Digital Paint Discussion Board

Development => Bugs, Feature Requests, and Feedback => Official Feature Votes => Topic started by: T3RR0R15T on May 28, 2008, 04:14:01 PM

Title: Feature Request: own volume control for each group of sounds
Post by: T3RR0R15T on May 28, 2008, 04:14:01 PM
Make an own volume control for each group of sounds.

- Connect/Disconnect
- Chat
- Weapons
- Round/Map begins/ends
- Other sounds
Title: Re: Feature Request: own volume control for each group of sounds
Post by: Zorchenhimer on May 28, 2008, 04:44:45 PM
1
Title: Re: Feature Request: own volume control for each group of sounds
Post by: y00tz on May 28, 2008, 05:20:51 PM
For starters, here's what I'd like to see implemented, feel free to modify or make your own sample.

-Master Volume (Raises and lowers the multiplier for all volume)
-Menu Volume (the crisp 'boom' as you select options on the menu, and any other menu sounds)
-Weapon Volume
-Silly voice volume (Round starts/ends/death/siege)
-Environment Volume (Grunting/jumping, footsteps, map sound effects such as water, or 'Weee' in bombsaway.)

Although, adjusting volume for footsteps seems a little sketchy.
Title: Re: Feature Request: own volume control for each group of sounds
Post by: Garrett on May 28, 2008, 05:25:29 PM
For starters, here's what I'd like to see implemented, feel free to modify or make your own sample.

-Master Volume (Raises and lowers the multiplier for all volume)
-Menu Volume (the crisp 'boom' as you select options on the menu, and any other menu sounds)
-Weapon Volume
-Silly voice volume (Round starts/ends/death/siege)
-Environment Volume (Grunting/jumping, footsteps, map sound effects such as water, or 'Weee' in bombsaway.)

Although, adjusting volume for footsteps seems a little sketchy.

This sounds like a good idea though, as you said, the footsteps volume shouldn't be adjustable.
Title: Re: Feature Request: own volume control for each group of sounds
Post by: jitspoe on May 28, 2008, 05:53:47 PM
http://dplogin.com/dplogin/featurevote/feature.php?id=10147

In the meantime, are there any specific sounds that should be tweaked?  I think a lot of the volume issues will be resolved when all the old sounds are replaced with high-quality recordings.