Digital Paint Discussion Board
Development => Mapping => Map Graveyard => Topic started by: RoBbIe on July 31, 2008, 11:52:53 AM
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So here it is ;D i did not have time 2 final compile it but ill do that 4 beta 2
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Maybe upload the mapfile, that another one can compile it.
I rename it to death_match_beta1.bsp and put it into the beta folder.
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Robbie, please do me a big favor like many have asked. Put some screenshots up or I really can't be bothered wasting my time if its gonna be bad.
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Screenshots still missing.
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Believe me this map is awosome...
If u like every one vs. every one this map is very cool.
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This may sound mean, but why do you even try to release these maps? Learn the tools of map making, and then make something WORTH putting through beta stages. I mean, it's a small box riddled with misaligned textures.
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;)
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O My meddling God.
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Looks like a bad remake of fff.bsp
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No, its OddJob, with stuff dropped in it.
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oddjob + fff, suits that more i think. Robbie, can you tell me how long it took you to make this map?
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I like the walls
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I like the walls
loooooool
Good points:
a) You have made the barrels well (from the screen)
b) the walls look nice
c) it has no leaks
Bad points:
a) It's got rubbish gameplay
b) most, if not all of the textures are misaligned.
c) It doesn't look lit.
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I understand your excitement, I really do.
-You just spent 22.5 minutes hacking away at this map. You did a fastvis compile to test it out, AND IT WORKED.
-You just decided to make it a deathmatch map so you didn't have to bother with trying to grasp the understanding of creating teams, flags, and bases.
-You want to do a final compile, but as small as this map is, there are so many brushes intersecting with other brushes that the final compile time is through the roof. SERIOUSLY...I could final compile that map, built properly, in seconds.
-There is no light because, well, THERE IS NO LIGHT. All you have is what the sky texture offers. You have not bothered to place a "_sun" in your map because you haven't bothered to grasp the understanding of how arghrad and suns work.
Tips from me...
1) Learn the tool
2) Learn proper mapping technique
3) Learn what makes a great map
4) Learn to NOT be in a hurry to throw trash at the community
5) Learn to LIFT YOUR STANDARDS
6) DETAIL DETAIL DETAIL
7) When you think its done its not. Get a few (VETERAN GOOD TASTEFUL) people to privately run through you map looking at every aspect.
HAVE A NICE DAYYYYYYYYYYYY
Keith
lords8n
S8NSSON
or just call me A$$
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/me will now use the A$$'s post as a template for all wanna-be mappers.
<3 Keith
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Seriously...
Jitspoe doesn't seem to do it much anymore, but he used to hammer me for showing attempting to release maps before they were even close to beta ready. I got so sick of it that it became a challenge for me to make the map as perfect as I could before I showed it to anyone.
I know the feeling too..You release a map and have every expectation of people going crazy for your map. When people give the criticism you aren't prepared for, that's when the true test of your character and what kind of mapper you are and have the potential to be comes out. The failure will tell him/her self, "Awe man it's no big deal, i'll just leave it that way cause i'm too lazy or it seems so hard or time consuming." The winner will only receive that harsh criticism so many times till they get the message and put forth the effort from the start.
There have been so many good and great mappers before you that you have big shoes to fill in your attempt to be a successful mapper in this community.
DON'T BE AFRAID TO TRASH A CREATION...knowing when you are just walking down the wrong street is KEY!
lol peacem
Keith
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Please read this guide:
http://dplogin.com/forums/index.php?topic=5149.0
You've disregarded almost every point in that.