Digital Paint Discussion Board
Development => Mapping => Topic started by: dnadna on July 28, 2008, 01:27:07 PM
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i know u can make continuse puffs of smoke with target_temp_entity in bsp but how?? i set the style to 45 which is puffs of smoke but it doesnt work! how do i trigger it to generate puffs of smoke?
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http://digitalpaint.therisenrealm.com/mapmaking/tutorials/visual-effects
The entity target_temp_entity has cooler visual effects. To use it, set the key style to a ID number related to an effect (listed below). Then, target it with a func_timer or other trigger.
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Thanks Chef-Killer!!! It worked!! I didnt know u had to trigger it. XD