Digital Paint Discussion Board
Development => Mapping => Map Graveyard => Topic started by: obigl on April 01, 2009, 08:41:35 AM
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New map Crome_b1
I have made a new map because i had an idea.
map: http://www.team92.de/maps/beta/crome_b1.bsp
scrnshot: http://www.team92.de/bup/sshot147.jpg
By oBi:(btw sorry for my terrible English.
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Map looks good, i don't have much to complain about. But you know how to use hint brushes? Your r_speeds are awful. Just look at the screenschots. And in the last picture, you need to rotate the ladder texture. And some of your models are going inside stuff pretty much (look at 1st screenshot)
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not bad and i see only one flag:D long time ago that we had a map with only 1 flag :D
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oBi I think Jitspoe wanted you to fix some things on your map Wobluda. Here's the link.
http://dplogin.com/forums/index.php?topic=16603.0
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Post removed
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oBi I think Jitspoe wanted you to fix some things on your map Wobluda. Here's the link.
http://dplogin.com/forums/index.php?topic=16603.0
I thought he had already done it. There is a new spawnpoint etc..
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Seems as though some of your rock walls are misaligned texture wise. For me, the easiest way to fix that is to select everything wall of that texture and alt+b, then just fix other textures on different faces. 5 minutes work if you have a lot of wrong faces.
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i believe 'crome' is spelt 'chrome' :)
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lol i thought of crome like the movie =] but if its chrome the yea your right.
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Thanks for posting a beta first. This map has the same issue as wobluda. Did you have a leak and seal it by putting a box around the map? Did you run a full vis? If you type gl_showtris 1 at the console, you can see almost the whole map is being drawn from everywhere in the map. In areas like the first screenshot, almost nothing should be visible. r_speeds should be super low. In the second shot, there are areas that aren't even in play that are being drawn (under the stairs). All those polygons should be completely removed by the compiler if the map is built properly. A couple more shots of problem areas are attached.
You need to use some sun lighting or something. The current lighting is too bright/uniform. I may make a pass through and nitpick texture alignment issues and whatnot, but you need to get the vis issue fixed before you do anything else.
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Looks good, gameplay looks strong.
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Map looks really good. You got the textures right and gameplay looks good too.
Needs more obstacles and stuff. Some parts of the map are plain grass and mountain-rock.