Digital Paint Discussion Board

Development => Bugs, Feature Requests, and Feedback => Official Feature Votes => Topic started by: sk89q on July 14, 2008, 09:38:38 PM

Title: "Critical" flag for func_model
Post by: sk89q on July 14, 2008, 09:38:38 PM
Can there be a "critical" flag for models that will prevent a map from being loaded/played if there is a missing model? That way, you can't delete all the models and essentially have a wall hack (or a "tree hack," "forest hack," etc.).
Title: Re: "Critical" flag for func_model
Post by: jitspoe on July 15, 2008, 10:30:12 AM
http://dplogin.com/dplogin/featurevote/feature.php?id=10159

Ultimately, I think a new map format where the models actually get compiled into the map's geometry is the better approach for this.  I'm not sure if it's possible to implement this in a way that will require the models on current/older clients.
Title: Re: "Critical" flag for func_model
Post by: KnacK on July 15, 2008, 12:07:30 PM
-1 for backward compatibility ;D
Title: Re: "Critical" flag for func_model
Post by: Eiii on July 15, 2008, 09:06:16 PM
I agree with Knack. :D Woud a minbuild key in a map be a reasonable workaround?
Title: Re: "Critical" flag for func_model
Post by: jitspoe on July 17, 2008, 04:09:17 PM
I agree with Knack. :D Woud a minbuild key in a map be a reasonable workaround?
Already there.  Good call.
Title: Re: "Critical" flag for func_model
Post by: Zorchenhimer on July 17, 2008, 04:15:21 PM
There is a minbuild key for the map?  I thought there was only the server setting.
Title: Re: "Critical" flag for func_model
Post by: jitspoe on July 17, 2008, 04:53:36 PM
There is a minbuild key for the map?  I thought there was only the server setting.
Yeah.  You can put it in the worldspawn.  I don't remember what it is offhand.
Title: Re: "Critical" flag for func_model
Post by: RiMiNi on July 17, 2008, 05:27:01 PM
i believe it is minclientbuild and then the build #