Digital Paint Discussion Board
Development => Bugs, Feature Requests, and Feedback => Official Feature Votes => Topic started by: b00nlander on December 07, 2008, 04:39:58 PM
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that would be cool. Having the GLS ID of players logged there, so you could easily trace the kills, deaths and so on of a single player...
I was surprised that this didnt have a vote up yet, I thought someone had it posted before.
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http://dplogin.com/forums/index.php?topic=15431.0
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thats not the same thing at all.
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http://dplogin.com/dplogin/featurevote/feature.php?id=10183
I remember discussing this somewhere. The challenge is in the fact that login ID's are determined after a client connects. I can attach the login ID's once they've been determined, but it could make parsing the logs a bit difficult.
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why is it a problem if the ID is determined after they connect? Can't you simply add the ID to the events IF they are there (and leave it blank if they are not yet, or not logged in, ...)? That wouldn't make the parsing any more difficult, would it? If so, please explain :)
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*push*
We need it, so b00nlander can finish the DPLogParser
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*push*
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+1 for Build 31 !
Ik, third post.
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*push*
We need it, so b00nlander can finish the DPLogParser
*push*
+1 for Build 31 !
Ik, third post.
(http://i25.tinypic.com/2w1y6oh.jpg)
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keep dreaming... been asking since GLS went live...
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+1 :D