Digital Paint Discussion Board

Development => Mapping => Topic started by: w3b5t3r on October 27, 2008, 01:42:50 PM

Title: removing guns/ammo from players at spawn ?
Post by: w3b5t3r on October 27, 2008, 01:42:50 PM
Hi all,

i'd like to know if it's possible to remove te guns or the ammos from the players when they spawn, just like fun_matrix of cs

Is it possible ?
Title: Re: removing guns/ammo from players at spawn ?
Post by: b00nlander on October 27, 2008, 01:52:57 PM
PGP and 10 ammo is the lowest it can get
Title: Re: removing guns/ammo from players at spawn ?
Post by: w3b5t3r on October 27, 2008, 02:17:29 PM
ah :(
Title: Re: removing guns/ammo from players at spawn ?
Post by: Pimp on October 27, 2008, 05:03:47 PM
hoi uli =)
Title: Re: removing guns/ammo from players at spawn ?
Post by: w3b5t3r on October 28, 2008, 05:13:16 AM
Can you repeat pls ? I don't understand
Title: Re: removing guns/ammo from players at spawn ?
Post by: b00nlander on October 28, 2008, 01:23:17 PM
he was just greeting me ;)
Title: Re: removing guns/ammo from players at spawn ?
Post by: Reed on November 10, 2008, 01:14:03 PM
You cant remove the balls or the guns but you can stop the balls appearing by setting ball_life to 0.

Don't know if this is what youre trying to do, infact im pretty sure its not, but there it is anyway.

The other option, thinking about it, is to make a map which requires you to expend 10 balls in order to begin playing. Perhaps, for example, to escape from a room by shooting 10 buttons? Although im not sure this is the most suitable idea for DP