Digital Paint Discussion Board
Development => Bugs, Feature Requests, and Feedback => Official Feature Votes => Topic started by: jitspoe on January 08, 2009, 09:58:01 PM
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If you get killed and switch teams while your paint is in the air, the paint will change teams as well, and may kill former teammates. Some players have abused this to grief other players. I suppose the simplest solution would be to remove all paint/grenades/etc fired by a player when he switches teams.
http://dplogin.com/dplogin/featurevote/feature.php?id=10185
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Why not get rid of grenades all together, I think that would be a much better choice. Especially useful in the clan scene too when teams pick blitz and only nade.
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... or at least revert to the standard nades from before 2006 (or whenever they were changed to impact- and later to primed grenades)
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Our server watchdog (from sk89q) has a good feature:
First team kill = warn
Second team kill = kick
It works great, but not on the most important server (speed). Looks like the game isnt full compatible to servers with more than 16 players.
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They aren't really friendly fire, though, since the player has switched teams. Technically, they've killed enemy players (unless the watchdog checks for kills post-team change. I'm not sure how it works).
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I think it checks for kills post-team change; though, I don't even remember anymore.
Edit: It doesn't bother with checking kills. If you change team quickly after committing suicide, then it counts that.
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... or at least revert to the standard nades from before 2006 (or whenever they were changed to impact- and later to primed grenades)
Yes!!!!
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sad....
this has got to be one of the most promising areas of this game. let it stand. i've never seen it used to inflict real harm on a team, say by some sacrificial double agent. mostly just used to throw a friend off when it looks like theyre concentrating too much.
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... or at least revert to the standard nades from before 2006 (or whenever they were changed to impact- and later to primed grenades)
Well on that i would love to have impact nades back on EVERY server i loved impact nades, but that's up to the DP Community, DP Committee, and jitspoe.
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would it be possible for the person to switch teams, but for the paint not to? That would be more (if u can be) realistic, and it wouldnt just have it so that theres a nade, then theres no nade.
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I think that's how it used to be initially, and it was possible to friendly fire kill people. For example, say you were on red, shooting at a blue, then somebody killed you, and you switched to blue, but your red paint (still in the air) hit a blue person. It would display that you killed a teammate, since you're now blue. I think that was a bug back in the day, and I fixed it by switching all the paint when a player changed teams, but that introduced this bug where you could switch teams and kill what used to be your teammates. I think the fix-all solution will just be to remove all paint from a player when he switches teams.
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This should be fixed for the next version. The only slight bug left is that it will show your new team color when you eliminate somebody after dying and switching teams, but it won't count as friendly fire. I think that's acceptable.