Digital Paint Discussion Board
Paintball 2: The Game => Server Discussion => Topic started by: Eiii on December 23, 2005, 04:44:04 AM
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I got port forwarding to work on my router, so I decided to set up a pong server. 4 maps with pong ents. Yay. Sorry if your ping is over 100...
Maps:
Arenaball
kalnaughty_beta1
jakesmistake
ksplat1
It should be paintball2://24.22.118.137:27910
EDIT: Removed chilidogs and shazam22 because they played terribly. Map suggestions?
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The ksplats have pong ents. ksplat1 works pretty well.
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I got port forwarding to work on my router, so I decided to set up a pong server. 4 maps with pong ents. Yay. Sorry if your ping is over 100...
Maps:
Arenaball
kalnaughty_beta1
jakesmistake
It should be paintball2://24.22.118.137:27910
EDIT: Removed chilidogs and shazam22 because they played terribly. Map suggestions?
ICE :) Btw would the added from the ice momentum kick the ball further?.
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Yes, but I took away chilidogs because of it's non-friendly terrain.
Jits: I don't like ksplat one because you can easily kick the ball into the other base when its at it's starting place.
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You must be thinking of ksplat3.
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I must have been. Added ksplat1. Well, I tried. I can't get it to work!
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Pong mode or the map in general? I thought I had a .ent file for it included with build15. Maybe not, though.
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You did, and it doesn't work for no apparant reason. I kinda gave up on it after it not working for no apparant reason.
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Worked at dpcon. Good times, too.
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Gr. What I did was change the gamemode in the ent to 64-- and it doesn't work.
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You shouldn't need to change anything. I just installed build15 on this machine and downloaded ksplat1 and it worked fine.
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How do I get it to play in pong mode? Gamemode doesn't do anything...
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ctfmode, I think, but unfortunately it only takes effect when you first load the map because I added support for multiple game modes in rotation/voting. I should really make some kind of forced mode, so it takes effect in all maps regardless of the mapinfo settings. Currently the only way to make the maps play in pong mode only is to set the supported modes in the mapinfo files to just support pong.
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That's what I did. And in the ents. Neither worked.
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I'll work on adding a forced game mode. You shouldn't have to edit the .ent files at all (for the maps that already support pong, like ksplat1).