I can see some giant bloody beast coming around the corner scaring me on this map... It should be named 'scary_map'
Sewers is a good name
Sure, ill have this guy (http://www.scopestrike.com/Gamecenter/doom3.jpg) pop out around corners randomly. Haha.
lol i see this being a problem for teams because blue can be seen easily but red would be hard to spot... other then that it looks nice and original
Looks good I like where this map is going. like robbie said, the red will be harder to spot and easyer for the red to camp.
I'll have a beta out next week some time.
So I take it that if I were to do the warp animation via rscripts, there would be a significant difference in performance?Not sure. I wouldn't use warping at all, though. Lava doesn't really warp anyway. It oozes (or gets blasted into the air). But in a situation like you have, it probably wouldn't move at all. What I would do is take your rock layer, make it transparent where the glowing orange/red is, then put another layer under it with either a moving or pulsing orange/red glow.
Sure, ill have this guy (http://www.scopestrike.com/Gamecenter/doom3.jpg) pop out around corners randomly. Haha.
You have lava in your sewer? O_o
Not sure. I wouldn't use warping at all, though. Lava doesn't really warp anyway. It oozes (or gets blasted into the air). But in a situation like you have, it probably wouldn't move at all. What I would do is take your rock layer, make it transparent where the glowing orange/red is, then put another layer under it with either a moving or pulsing orange/red glow.
Alternatively "KnacK's basement".