Digital Paint Discussion Board
Development => Mapping => Topic started by: RoBiNandL!nk on May 29, 2008, 05:03:34 PM
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my lights aren't lighting anything there just lighting themselves... they're not lighting the ground or anything!
Modify: my sun_light_500 thing isn't working either
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Copy and paste the output in the compiler. We need that to be able to pinpoint the problem.
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in the compiler in the black thing that says the stuff?
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Yea, the MS-DOS prompt.
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i cant seem to copy it...
modify: but here i can type it.. i see whats wrong but i don't get it!
You should obtain the Arghrad 3.00 test before lighting.
Unfortunately it can't be redistributed so grab it here:
Http://forums.gamedesign.net/viewtopicphp?t=49129
Then place arghrad.exe in c:\bsp\quake2\util
and deleted the echo's from c:\bsp\quake\pball\compilers\rad.bat
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Press control-a, then control-c. The mouse doesn't work in that window because the window only responds to user-keyboard input.
EDIT: Don't worry about that arghrad stuff.
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i tryed the control a control c thing but it didnt seem to work... and my map is outside!! dont i need the arg.. thing sun lighitng?
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Ok, you first compile the map. Test the map in-game and while the game is open, ALT-Escape out. Do the control-a, control-c thing and then paste it here. The arghrad default settings are good for now. For more information on sun settings, try this link: http://digitalpaint.planetquake.gamespy.com/testwiki1/pb2wiki.php?word=Sun+Lighting+Guide
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idk dude cntrl a then cntrl c isnt working!!!
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You won't see the text actually highlight. You just hit the buttons and then right-click paste in here.
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i know I've tried like 30 times
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Screen shot it then. Its hard to help with out the compiler info.
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Try clicking on the upper-left icon of the window.
Then Edit>Mark
Then select the area and hit enter.
Then paste the text into something.
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C:\bsp\pball2\quake2\pball\mapfiles>call ..\compilers\qbsp -onlyents the_forest
C:\bsp\pball2\quake2\pball\mapfiles>..\..\util\qbsp3 -onlyents the_forest
----------- qbsp3 -----------
original code by id Software
Modified by Geoffrey DeWan
Revision 1.09
-----------------------------
onlyents = true
gamedir set to C:\bsp\pball2\quake2\pball\
entering C:\bsp\pball2\quake2\pball\mapfiles\the_forest.map
Entity 0, Brush 60: mixed face contents
Brush: Line 546, file C:\bsp\pball2\quake2\pball\mapfiles\the_forest.map
Entity 0, Brush 61: mixed face contents
Brush: Line 555, file C:\bsp\pball2\quake2\pball\mapfiles\the_forest.map
Entity 0, Brush 65: mixed face contents
Brush: Line 591, file C:\bsp\pball2\quake2\pball\mapfiles\the_forest.map
Entity 0, Brush 76: mixed face contents
Brush: Line 689, file C:\bsp\pball2\quake2\pball\mapfiles\the_forest.map
Entity 0, Brush 80: mixed face contents
Brush: Line 725, file C:\bsp\pball2\quake2\pball\mapfiles\the_forest.map
Entity 0, Brush 81: mixed face contents
Brush: Line 734, file C:\bsp\pball2\quake2\pball\mapfiles\the_forest.map
0 seconds elapsed
C:\bsp\pball2\quake2\pball\mapfiles>call ..\compilers\rad the_forest
You should obtain the Arghrad 3.00 Test before lighting.
Unfortunately it can't be redistributed, so grab it here:
http://forums.gamedesign.net/viewtopic.php?t=49129
Then place arghrad.exe in c:\bsp\quake2\util
and delete the echo's from c:\bsp\quake2\pball\compilers\rad.bat
----------------------------------------------------------------
C:\bsp\pball2\quake2\pball\mapfiles>..\..\util\arghrad -gamedir C:\bsp\pball2\qu
ake2\pball the_forest
----- ArghRad 3.00T9 by Tim Wright (Argh!) -----
----- TESTING VERSION, DO NOT REDISTRIBUTE -----
Modified from original source code by id Software
----- Settings -----
-gamedir set to C:\bsp\pball2\quake2\pball\ (game pak dir)
----- Load BSP File -----
reading C:\bsp\pball2\quake2\pball\mapfiles\the_forest.bsp
no vis information, direct lighting only
----- Light World -----
0...1...2...3...4...5...6...7...8...9... (4)
0...1...2...3...4...5...6...7...8...9... (0)
----- Save BSP File -----
writing C:\bsp\pball2\quake2\pball\mapfiles\the_forest.bsp
----- Time -----
4 seconds elapsed
C:\bsp\pball2\quake2\pball\mapfiles>call ..\compilers\runmap the_forest
C:\bsp\pball2\quake2\pball\mapfiles>copy the_forest.bsp c:\games\paintball2\pbal
l\maps\inprogress
1 file(s) copied.
C:\bsp\pball2\quake2\pball\mapfiles>c:
C:\bsp\pball2\quake2\pball\mapfiles>cd \games\paintball2
C:\Games\Paintball2>pause
Press any key to continue . . .
C:\Games\Paintball2>paintball2 +map inprogress/the_forest
thanks alot =)
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What compiler are you using? qbsp? I don't see any errors in your output.
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relight
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Thats your problem. Don't use that compiler. Use qbsp for quick testing of your map layout and what not and use the qbsp vis rad compiler to test your lighting.
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:o thanks alot LOL haha im dumb... >:(
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Your not dumb. We all made that mistake before. Your learning as I am still.
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its now super bright! lol whats the average value?
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http://digitalpaint.planetquake.gamespy.com/testwiki1/pb2wiki.php?word=Sun+Lighting+Guide Try that short guide. Its a quick 2 minute read and tells you all you need for sun settings.
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ok thanks ill get on to maping now!