server and I'll be trying :<
Title: Re: Feature Request: Limit sv_minclientbuild
Post by: Eiii on June 01, 2008, 04:43:20 PM
Starting up new servers won't do anything to help. Everybody knows GT, and plays on GT, despite their awful track record in admins, and their ridiculous player counts and map rotations. The only way we'll be able to change that habit, if needed, would be to remove GT from the serverlist again, or perhaps create some kind of anti-serverlist of servers that you can't join.

Obviously neither solution is a desirable one, but it's really a shame when a set of servers are driving a game more than the developer(s) is/are. Especially when said server admins don't seem particularly interested in moving the game forward.
Title: Re: Feature Request: Limit sv_minclientbuild
Post by: sk89q on June 01, 2008, 07:13:38 PM
Nah. I slowly got people onto the [kaf] servers, even if there were occasional lag spikes (and horrendous lag for people far away). At first there were just newbies... then more seasoned people came... etc. etc. To get the newbies on, I kept the respawn time low so they'd join. In addition, at the beginning, I used to run multiple [kaf] servers, even if none of the others were public, in order to essentially announce that [kaf] was not running on some cable connection.

If I had the resources, I would have kept upping the respawn time and spawned clan servers, but alas, I did not.

It just takes some psychological trickery and time. Look at all the other clan servers with a better connection and more dedicated CPU time that have come and gone over the months and years. You build a following and expand it. ;D
Title: Re: Feature Request: Limit sv_minclientbuild
Post by: i_am_a_pirate on June 02, 2008, 03:47:08 AM
[qehs] clan is probably the most successful new server. Why? because of the stuff that only appears on the serverlist: maps and players. If they see lots of players, they join, if they see a map that they like, then they join.. I have to go now.. school assembly.

*starts running to avoid getting told off
Title: Re: Feature Request: Limit sv_minclientbuild
Post by: wafflez205 on June 02, 2008, 11:45:16 AM
run pirate! run!
Title: Re: Feature Request: Limit sv_minclientbuild
Post by: sk89q on June 02, 2008, 12:51:38 PM
QeHs isn't really new... I don't think it's new at all.
Title: Re: Feature Request: Limit sv_minclientbuild
Post by: i_am_a_pirate on June 03, 2008, 02:17:21 AM
maybe it's my noobieness that's only just seen it... or my internet.
[Qehs] pubs are really sucessful, though and I've started to see them up the respawn time. It gets quite full a lot of the time, and then a really rubbish map comes along (like of GT pub 0 - bombs away comes up) and it just dies for a few hours - or in the case of GT, a few days or weeks.

Oh and for the record I missed the assembly. :D
Title: Re: Feature Request: Limit sv_minclientbuild
Post by: Cameron on June 03, 2008, 05:10:18 AM
Oh and remember, they are Euro servers and what are you?  Euro?  What a guess.  But remember, if you are Euro at your time of the day the Euro servers are chocolate block full of people.  When you are in the US you will play on US servers, etc.  Consider yourself lucky that you live somewhere in the world where you have lots of people that play when you are awake with a ping lower than 100.

Somehow I think that went off topic :P.  Just wait until this gets implemented and KnacK will be satisfied.