Digital Paint Discussion Board

Development => General Development => Topic started by: M-A-Zing on August 10, 2008, 01:44:00 AM

Title: model help
Post by: M-A-Zing on August 10, 2008, 01:44:00 AM
well I have almost given up on getting models ingame. i am still stuck at an unskinned .3ds model (no good models yet because i need to know how to get them into the game first) is there anyone willing to get the model from where i have it to a model that can get into the game? that is when i make one for a map.
Title: Re: model help
Post by: sk89q on August 10, 2008, 02:41:24 AM
You need to convert them to either .md2 or, preferably, .skm.
Title: Re: model help
Post by: M-A-Zing on August 12, 2008, 12:20:25 AM
i want to convert it to skm, that is the problem. i have a lightbulb model and it is in .3ds. I am Stuck

here is a picture of the model
Title: Re: model help
Post by: Garrett on August 12, 2008, 08:41:32 AM
That model looks to be skinned already.
Title: Re: model help
Post by: M-A-Zing on August 12, 2008, 11:04:52 AM
it just has materials applied in anim8or the program i use.

i wish i could get this model into the game though
Title: Re: model help
Post by: M-A-Zing on August 12, 2008, 12:40:59 PM
and here is a table i made that i cant get in game. please help please.

edit: oops double post my bad
Title: Re: model help
Post by: Garrett on August 12, 2008, 07:37:00 PM
I don't know much about anim8or.  If the materials are applied, try exporting as a 3ds model.  Open in blender and export as a md2 model for testing purposes.  Now test and see how the model shows in game.
http://dplogin.com/forums/index.php?topic=5705.0
Topic for getting models to show ingame.  Test with a md2 model.  If it works, I will help you with your skm conversion.
Title: Re: model help
Post by: M-A-Zing on August 12, 2008, 08:47:31 PM
I can import the models into blender, but i cant export them.
Title: Re: model help
Post by: M-A-Zing on August 12, 2008, 09:28:59 PM
table skinned
Title: Re: model help
Post by: Garrett on August 12, 2008, 10:04:01 PM
Exporting models from blender is very easy.  Just use the drop down menu and select what type of model you would like to export as.
Title: Re: model help
Post by: M-A-Zing on August 12, 2008, 10:12:25 PM
it will not do it. i select .md2 then it doesn't do it.

it starts calculating frames, then stops, i am confused.
Title: Re: model help
Post by: ViciouZ on August 13, 2008, 08:23:33 AM
save it as a 3ds. I take it you've managed that.

Download and run QME.

Open/import your 3ds file.

File->Save As, change the file type to md2.

That's the easy way. I might soon make a GUI to simplify making skmodel.exe scripts.
Title: Re: model help
Post by: M-A-Zing on August 13, 2008, 06:59:43 PM
i got the model into the game but it is a little large and the skin doesn't fit.
Title: Re: model help
Post by: Garrett on August 13, 2008, 10:41:10 PM
I believe you need to scale the model's skin down. 
Title: Re: model help
Post by: M-A-Zing on August 13, 2008, 11:00:15 PM
its 256x256 but the skin doesn't even fit in qme like the model isn't mapped
Title: Re: model help
Post by: Garrett on August 17, 2008, 11:15:42 AM
Scale the skin in paint.
Title: Re: model help
Post by: danielf14 on December 22, 2009, 11:43:52 AM
pessoal sou novo aqui e pergunto tem novas armas peles ou fazer armas que ja vem no jogo?