Digital Paint Discussion Board

Development => Mapping => Topic started by: fart on January 30, 2009, 02:27:34 AM

Title: exporting problem
Post by: fart on January 30, 2009, 02:27:34 AM
Wen i try to do my final export for my map it stalls, i dont kno if its just taking ages or its frozen. does the final export normally take ages? is there anything i can do to speed it up? is it intercoursed?
Title: Re: exporting problem
Post by: Cameron on January 30, 2009, 02:39:17 AM
Wen i try to do my final export for my map it stalls, i dont kno if its just taking ages or its frozen. does the final export normally take ages? is there anything i can do to speed it up? is it intercoursed?
The final compile, depending on how fast your computer is, or how big the map is, can take a fair bit of time to do.  So let it go overnight if its taking a long time, thats what I tend to do with my maps, until I get a new comp, still stuck with DDR memory :(.
Title: Re: exporting problem
Post by: jitspoe on January 30, 2009, 03:38:59 AM
What does it say on the screen?
Title: Re: exporting problem
Post by: fart on January 30, 2009, 04:02:15 AM
----------- qbsp3 -----------
original code by id Software
Modified by Geoffrey DeWan
Revision 1.09
-----------------------------
gamedir set to C:\bsp\pball2\quake2\pball\
entering C:\bsp\pball2\quake2\pball\mapfiles\slides_b1.map
0...1...2...3...4...5...6...7...8...9... (2)
0...1...2...3...4...5...6...7...8...9... (2)
writing C:\bsp\pball2\quake2\pball\mapfiles\slides_b1.prt
Writing C:\bsp\pball2\quake2\pball\mapfiles\slides_b1.bsp
    6 seconds elapsed
----------- qvis3 -----------
original code by id Software
Modified by Geoffrey DeWan
Revision 1.03
-----------------------------
Test level not used in qvis3
reading C:\bsp\pball2\quake2\pball\mapfiles\slides_b1.bsp
reading C:\bsp\pball2\quake2\pball\mapfiles\slides_b1.prt
1790 portalclusters
5700 numportals
0...1...2...3...4...5...6...7...8...9... (31)
0...




thats wat it says.
Title: Re: exporting problem
Post by: jitspoe on January 30, 2009, 04:07:02 AM
Chances are, you need to detail some of your brushes that don't block visibilty.  The vis stage can take a while.  Do you have a large, open map?  That's generally the worst kind of map to compile.
Title: Re: exporting problem
Post by: fart on January 30, 2009, 04:19:12 AM
yeh the map is large and open was just reading about the vis stage but dont understand it... i guess il just have to read the topic about it more carefully thanks for the help anyway.