Digital Paint Discussion Board
Development => Bugs, Feature Requests, and Feedback => Official Feature Votes => Topic started by: sk89q on July 14, 2008, 09:38:38 PM
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Can there be a "critical" flag for models that will prevent a map from being loaded/played if there is a missing model? That way, you can't delete all the models and essentially have a wall hack (or a "tree hack," "forest hack," etc.).
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http://dplogin.com/dplogin/featurevote/feature.php?id=10159
Ultimately, I think a new map format where the models actually get compiled into the map's geometry is the better approach for this. I'm not sure if it's possible to implement this in a way that will require the models on current/older clients.
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-1 for backward compatibility ;D
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I agree with Knack. :D Woud a minbuild key in a map be a reasonable workaround?
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I agree with Knack. :D Woud a minbuild key in a map be a reasonable workaround?
Already there. Good call.
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There is a minbuild key for the map? I thought there was only the server setting.
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There is a minbuild key for the map? I thought there was only the server setting.
Yeah. You can put it in the worldspawn. I don't remember what it is offhand.
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i believe it is minclientbuild and then the build #