Digital Paint Discussion Board

Development => Mapping => Topic started by: ic3y on December 24, 2008, 08:10:23 AM

Title: BSP Compile Error
Post by: ic3y on December 24, 2008, 08:10:23 AM
Memory allocation failure

This comes all the time when i want to compile for lightning.
Search function = nothing.


Give it any other compiler?
Title: Re: BSP Compile Error
Post by: Lapppy on December 24, 2008, 01:53:27 PM
I got it once when i tried to light a really large test room that was wide open. Maybe the map is too big, or you can wait while it compiles, so you don't take up the computers memory while it compiles :P
Title: Re: BSP Compile Error
Post by: Eiii on December 24, 2008, 02:57:42 PM
Yeah, that means your computer doesn't have enough memory to handle the compilation. You could always hand it off to someone else who's willing to compile for you, assuming their computer is good enough. :P
Title: Re: BSP Compile Error
Post by: Spook on December 24, 2008, 09:54:49 PM
I stated this in dagless' grave2 thread, I am more than willing to help people compile maps if they need it, my computer can more than handle anything you toss at it. I have 8 gigs of RAM, so it would be a miracle if I got that error too.
Title: Re: BSP Compile Error
Post by: ic3y on December 25, 2008, 04:34:35 AM
I have 2048 Mb because my third 1024 crashed.

Ugly bsp.

First I try 2make the room smaller.


But Ty for the Information
Title: Re: BSP Compile Error
Post by: jitspoe on January 11, 2009, 09:24:12 PM
Other things you can try:

- Scale up textures.
- Make sure you're not using phong shading on a lot of surface area (I think sand is phong shaded by default).
- Try different -chop values.  -chopcurve and -chopsky can make the biggest difference.