Digital Paint Discussion Board

Paintball 2: The Game => Server Discussion => Topic started by: Eiii on December 23, 2005, 04:44:04 AM

Title: Pong server.
Post by: Eiii on December 23, 2005, 04:44:04 AM
I got port forwarding to work on my router, so I decided to set up a pong server. 4 maps with pong ents. Yay. Sorry if your ping is over 100...

Maps:
Arenaball
kalnaughty_beta1
jakesmistake
ksplat1

It should be paintball2://24.22.118.137:27910

EDIT: Removed chilidogs and shazam22 because they played terribly. Map suggestions?
Title: Re: Pong server.
Post by: jitspoe on December 23, 2005, 02:44:49 PM
The ksplats have pong ents.  ksplat1 works pretty well.
Title: Re: Pong server.
Post by: loial21 on December 23, 2005, 03:32:48 PM
I got port forwarding to work on my router, so I decided to set up a pong server. 4 maps with pong ents. Yay. Sorry if your ping is over 100...

Maps:
Arenaball
kalnaughty_beta1
jakesmistake

It should be paintball2://24.22.118.137:27910

EDIT: Removed chilidogs and shazam22 because they played terribly. Map suggestions?
ICE :)   Btw would the added from the ice momentum kick the ball further?.
Title: Re: Pong server.
Post by: Eiii on December 23, 2005, 05:26:39 PM
Yes, but I took away chilidogs because of it's non-friendly terrain.
Jits: I don't like ksplat one because you can easily kick the ball into the other base when its at it's starting place.
Title: Re: Pong server.
Post by: jitspoe on December 23, 2005, 05:44:38 PM
You must be thinking of ksplat3.
Title: Re: Pong server.
Post by: Eiii on December 23, 2005, 06:56:09 PM
I must have been. Added ksplat1. Well, I tried. I can't get it to work!
Title: Re: Pong server.
Post by: jitspoe on December 24, 2005, 12:15:08 AM
Pong mode or the map in general?  I thought I had a .ent file for it included with build15.  Maybe not, though.
Title: Re: Pong server.
Post by: Eiii on December 24, 2005, 02:39:25 AM
You did, and it doesn't work for no apparant reason. I kinda gave up on it after it not working for no apparant reason.
Title: Re: Pong server.
Post by: jitspoe on December 24, 2005, 09:40:29 PM
Worked at dpcon.  Good times, too.
Title: Re: Pong server.
Post by: Eiii on December 25, 2005, 02:18:23 AM
Gr. What I did was change the gamemode in the ent to 64-- and it doesn't work.
Title: Re: Pong server.
Post by: jitspoe on December 26, 2005, 12:27:39 AM
You shouldn't need to change anything.  I just installed build15 on this machine and downloaded ksplat1 and it worked fine.
Title: Re: Pong server.
Post by: Eiii on December 26, 2005, 01:14:22 AM
How do I get it to play in pong mode? Gamemode doesn't do anything...
Title: Re: Pong server.
Post by: jitspoe on December 26, 2005, 10:59:54 PM
ctfmode, I think, but unfortunately it only takes effect when you first load the map because I added support for multiple game modes in rotation/voting.  I should really make some kind of forced mode, so it takes effect in all maps regardless of the mapinfo settings.  Currently the only way to make the maps play in pong mode only is to set the supported modes in the mapinfo files to just support pong.
Title: Re: Pong server.
Post by: Eiii on December 26, 2005, 11:27:22 PM
That's what I did. And in the ents. Neither worked.
Title: Re: Pong server.
Post by: jitspoe on December 28, 2005, 01:14:06 PM
I'll work on adding a forced game mode.  You shouldn't have to edit the .ent files at all (for the maps that already support pong, like ksplat1).