Digital Paint Discussion Board

Development => Mapping => Topic started by: Burt_Gummer on January 29, 2006, 11:46:27 PM

Title: Map source files
Post by: Burt_Gummer on January 29, 2006, 11:46:27 PM
Weren't some of the .map source files in the http://www.dpball.com/files/mapmaking/mapfiles/ directory?  Specifically, I am looking for older maps around the time that antioch came out.
Title: Re: Map source files
Post by: jitspoe on January 30, 2006, 01:02:30 AM
Not very many mappers have released the sources to their maps.  Which specific maps are you looking for?  If it's just Antioch, I think I have a number of DT's .map sources somewhere.
Title: _
Post by: Dirty_Taco on January 30, 2006, 01:34:17 AM
Post removed
Title: Re: Map source files
Post by: Burt_Gummer on January 30, 2006, 07:29:51 AM
My roommate here at college had an idea that he wanted me to try with Antioch, so that would be the only one I am looking for right now.
Title: Re: Map source files
Post by: jitspoe on January 30, 2006, 01:22:54 PM
I'll try to remember to post them when I get home.
Title: Re: Map source files
Post by: Burt_Gummer on January 30, 2006, 08:53:42 PM
That would be awesome!  Thanks a lot!
Title: Re: Map source files
Post by: jitspoe on January 30, 2006, 11:20:59 PM
Ok, I uploaded them.  There were several .map files.  I'm not sure which one is the most recent.
Title: Re: Map source files
Post by: WarWulf on January 31, 2006, 10:12:25 AM
google serch qwinbsp it converts .bsp map format to
.map format... but it has some issues with decompiling maps that contain models inside of it.. for instance i tried to decompile midnight2 a while ago soo i could get the plant models from the bottom of the map but it gave me errors. im perty sure fourthX uses a map editor called quark that will also allow u to decompile maps.
Title: Re: Map source files
Post by: Burt_Gummer on January 31, 2006, 12:55:38 PM
One more thing:

Would anyone happen to have the source to seigecastle? (I haven't tried doing a seige level before and I would like to use that as a kind of guide of where to place brushes and what entities to make them)

Thanks!
Title: Re: Map source files
Post by: jitspoe on January 31, 2006, 01:39:28 PM
I think the siegecastle source has been lost.
Title: _
Post by: Dirty_Taco on January 31, 2006, 05:52:44 PM
Post removed
Title: Re: Map source files
Post by: jitspoe on January 31, 2006, 06:01:40 PM
So we have antiochfinal, antiochfinal2, and antiochfinished. :)