Digital Paint Discussion Board

Development => Mapping => Completed Maps => Topic started by: WarWulf on January 09, 2006, 06:47:03 PM

Title: Shazam33 Relit
Post by: WarWulf on January 09, 2006, 06:47:03 PM
this is rez`s first map
Title: Re: Shazam33 Relit
Post by: warwulf on January 09, 2006, 06:53:00 PM
http://members.cox.net/mr-leet/shazam33.bsp


didnt let me upload it to the site guess cause im a member lol
Title: Re: Shazam33 Relit
Post by: James on January 09, 2006, 11:14:08 PM
Honestly.... if you guys are going to remake an older map do it right. Espcially one like shazam... All you have to do is realign like 3 brushes and add some lighting that doesn't take donkey rooster in the ass. Or, you can go the other approach... totally meddling destroy it.
Title: Re: Shazam33 Relit
Post by: jitspoe on January 09, 2006, 11:17:35 PM
It's not bad for a first map, but it's really bland overall.  The whole map is pretty much uniformly lit, and there's no detail in the rock walls or anything.

Also, you need to just register an account.
Title: Re: Shazam33 Relit
Post by: WarWulf on January 10, 2006, 09:40:10 AM
awww isnt that cute jitspoe wants me to join his community....
Title: Re: Shazam33 Relit
Post by: SeZZ on January 10, 2006, 10:46:38 AM
lol i think its a nice map ... i love the hole speedways .. but the design is a bit excrement
Title: Re: Shazam33 Relit
Post by: rez on January 10, 2006, 11:04:14 AM
Jitspoe, how do i get more detail out of your poor ass textures?  Also, all I know about lighting is what radiocityland teaches.  How do I add lighting to specific areas of the map without adding lights?
Title: Re: Shazam33 Relit
Post by: jitspoe on January 10, 2006, 01:19:21 PM
For lighting, your best bet would be to use the sunlight feature.  If you only want to light specific areas, well, you're pretty much limited to adding lights.

As for detail -- I think what you need to do is try to make the rock look more like rock.  The best way I've found for doing this is to throw some blocks up against the walls and start slicing chunks off of them with the clipping plane tool (much like slicing chunks off of a block of cheese with a knife).  For an example you could look at the bombsaway .map file I posted (search the forums).  The layout is extremely simple, but with a few clipped brushes, it looks a lot more natural.
Title: Re: Shazam33 Relit
Post by: WarWulf on January 31, 2006, 09:25:47 AM
Honestly.... if you guys are going to remake an older map do it right. Espcially one like shazam... All you have to do is realign like 3 brushes and add some lighting that doesn't take donkey sock in the ass. Or, you can go the other approach... totally  destroy it.


u guys..... it doesnt say shazam by - rez & warwulf now does it?
Title: Re: Shazam33 Relit
Post by: SkateR on January 31, 2006, 10:10:51 AM
For some reason a lot of people like this map mainily people who havent been playing long.
Title: Re: Shazam33 Relit
Post by: Dirty_Taco on January 31, 2006, 10:41:04 AM
Post removed
Title: Re: Shazam33 Relit
Post by: jitspoe on November 03, 2006, 01:02:26 PM
I figure if it's going to be the most popular map on pub servers, it should at least be lit properly.  I asked Rez for permission, so here it is:

http://dpball.com/files/maps/shazam33.bsp

The only thing that's different is the lighting.  I just hex edited the sun angle and sent it through arghrad.  This is meant to replace shazam33.bsp, so don't give it a different filename.  Clients will automatically re-download it.
Title: Re: Shazam33 Relit
Post by: HELLFIRE on November 03, 2006, 02:50:55 PM
thks it lookks a lot better
Title: Re: Shazam33 Relit
Post by: PiCaSSo on November 03, 2006, 03:33:11 PM
Yep sure does...  GRaFFiTi updated :)
Title: Re: Shazam33 Relit
Post by: toM|vendettA on November 03, 2006, 04:19:06 PM
Sweet =] Looks good .
Title: Re: Shazam33 Relit
Post by: Spook on November 03, 2006, 04:39:02 PM
post some ss's... i can't get on pball till i get my comp back and even then... but i would like to see the progress on that terrible map.
Title: Re: Shazam33 Relit
Post by: jitspoe on November 03, 2006, 04:43:56 PM
Nothing fancy.  It just has some light/shadow now, instead of being uniformly lit.
Title: Re: Shazam33 Relit
Post by: Spook on November 03, 2006, 04:46:17 PM
wow... now it doesn't look so gloomy, and it might cheer people up when they play it now.
Title: Re: Shazam33 Relit
Post by: nightryder on November 03, 2006, 05:05:36 PM
Reminds me of a sunday morning
Title: Re: Shazam33 Relit
Post by: Dirty_Taco on November 03, 2006, 05:06:59 PM
The only time i play it is on Superman's sweet no respawn server.  With those pro settings I'll never enjoy it.
Title: Re: Shazam33 Relit
Post by: T3RR0R15T on November 04, 2006, 09:41:00 AM
I replace it at all OTB-Servers and there is a problem.

If i change to this map with "newmap shazam33" it works, but if the maprotation changed it, the server crashed:

Code: [Select]
------- Server Initialization -------
mapname: shazam33
Bad field -> ammo == 200
Bad field -> gametype == 6
==== PB2 InitMatch ====
== Map Loaded: shazam33 ==
=== Team Flag CTF ===
********************
ERROR: Game Error: ED_LoadFromFile: found 58" when expecting {
********************
Sending heartbeat to 207.38.11.34:27900
==== ShutdownGame ====
Sending flatline to serverlists...
Title: Re: Shazam33 Relit
Post by: Playah on November 04, 2006, 10:45:50 AM
Haha good job jitspoe but maybe some folks will hate you because now shaz33 is even more attractive to the newbies ;-)
Title: Re: Shazam33 Relit
Post by: PiCaSSo on November 04, 2006, 12:06:49 PM
Works just fine on GRaFFiTi servers :)
Title: Re: Shazam33 Relit
Post by: jitspoe on November 04, 2006, 06:29:09 PM
T3RR0R15T: That's a bug in the game, not the map.

http://dpball.com/forums/index.php?topic=951.msg29313#msg29313
Title: Re: Shazam33 Relit
Post by: T3RR0R15T on November 05, 2006, 07:27:46 PM
Hm, thats bad. Ok, I wait to the next build.
Maybe a position change in our maprotation works a little bit.
Title: Re: Shazam33 Relit
Post by: lekky on November 06, 2006, 04:59:06 PM
nice :)
Title: Re: Shazam33 Relit
Post by: Bix on November 07, 2006, 07:33:10 PM
I personally dislike it.
Title: Re: Shazam33 Relit
Post by: PiCaSSo on November 07, 2006, 08:53:24 PM
You dislike Shazam33 or the recent revisions Chris?
Title: Re: Shazam33 Relit
Post by: Spook on November 07, 2006, 09:26:50 PM
he jumps on the bandwagon... like i stated before my opinion of the gameplay is still that it is poor, but it isn't so much of an eyesore now.
Title: Re: Shazam33 Relit
Post by: Lunatic on November 08, 2006, 12:01:10 AM
The light is good now, but I still despise the map.
Title: Re: Shazam33 Relit
Post by: Bix on November 08, 2006, 12:22:18 AM
I actually love shazam33 yah yah yah i dont care what you personally think of it but the lighting sucks now.
Title: Re: Shazam33 Relit
Post by: Lunatic on November 08, 2006, 03:00:46 AM
How does the lighting suck? Now it actually looks like the sun is lighting the map.
Title: Re: Shazam33 Relit
Post by: PiCaSSo on November 08, 2006, 09:21:38 AM
I like it a lot more now...
Title: Re: Shazam33 Relit
Post by: Bix on November 08, 2006, 09:24:36 AM
I dont know, when you are blue or red. cant remember, the shadows make it so you cant see people well. you could use shadows to see if people were in the high part of the bd but ou cant now. I dont know, personal liking and dislike.
Title: Re: Shazam33 Relit
Post by: jitspoe on November 08, 2006, 12:07:49 PM
It was ALL shadow before.
Title: Re: Shazam33 Relit
Post by: coLa on November 08, 2006, 01:26:06 PM
first time i played it, it reminded me of when you barely wake up in the morning and go outside and breathe in the fresh air. then i remembered its just a game...
Title: Re: Shazam33 Relit
Post by: lekky on November 08, 2006, 01:39:55 PM
haha, well i didnt even realise what changed 1st time, i just thought "hmm, something is different" Then i happened to go on another server and dl the old map, then it hit me how dark and  gloomy the old one was.
Title: Re: Shazam33 Relit
Post by: James on November 08, 2006, 07:39:54 PM
Lighting is terrible for 2 reasons.

1) Middle doesn't have blinking lights for no apparent reason going really fast.
2) Bases aren't lit to their color. When I see a blue base it needs to be all blue toned.
Title: Re: Shazam33 Relit
Post by: pheeks on July 16, 2009, 07:53:17 AM
I really like it, idc what other ppl think. I think that the relighting of the map made it so much better than before, and that was kinda hard to beat. The one problem is coming fromone base to the other (i think it is red-blue) you get blinded by the sun, it is literally RIGHT in your face.