Digital Paint Discussion Board

Development => Mapping => Topic started by: RoBiNandL!nk on May 29, 2008, 05:03:34 PM

Title: Lights
Post by: RoBiNandL!nk on May 29, 2008, 05:03:34 PM
my lights aren't lighting anything there just lighting themselves... they're not lighting the ground or anything!

Modify: my sun_light_500 thing isn't working either
Title: Re: Lights
Post by: Garrett on May 29, 2008, 08:59:25 PM
Copy and paste the output in the compiler.  We need that to be able to pinpoint the problem.
Title: Re: Lights
Post by: RoBiNandL!nk on May 29, 2008, 09:10:14 PM
in the compiler in the black thing that says the stuff?
Title: Re: Lights
Post by: Garrett on May 29, 2008, 09:20:30 PM
Yea, the MS-DOS prompt.
Title: Re: Lights
Post by: RoBiNandL!nk on May 29, 2008, 09:23:02 PM
i cant seem to copy it...


modify: but here i can type it.. i see whats wrong but i don't get it!

You should obtain the Arghrad 3.00 test before lighting.
Unfortunately it can't be redistributed so grab it here:
Http://forums.gamedesign.net/viewtopicphp?t=49129
Then place arghrad.exe in c:\bsp\quake2\util
and deleted the echo's from c:\bsp\quake\pball\compilers\rad.bat
Title: Re: Lights
Post by: Garrett on May 29, 2008, 09:28:47 PM
Press control-a, then control-c.  The mouse doesn't work in that window because the window only responds to user-keyboard input.
EDIT:  Don't worry about that arghrad stuff.
Title: Re: Lights
Post by: RoBiNandL!nk on May 29, 2008, 09:31:59 PM
i tryed the control a control c thing but it didnt seem to work... and my map is outside!! dont i need the arg.. thing sun lighitng?
Title: Re: Lights
Post by: Garrett on May 29, 2008, 09:41:18 PM
Ok, you first compile the map.  Test the map in-game and while the game is open, ALT-Escape out.  Do the control-a, control-c thing and then paste it here.  The arghrad default settings are good for now.  For more information on sun settings, try this link: http://digitalpaint.planetquake.gamespy.com/testwiki1/pb2wiki.php?word=Sun+Lighting+Guide
Title: Re: Lights
Post by: RoBiNandL!nk on May 29, 2008, 09:52:20 PM
idk dude cntrl a then cntrl c isnt working!!!
Title: Re: Lights
Post by: Garrett on May 29, 2008, 09:53:27 PM
You won't see the text actually highlight.  You just hit the buttons and then right-click paste in here.
Title: Re: Lights
Post by: RoBiNandL!nk on May 29, 2008, 09:58:17 PM
i know I've tried like 30 times
Title: Re: Lights
Post by: Garrett on May 29, 2008, 10:01:59 PM
Screen shot it then.  Its hard to help with out the compiler info.
Title: Re: Lights
Post by: Krizdo4 on May 29, 2008, 10:06:08 PM
Try clicking on the upper-left icon of the window.
Then Edit>Mark
Then select the area and hit enter.
Then paste the text into something.
Title: Re: Lights
Post by: RoBiNandL!nk on May 29, 2008, 10:08:05 PM
C:\bsp\pball2\quake2\pball\mapfiles>call ..\compilers\qbsp -onlyents the_forest


C:\bsp\pball2\quake2\pball\mapfiles>..\..\util\qbsp3 -onlyents the_forest

----------- qbsp3 -----------
original code by id Software
Modified by Geoffrey DeWan
Revision 1.09
-----------------------------
onlyents = true
gamedir set to C:\bsp\pball2\quake2\pball\
entering C:\bsp\pball2\quake2\pball\mapfiles\the_forest.map
Entity 0, Brush 60: mixed face contents
  Brush: Line 546, file C:\bsp\pball2\quake2\pball\mapfiles\the_forest.map
Entity 0, Brush 61: mixed face contents
  Brush: Line 555, file C:\bsp\pball2\quake2\pball\mapfiles\the_forest.map
Entity 0, Brush 65: mixed face contents
  Brush: Line 591, file C:\bsp\pball2\quake2\pball\mapfiles\the_forest.map
Entity 0, Brush 76: mixed face contents
  Brush: Line 689, file C:\bsp\pball2\quake2\pball\mapfiles\the_forest.map
Entity 0, Brush 80: mixed face contents
  Brush: Line 725, file C:\bsp\pball2\quake2\pball\mapfiles\the_forest.map
Entity 0, Brush 81: mixed face contents
  Brush: Line 734, file C:\bsp\pball2\quake2\pball\mapfiles\the_forest.map
    0 seconds elapsed

C:\bsp\pball2\quake2\pball\mapfiles>call ..\compilers\rad the_forest
You should obtain the Arghrad 3.00 Test before lighting.
Unfortunately it can't be redistributed, so grab it here:
http://forums.gamedesign.net/viewtopic.php?t=49129
Then place arghrad.exe in c:\bsp\quake2\util
and delete the echo's from c:\bsp\quake2\pball\compilers\rad.bat
----------------------------------------------------------------


C:\bsp\pball2\quake2\pball\mapfiles>..\..\util\arghrad -gamedir C:\bsp\pball2\qu
ake2\pball the_forest
----- ArghRad 3.00T9 by Tim Wright (Argh!) -----
----- TESTING VERSION, DO NOT REDISTRIBUTE -----
Modified from original source code by id Software

----- Settings -----
 -gamedir set to C:\bsp\pball2\quake2\pball\  (game pak dir)
----- Load BSP File -----
reading C:\bsp\pball2\quake2\pball\mapfiles\the_forest.bsp
no vis information, direct lighting only
----- Light World -----
0...1...2...3...4...5...6...7...8...9... (4)
0...1...2...3...4...5...6...7...8...9... (0)
----- Save BSP File -----
writing C:\bsp\pball2\quake2\pball\mapfiles\the_forest.bsp
----- Time -----
    4 seconds elapsed

C:\bsp\pball2\quake2\pball\mapfiles>call ..\compilers\runmap the_forest

C:\bsp\pball2\quake2\pball\mapfiles>copy the_forest.bsp c:\games\paintball2\pbal
l\maps\inprogress
        1 file(s) copied.

C:\bsp\pball2\quake2\pball\mapfiles>c:

C:\bsp\pball2\quake2\pball\mapfiles>cd \games\paintball2

C:\Games\Paintball2>pause
Press any key to continue . . .

C:\Games\Paintball2>paintball2 +map inprogress/the_forest


thanks alot =)
Title: Re: Lights
Post by: Garrett on May 29, 2008, 10:15:39 PM
What compiler are you using? qbsp?  I don't see any errors in your output.
Title: Re: Lights
Post by: RoBiNandL!nk on May 29, 2008, 10:19:02 PM
relight
Title: Re: Lights
Post by: Garrett on May 29, 2008, 10:21:54 PM
Thats your problem.  Don't use that compiler.  Use qbsp for quick testing of your map layout and what not and use the qbsp vis rad compiler to test your lighting. 
Title: Re: Lights
Post by: RoBiNandL!nk on May 29, 2008, 10:23:19 PM
 :o thanks alot LOL haha im dumb... >:(
Title: Re: Lights
Post by: Garrett on May 29, 2008, 10:29:27 PM
Your not dumb.  We all made that mistake before.  Your learning as I am still.
Title: Re: Lights
Post by: RoBiNandL!nk on May 29, 2008, 10:30:43 PM
its now super bright! lol whats the average value?
Title: Re: Lights
Post by: Garrett on May 29, 2008, 10:32:52 PM
http://digitalpaint.planetquake.gamespy.com/testwiki1/pb2wiki.php?word=Sun+Lighting+Guide  Try that short guide.  Its a quick 2 minute read and tells you all you need for sun settings. 
Title: Re: Lights
Post by: RoBiNandL!nk on May 29, 2008, 10:35:47 PM
ok thanks ill get on to maping now!