Digital Paint Discussion Board

Development => Mapping => Completed Maps => Topic started by: _burnt on January 25, 2009, 11:47:37 AM

Title: New Map: Forgotten Caverns !!FINAL RELEASE!!
Post by: _burnt on January 25, 2009, 11:47:37 AM
Final release!!

http://maps.digitalpaint.therisenrealm.com/map/forgotten_caverns/ (http://maps.digitalpaint.therisenrealm.com/map/forgotten_caverns/)

(http://maps.digitalpaint.therisenrealm.com/archive/screenshots/forgotten_caverns/9aa793a29720d111b167c6b16039b865.jpg)

Hello! Heres my new map which i finished some time ago.

http://maps.digitalpaint.therisenrealm.com/archive/forgotten_caverns_b1.bsp (http://maps.digitalpaint.therisenrealm.com/archive/forgotten_caverns_b1.bsp)

It has spawns at the base with medium guns and few spawns closer to the middle with low guns. Gamemodes are 1-flag and CTF. There are few autocockers and automags close to the middle.
Title: Re: New Map: Forgotten Caverns
Post by: RiMiNi on January 25, 2009, 12:49:19 PM
from the screens you need to align the wood textures on the ramps and the siding.
I think its odd to have a barrel half and half colours, it would probably look nicer if you just made it one neutral colour. I'd say you have enough colour indicators anyway for chaning that barrel not to matter
Title: Re: New Map: Forgotten Caverns
Post by: Lapppy on January 25, 2009, 04:34:54 PM
Looks nice. in the screenshots, i saw some misalinged barrel textures.
Title: Re: New Map: Forgotten Caverns
Post by: blaa on January 26, 2009, 05:23:16 AM
 Wow, I am impressed.

From the first looks I think that this map has good chances of becoming a regular match map for some teams.
1. The flag is hard to camp.
2. The routes leading to other base are connected with other routes.
3. The map is quite tight so good fights are expected.
4. I, on the other hand, like that that barrel has 2 colors. Something new I think.
5. The flag is position the way I havent seen a flag position before, and I think that you have done a good job. You can grab the flag and get away from flag room without being cornered by angry team of campers.

Suggestions:
Maybe make the guns @ spawn more equal. Sometimes you get a trracer, sometimes carbine. Either make all spawns have 'low' guns, and place some spyders/carbines to either side (not to base, but closer to mid). And some carbines/cocker to mid. Maybe replace the mags you have up there with cocker/carbine and add 1 carbine/cocker to mid.

Make the 'floor' in mid with some other texture. Like grass and something. Remove some boxes, just keep the plants, clip brush a bit, and you have a decent looking mid.

You could also be more creative with the cavern lighting. Jits made some nice torches for chef, when he made his anubis. You could use those to light some areas. Also, they are cavern, they dont need to be so bright as they are at the moment. And as the caverns are tight, then you dont have to worry about someone camping in dark areas. Having different lights also helps the teams to recon more easily. Instead of saying 2nd route from the light, you could say, he is coming from torch cavern, or something like that.

That brick staircase to high looks very unfit. You could come up with something better, I am sure :D.

Oh, and some spawns are facing the wall.
Title: Re: New Map: Forgotten Caverns
Post by: _burnt on January 26, 2009, 08:39:14 AM
Ty. I first drew this at the paper and started creating from there. I had the goal for keeping r speeds low and i succeed pretty well. They only turn yellow in few places (and thats because almost straight tunnel to middle...)

I liked your suggestions. That grass was nice, it would keep theme with those plants and the jail. Torches were nice too, i thought them myself but didn't come up with anything good.

EDIT: If you get trracer or stingray you're at mid close respawn. Other respawns at the base got med guns. And there are 2 or 3 autocockers in the middle (including side path one) and 1 or 2 automags.

EDIT2:Btw RiMiNi, theres a 2 colored plant box at the other side of the center room ;D
Title: Re: New Map: Forgotten Caverns
Post by: jitspoe on January 30, 2009, 12:54:55 PM
Recorded a demo and put the map up on the beta server, but then I realized this map has the same problem your other map does and uses the skm extension, so anybody who doesn't have the models errors out when downloading.

I also noticed that you must have "scripts/skplants1" in the required files, but you need the .txt extension.
Title: Re: New Map: Forgotten Caverns
Post by: _burnt on January 31, 2009, 08:33:43 AM
Theres are some overlapping brushes at the higher levels. I would like to keep the barrels short and wide, because they can be jumped over
Title: Re: New Map: Forgotten Caverns
Post by: jitspoe on February 03, 2009, 06:57:34 PM
You can still scale the textures to fit, and I think making them less wide would look better, to (making them exactly half size would be the easiest).
Title: Re: New Map: Forgotten Caverns
Post by: aircrew on February 05, 2009, 05:20:35 AM
Maybe you should make a jump from low mid area to high tunnel (your´s third screen) so you will be able to change a way.
Title: Re: New Map: Forgotten Caverns
Post by: _burnt on February 05, 2009, 08:59:35 AM
Maybe you should make a jump from low mid area to high tunnel (your´s third screen) so you will be able to change a way.

Maybe i could make... But why wouldn't you just go from the tunnel below? It's not faster to do a jump, than go by stairs because you almost immediatly must drop to 2. level...
Title: Re: New Map: Forgotten Caverns
Post by: _burnt on February 23, 2009, 10:19:32 AM
I finally got enough eagerness into myself, so i decided to finish beta 2. So here it is:

http://maps.digitalpaint.therisenrealm.com/archive/forgotten_caverns_b2.bsp (http://maps.digitalpaint.therisenrealm.com/archive/forgotten_caverns_b2.bsp)

I changed all the things (or almost) you pointed out. I put some more models and for all of you two colored object haters, i made the ladder, which aircrew told, two colored. I want to keep this map refreshing, because many maps that are palyed on pubs, are just few textures and almost none models (And we have so nice models from sk89q). I also took scrnshots:
Title: Re: New Map: Forgotten Caverns
Post by: lilb990 on February 23, 2009, 01:53:50 PM
This map looks amazing! Great job JeeJee also like blaa said i like the look of the barrels how they change :D
Title: Re: New Map: Forgotten Caverns
Post by: _burnt on February 23, 2009, 01:57:50 PM
Ty. One thing i would like to change is that i would like to put somekind of torches on some routes, but i really can't make anything decent myself. Got to think something tomorrow..
Title: Re: New Map: Forgotten Caverns
Post by: blaa on February 24, 2009, 03:26:09 AM
Hot map, and by the look of your posts it will get remarkably hotter ^.^

Title: Re: New Map: Forgotten Caverns
Post by: _burnt on February 24, 2009, 08:42:43 AM
^^ Yea, i'll try to figure out some sexy torches and stuff today... I'll see if i have enough time. I'm not home next week, because i'm on holiday.

EDIT: The torches could be something like this (i just quickly made it). Say what you think about it.
Title: Re: New Map: Forgotten Caverns
Post by: Termin8oR on February 24, 2009, 01:09:18 PM
Torches look good, just need to be centered and rotate the flame texture a little so it's on top of the torch with no gaps.
Title: Re: New Map: Forgotten Caverns
Post by: _burnt on February 24, 2009, 01:14:46 PM
Yea, it was just quickly made. I've made the torch better and i'll post pics tomorrow or maybe today if i don't go sleeping. Got to play 3 hours rinkball tomorrow :P. Better not to be tired.

EDIT: I forgot that i got the hallway with torches ready but not compiled so i fast vis rad compiled it and took some pics:
Title: Re: New Map: Forgotten Caverns
Post by: _burnt on February 25, 2009, 11:46:44 AM
Hello!! Third beta is up, only some minor changes and those cool torches:

http://maps.digitalpaint.therisenrealm.com/archive/forgotten_caverns_b3.bsp (http://maps.digitalpaint.therisenrealm.com/archive/forgotten_caverns_b3.bsp)

And some scrnshots of changes:
Title: Re: New Map: Forgotten Caverns
Post by: Termin8oR on February 25, 2009, 12:35:20 PM
Nice job JeeJee, looking good now.
Torches look pretty cool and make a good lighting effect for the map, good idea.

Keep up the hard work.
Title: Re: New Map: Forgotten Caverns
Post by: musickid999 on February 26, 2009, 07:07:59 PM
Another way you could light up your caves is with a barrel holding a fire, kind of like the kind hobos use to warm up. lol
I've tried making one for one of my maps, and the effect is pretty nice.
Title: Re: New Map: Forgotten Caverns
Post by: RoBbIe on February 26, 2009, 07:09:25 PM
i think you should try to get some jumps into this map.
Title: Re: New Map: Forgotten Caverns
Post by: _burnt on February 26, 2009, 11:49:46 PM
i think you should try to get some jumps into this map.

Why always jumps? Besides there are few quickening jumps which i tested with my friend and they worked nicely. But for more jumps the map is just too small and tight. There isn't really a place where you could add something like that.

Another way you could light up your caves is with a barrel holding a fire, kind of like the kind hobos use to warm up. lol
I've tried making one for one of my maps, and the effect is pretty nice.

Yea, i made that kind of lightning for one my test maps, It's pretty nice looking. Just need to find place for it now  ;)
Title: Re: New Map: Forgotten Caverns
Post by: jitspoe on March 03, 2009, 10:11:57 PM
I've uploaded the map to the beta server and recorded a demo with some suggestions.
Title: Re: New Map: Forgotten Caverns
Post by: _burnt on March 05, 2009, 01:25:32 PM
Hi again! Here's the 4th beta of Forgotten Caverns:

http://maps.digitalpaint.therisenrealm.com/archive/forgotten_caverns_b4.bsp (http://maps.digitalpaint.therisenrealm.com/archive/forgotten_caverns_b4.bsp)

I did pretty much minor fixes and stuff, but biggest change was in the lightning. I took half of the lights (not torches) and reduced the light value to 1/3 of the original value. That changed the atmosphere of the map alot! Also i spend lot of time to the structure in the middle. I made it from metal and made some patterns in it. Say what you think about it.

Happy playing time!
Title: Re: New Map: Forgotten Caverns
Post by: T3RR0R15T on March 06, 2009, 09:36:20 AM
A really nice map :D


Some screens with bugs, missing clip brushes, misaligned textures:

(http://dpball.dp.funpic.de/mapbilder/forgotten_caverns/sshot578.jpg) (http://dpball.dp.funpic.de/mapbilder/forgotten_caverns/sshot578.jpg)

(http://dpball.dp.funpic.de/mapbilder/forgotten_caverns/sshot579.jpg) (http://dpball.dp.funpic.de/mapbilder/forgotten_caverns/sshot579.jpg)

(http://dpball.dp.funpic.de/mapbilder/forgotten_caverns/sshot581.jpg) (http://dpball.dp.funpic.de/mapbilder/forgotten_caverns/sshot581.jpg)

(http://dpball.dp.funpic.de/mapbilder/forgotten_caverns/sshot582.jpg) (http://dpball.dp.funpic.de/mapbilder/forgotten_caverns/sshot582.jpg)

(http://dpball.dp.funpic.de/mapbilder/forgotten_caverns/sshot583.jpg) (http://dpball.dp.funpic.de/mapbilder/forgotten_caverns/sshot583.jpg)

(http://dpball.dp.funpic.de/mapbilder/forgotten_caverns/sshot585.jpg) (http://dpball.dp.funpic.de/mapbilder/forgotten_caverns/sshot585.jpg)

(http://dpball.dp.funpic.de/mapbilder/forgotten_caverns/sshot586.jpg) (http://dpball.dp.funpic.de/mapbilder/forgotten_caverns/sshot586.jpg)
Title: Re: New Map: Forgotten Caverns
Post by: _burnt on March 06, 2009, 10:56:57 AM
Ok, thanks. I fixed those but the boxes seemed fine on me. Is it because im not using HR textures?

BTW what HR textures you use?
Title: Re: New Map: Forgotten Caverns
Post by: T3RR0R15T on March 06, 2009, 11:05:59 AM
Maybe, idk.

I use this: ftp://www.otb-server.de/pub/HR4.zip
Title: Re: New Map: Forgotten Caverns
Post by: _burnt on March 06, 2009, 11:26:54 AM
Ok, thanks for the link :)
Title: Re: New Map: Forgotten Caverns
Post by: _burnt on March 08, 2009, 09:17:46 AM
Hello everybody! Beta 5 is up and uploaded! Here's the link:

http://maps.digitalpaint.therisenrealm.com/archive/forgotten_caverns_b5.bsp (http://maps.digitalpaint.therisenrealm.com/archive/forgotten_caverns_b5.bsp)

Mostly fixed bugs which T3RR0R15T pointed out, but i also added 2 white flags for CTF. Also deleted one automag and changed the position of 2nd autococker. Here's some screenies:
Title: Re: New Map: Forgotten Caverns
Post by: lilb990 on March 08, 2009, 10:05:19 AM
Just played it. It was great that automag was annoying :P and those 2 white flags are awesome for gameplay.
Title: Re: New Map: Forgotten Caverns
Post by: _burnt on March 08, 2009, 10:27:51 AM
Thank blaa for idea, i didn't even think about those flags myself :)
Title: Re: New Map: Forgotten Caverns
Post by: blaa on March 10, 2009, 05:24:11 AM
ˇOn the yellow side- The barrel what helps you to get to the higher mid flag is white. On purple side its purple.

I also think the white flags shouldn't give that many points. Right now I'd think that in every round someone would rush to mid flag and try to cap it. If the flaags would gfive less points it would be pointless to just rush to flags and people would rather think what their next move would be.
Title: Re: New Map: Forgotten Caverns
Post by: _burnt on March 10, 2009, 05:52:01 AM
Ok, so i drop the middle flags to 2 points? And the barrel is yellow, it just looks white because of the orange lightning.
Title: Re: New Map: Forgotten Caverns
Post by: RoBbIe on March 10, 2009, 02:41:31 PM
JeeJee way to go i think your are going to be another dirty taco this map is GREAT!!!!!!!!! good job keep up the hard work
Title: Re: New Map: Forgotten Caverns
Post by: lilb990 on March 10, 2009, 03:21:04 PM
JeeJee way to go i think your are going to be another dirty taco this map is GREAT!!!!!!!!! good job keep up the hard work

He's not up there yet...3 of my favorite mappers and i think they are up there 1) DirtyTaco 2) Cusoman and 3) S8NSSON
Title: Re: New Map: Forgotten Caverns
Post by: RoBbIe on March 10, 2009, 05:07:31 PM
yea hes doing great for this being his second map posted
Title: Re: New Map: Forgotten Caverns
Post by: _burnt on March 11, 2009, 12:52:55 AM
yea hes doing great for this being his second map posted

Actually, this is third, but lets not count the fisrt one, because of the stupid idea of making first released map siege... ::)
Title: Re: New Map: Forgotten Caverns
Post by: jitspoe on March 12, 2009, 09:35:01 PM
Uploaded to the beta server for play testing.  Love the jail. :)  The map seems fairly simple in layout, but for some reason, it's really easy to get disoriented.  I can see a lot of new players getting completely lost.
Title: Re: New Map: Forgotten Caverns
Post by: _burnt on March 13, 2009, 07:56:28 AM
I can see a lot of new players getting completely lost.

Yes, i noticed that on beta server too. It's really hard for me to see if some part is confusing, cause i have done this from scratch and know every part of it. If you could be kind enough and ask from people that which part is confusing so it could be changed
Title: Re: New Map: Forgotten Caverns
Post by: blaa on March 13, 2009, 08:06:45 AM
 Nothing should be changed.

Jitspoe is saying that maps should be more than just 1 path maps all the time. Now he says that its too complicated after he sees some idiot czechs run around in beta server? True, getting the whole picture of this map needs more than 5 minutes and maybe you have to noclip to see the map from above to know what the intercourse you are doing but thats a good thing.
Title: Re: New Map: Forgotten Caverns
Post by: jitspoe on March 13, 2009, 01:38:57 PM
I'm not saying it's too complicated.  It's just easy to get disoriented because of the lack of visual cues in some areas, I think.  You end up in a tunnel full of purple barrels and don't know which way to go.
Title: Re: New Map: Forgotten Caverns
Post by: jitspoe on March 14, 2009, 09:05:59 PM
Finally played it on the beta server.  As I expected, half the people commented about being completely lost.  I think the biggest problem is the paths behind the base.  If you spawn back there, you don't know which way to go to go toward the other base.  I guess there just needs to be more obvious landmarks.   Also, something to better indicate the path toward the center flag would be useful.  Most players probably won't find quickly just by wandering.  It would also be nice if there was a better shot at the center flag from the jail.  You might also want to set this in your worldspawn:
"nojailffire" "1"
So you don't have clueless teammates shooting you while you're trying to shoot at live players.
Title: Re: New Map: Forgotten Caverns
Post by: KI3S on March 14, 2009, 11:13:53 PM
Took me forever to find out where I was going. I think there is too many paths, since most of the people in the server left because they complained about being lost.
Title: Re: New Map: Forgotten Caverns
Post by: _burnt on March 17, 2009, 12:02:15 PM
I've uploaded 6th beta up. Only lowered flag points to 2, set nojailfire, and some small fixes.

http://maps.digitalpaint.therisenrealm.com/archive/forgotten_caverns_b6.bsp (http://maps.digitalpaint.therisenrealm.com/archive/forgotten_caverns_b6.bsp)
Title: Re: New Map: Forgotten Caverns
Post by: jitspoe on March 25, 2009, 08:41:00 PM
Made another demo and put the map up on the beta server.
Title: Re: New Map: Forgotten Caverns
Post by: _burnt on March 26, 2009, 08:34:37 AM
I watched the demo. There wasn't much to change, i think i'm going to do them on weekend. I fix Lost for friday and compile it on satyrday (takes 15 hours ::)) I'm not sure, but the planks at the base are too long to align, but i'll see about it. And that one path, where you went by those ladder, i could change the end it would turn to the middle instead of base, or go straight.

But i'm going to do them on the weekend.
Title: Re: New Map: Forgotten Caverns
Post by: Spook on March 26, 2009, 02:15:09 PM
As always, my offer still stands to compile peoples maps if they have a slow system. Your 15 hours may only take 1 hour for me.
Title: Re: New Map: Forgotten Caverns
Post by: _burnt on March 26, 2009, 02:19:42 PM
Ok, I'll se if i have need for it. This map takes  only about 10-20 minutes to compile. In lost, VIS takes 14 hours...
Title: Re: New Map: Forgotten Caverns
Post by: _burnt on March 29, 2009, 07:20:36 AM
Hi! Beta 7 is out.

http://maps.digitalpaint.therisenrealm.com/archive/forgotten_caverns_b7.bsp (http://maps.digitalpaint.therisenrealm.com/archive/forgotten_caverns_b7.bsp)

Not much changed. Added hint brushes, clipped a bit, added 2 white flag models as an indicator to the 1st white flag. To second i forgot to add indicators. Team indicator added too. Screenies: ( indicator in 3rd screen is little bit in your way. Ill change it, just letting you know...)
Title: Re: New Map: Forgotten Caverns
Post by: _burnt on April 04, 2009, 11:54:35 AM
Well, i think this map is ready for final release, so i'll give week or so time for this and then make the final release. If you have anything to say to this, post it here.

JeeJee is really grateful for your help :)
Title: Re: New Map: Forgotten Caverns
Post by: _burnt on April 10, 2009, 06:10:54 AM
So week is up and i'm releasing the all mighty Final Release of Forgotten Caverns. I think all the flaws are fixed and now it is ready for some real action!

http://maps.digitalpaint.therisenrealm.com/map/forgotten_caverns/ (http://maps.digitalpaint.therisenrealm.com/map/forgotten_caverns/)

Enjoy!
Title: Re: New Map: Forgotten Caverns !!FINAL RELEASE!!
Post by: jitspoe on March 26, 2011, 11:58:01 PM
Anybody grab this before therisenrealm went down?

Protip: Attach files to the forums, so at least they'll be around as long as the forums are here.
Title: Re: New Map: Forgotten Caverns !!FINAL RELEASE!!
Post by: Chef-Killer on March 27, 2011, 03:26:11 AM
ftp://otb-server.de/pub/Maps/forgotten_caverns.bsp (ftp://otb-server.de/pub/Maps/forgotten_caverns.bsp)