Digital Paint Discussion Board

Paintball 2: The Game => Server Discussion => Topic started by: tartjagger on February 26, 2009, 12:28:37 PM

Title: How would I implement PGP only on my server?
Post by: tartjagger on February 26, 2009, 12:28:37 PM
Hi all,

As it says above, there are PGP only servers out there, but how do they do it?

www.tartsdirtyden.wetpaint.com
Title: Re: How would I implement PGP only on my server?
Post by: lilb990 on February 26, 2009, 12:31:42 PM
Well there is a command that while you are in the server you can enter for just pgp but you have to do it for every map that command is expert 8 for pgp, but if you type expert you have different choices of guns that you can have for that certain map, but i think if you enter it somewhere on your server.cfg (i think don't go ahead and do it) then it will do that.
Title: Re: How would I implement PGP only on my server?
Post by: Cameron on February 26, 2009, 03:02:03 PM
I think Dagless has a server like that.  I'm not sure how its done, but he may be able to help you.
Title: Re: How would I implement PGP only on my server?
Post by: lilb990 on February 26, 2009, 03:49:45 PM
Well the one i found was Reed's and it's called PGP ONLY [-DarkP-] PGPub One. - 217.168.150.224:11111. Whenever you see Reed pm him about it.
Title: Re: How would I implement PGP only on my server?
Post by: Kaos on February 26, 2009, 09:18:46 PM
auto expert 8 into server rotation? maybe?
Title: Re: How would I implement PGP only on my server?
Post by: i_am_a_pirate on March 07, 2009, 03:12:26 PM
Or edit the map entity info at the end of the .bsp file. but that would require the user to download the map again.

its probably done with the server config
Title: Re: How would I implement PGP only on my server?
Post by: sk89q on March 09, 2009, 02:43:22 AM
There's a cvar. Search the forums and/or check the command/cvar ref. I'm not sure whether I ever got around to updating the ref. with that.