Digital Paint Discussion Board

Development => Mapping => Map Graveyard => Topic started by: ic3y on September 03, 2008, 10:09:54 AM

Title: New Map - Dangerous Cliffs BETA
Post by: ic3y on September 03, 2008, 10:09:54 AM
Here is my first Map
This Beta dont have Light! Light comes in the 2. Beta

On some parts i found the map a little bit empty.
For Ideas / Bugs etc. post here.

-ic3y

(http://www.team92.de/bup/sshot094.jpg)
(http://www.team92.de/bup/sshot095.jpg)
(http://www.team92.de/bup/sshot096.jpg)
Title: Re: New Map - Dangerous Cliffs BETA
Post by: jitspoe on September 03, 2008, 02:27:50 PM
My first suggestion is to light it. :P
Title: Re: New Map - Dangerous Cliffs BETA
Post by: Laged on September 03, 2008, 02:32:48 PM
Eww, needs to be final compiled.

Misaligned textures:
The boxes which you use to jump to the tunnel in the purple side
Most of the walls
The barrels in the tunnels
Most of the metal textures (at the lift thingy, next to the flag..)

Some things I would fix:
The lamps in the tunnel, I would apply a metal texture to the bottom of it.
I would scale up the fence textures, they look really tiny.
The ice doesn't look like ice, maybe change the texture or make it transparent?
The "lift way" is way too long and slow, no one would use it when they can use the simple, fast tunnel.

I might have forgotten something and was too lazy to take screenshots but who cares.

It looks pretty good for your first map thought. Just light it and spend time with it, it will eventually become good :P
Title: Re: New Map - Dangerous Cliffs BETA
Post by: RiMiNi on September 03, 2008, 04:33:00 PM
it would be nice if you also posted a zip. or if there is no extra files, just the .bsp
Title: Re: New Map - Dangerous Cliffs BETA
Post by: T3RR0R15T on September 03, 2008, 05:13:36 PM
zip
Title: Re: New Map - Dangerous Cliffs BETA
Post by: RiMiNi on September 03, 2008, 06:49:37 PM
thank you terrorist
Title: Re: New Map - Dangerous Cliffs BETA
Post by: Termin8oR on September 04, 2008, 11:48:40 AM
Looks like another dead map.
By Dead map I mean that all the hours put into making it, it will not be played by anyone on match or public servers.
Title: Re: New Map - Dangerous Cliffs BETA
Post by: ic3y on September 04, 2008, 02:43:07 PM
Looks like another dead map.
By Dead map I mean that all the hours put into making it, it will not be played by anyone on match or public servers.
Maybe yes, maybe not. But I can learn =D
Title: Re: New Map - Dangerous Cliffs BETA
Post by: RoBiNandL!nk on September 04, 2008, 07:25:08 PM
i personally think the the only thing bad with it is the mid. to easy to get shot on those w/e those are XD
Title: Re: New Map - Dangerous Cliffs BETA
Post by: jitspoe on September 07, 2008, 12:28:10 AM
Just downloaded the map and saw the texture.  You should make the texture forward and scale the x by -1 to flip it.

Edit: Just looked at it.  Not going to put it on the beta server until it has been lit and vised.  Also, don't make trick jumps required in order to reach flags.  Jumping is not the objective of this game.  Make it accessible to all players.  I don't understand why people keep doing this.  You should probably add another path back behind the base, and maybe ditch that second flag (second flags are usually there so people can't easily defend, but if they're right next to each other, what's the point?).
Title: Re: New Map - Dangerous Cliffs BETA
Post by: KnacK on September 07, 2008, 02:28:15 PM
(http://farm1.static.flickr.com/109/289561804_c0c8ccdaf9.jpg?v=0)