Digital Paint Discussion Board

Development => Mapping => Topic started by: dnadna on July 28, 2008, 01:27:07 PM

Title: help with smoke plz??
Post by: dnadna on July 28, 2008, 01:27:07 PM
i know u can make continuse puffs of smoke with target_temp_entity in bsp but how?? i set the style to 45 which is puffs of smoke but it doesnt work! how do i trigger it to generate puffs of smoke?
Title: Re: help with smoke plz??
Post by: Chef-Killer on July 28, 2008, 02:06:24 PM
http://digitalpaint.therisenrealm.com/mapmaking/tutorials/visual-effects

The entity target_temp_entity has cooler visual effects. To use it, set the key style to a ID number related to an effect (listed below). Then, target it with a func_timer or other trigger.
Title: Re: help with smoke plz??
Post by: dnadna on July 28, 2008, 02:32:20 PM
Thanks Chef-Killer!!! It worked!! I didnt know u had to trigger it. XD