Digital Paint Discussion Board

Paintball 2: The Game => Paintball 2 Discussion => Topic started by: S8NSSON on April 04, 2009, 12:33:19 AM

Title: I'll Just Leave This Here...
Post by: S8NSSON on April 04, 2009, 12:33:19 AM
(http://kcharron.net/stuff/airtime2009.jpg)
Title: Re: I'll Just Leave This Here...
Post by: _burnt on April 04, 2009, 01:12:00 AM
Holy crap! Looks good! You going to finish that?
Title: Re: I'll Just Leave This Here...
Post by: coLa on April 04, 2009, 01:17:02 AM
Looks like that map.... um..... can't remember the name.... :'[[[
Title: Re: I'll Just Leave This Here...
Post by: sean123 on April 04, 2009, 09:06:15 AM
very nice
Title: Re: I'll Just Leave This Here...
Post by: lilb990 on April 04, 2009, 11:06:29 AM
That looks like an insane map dude keep going! But on top it says airtime2009 is it the next airtime in the series?
Title: Re: I'll Just Leave This Here...
Post by: _burnt on April 04, 2009, 11:09:09 AM
Put little brain in when you think... Of course it's airtime if it says so. ::) But i hope that it is not just a box, with few boxes attached on the sides, like previous airtimes, i want it to fix the problems others had.
Title: Re: I'll Just Leave This Here...
Post by: coLa on April 04, 2009, 11:24:15 AM
Darkages! That's it!
Title: Re: I'll Just Leave This Here...
Post by: S8NSSON on April 04, 2009, 11:54:54 AM
I'm still not entirely decided on the continuation outside the middle. There are definitely lots of opening for entrance/exit points to this area. Just need to decide how it will flow. I have one configuration saved that led to a base that was a huge four level pyramid, but decided that may be better for another map. There will be more than just that area, I can assure you.

I have worked on this a little bit at a time for the past two weeks or so (very slowly I know), and I plan on finishing it. I don't even have PBall installed at this point so I will need to do that when I get closer to a testable phase.

I'm sure it will be trimmed with all the fancy bells and whistles when I'm done. Textures are not set in stone either. Just depends what I feel looks good.

Hope it works out and plays well.
Title: Re: I'll Just Leave This Here...
Post by: _burnt on April 04, 2009, 12:50:32 PM
I were afraid a moment that you don't change those stone textures at all. But we'll be waiting for this :)
Title: Re: I'll Just Leave This Here...
Post by: S8NSSON on April 07, 2009, 07:58:58 PM
Well I just sealed it up.
Now i'm downloading DP. I don't think I've ever had DP on this PC so all my hax, walz, and modified content should be cleared out so I don't get ban-hammered!!! lol j/k

I will try to do a fast compile so anyone interested can look at the shape and flow early and give input on any dislikes or bad spots.
Title: Re: I'll Just Leave This Here...
Post by: RoBiNandL!nk on April 07, 2009, 08:54:38 PM
cant wait to see it
Title: Re: I'll Just Leave This Here...
Post by: S8NSSON on April 07, 2009, 09:50:17 PM
http://kcharron.net/stuff/airtime2009_alpha.bsp

Very early alpha. Lot of things must change.
- The tube with the water might should be easier to get out of which means shortening the steep sides.

- Would like to be able to clear the tube across the middle if you jump just right.

- Two ramps to the roof around back are impossible to traverse...too steep.

- would like to be able to jump in the window ledge opposite the tube opening from the flag.

- Various other things that don't quite feel right.

Having almost all the same texture makes it hard to really get a jist of it all.

Any thoughts comments or suggestions are more than welcome!
Title: Re: I'll Just Leave This Here...
Post by: SkaDooSh on April 07, 2009, 09:51:53 PM
Looks sweet
Title: Re: I'll Just Leave This Here...
Post by: S8NSSON on April 07, 2009, 10:01:46 PM
Play around in it. Jump everywhere you can think of and tell me how it feels or where you think a jump might do well, or where it might be nice to be able to jump to.

I intended people to be able to jump to the tops of the tubes in the middle from the main jumps, but i'll have to rework that in order to be able to make it I think.
Title: Re: I'll Just Leave This Here...
Post by: RiMiNi on April 07, 2009, 10:06:07 PM
You can get stuck in the middle thing between the steep sides and the brickish poles :)
Title: Re: I'll Just Leave This Here...
Post by: KI3S on April 07, 2009, 10:43:04 PM
Are those rooms in the corner for spawns?
Title: Re: I'll Just Leave This Here...
Post by: S8NSSON on April 08, 2009, 10:25:12 AM
I'm not sure about any spawns. Any current spawns are just Info_Player_Deathmatch entities placed about for size references.

This is just an early structural draft. I decided to put it out there to get feedback on any likes/dislikes so I could adjust early on.

There is still a lot of trim and detail work to be done - A LOT!

I may rip whole sections out, add other sections, all depends on the feedback.
Title: Re: I'll Just Leave This Here...
Post by: _burnt on April 08, 2009, 10:42:58 AM
I don't really know anything to say here. Somehow when i first played it - it felt bit wierd. Idk why, second time i was playing it felt much nicer.

But real feed back is here - change the sky to pbsky4 or something thats cloudy. I think it would boost the atmosphere. And try to change the walls or something inside to another texture soon, so we can have better understanding of them. I went completely lost inside.
Title: Re: I'll Just Leave This Here...
Post by: KI3S on April 08, 2009, 01:19:20 PM
Agreed I think the inside has too much brown..lol I would change the textures inside. That one room in the corner on each side has an opening up...not so sure what that's for, unless theres supposed to be a ramp there or something. And for the top of the map I would say that it looks good,  but how would that be in gameplay? Someone could grab the flag and cap to their base from up there. For me I'm not a big fan of the top. :)
Title: Re: I'll Just Leave This Here...
Post by: _burnt on April 08, 2009, 01:34:51 PM
IMO, if the flag is placed somewhere low, high route comes useless. It's so clumsy to acces now. BUT if you place flags somewhere in the mid OR high, top route comes useful. Though if you place it high, spawns must be low so it's equal to high and low to get the flag. But if you place it somewhere mid of the building, it will be equal to have spawns high and low. And you are placing the flags to those buildings in the ends, right?
Title: Re: I'll Just Leave This Here...
Post by: S8NSSON on April 08, 2009, 02:47:26 PM
If you follow the water to the end you run into the chopped off pyramid I planned to put the flag on.

The textures are truly just something I chose to build by. I will be changing them all.

There are a lot of ways to get to the top from the bottom. I can run flag to flag via the top faster than the bottom I think.

Thanx for the input!!! Keep it coming!
Title: Re: I'll Just Leave This Here...
Post by: _burnt on April 08, 2009, 03:08:17 PM
I tested how equal the routes, but it ended pretty short when i always fell to that pool, and couldn't come out. But the top route seems easy to acces from there, didn't notice that before. But i'll give you an idea: maybe make the cap point somewhere else? If the routes are unequal, tyhis could balance them.
Title: Re: I'll Just Leave This Here...
Post by: Spook on April 08, 2009, 05:04:16 PM
Kind of a No holds barred fused with airtime jumps. I think this will actually be a good match map. Thank god you broke away from the straight on type of mid.
Title: Re: I'll Just Leave This Here...
Post by: KI3S on April 14, 2009, 08:58:29 PM
I had some really good ideas for this map. Just suggestions so tell me what you think. I'm terrible at mapping so I'll try to explain my ideas through screenshots.


Anyways I would take out the bases that you have now and replace them with kinda sort of the airtime base.

Current Base now.

(http://i40.tinypic.com/2ptcxtt.jpg)


Airtime Base

(http://i41.tinypic.com/21o1tef.jpg)


Basically what I see is the base of Airtime2009 taken out and the airtime one put in, but the right side of the airtime base would be the Airtime2009 part. The base would turn right and out to the S8N's glorious mid. Take out the sides of the mid, (all the parts inside the walls on the sides of the mid).

Heres where it gets good.

(http://i40.tinypic.com/2q9dlqc.jpg)


I can see a path here coming from the automag spot into the wall. Going to the right from the picture. (Maybe a huge gap so not everyone can get to it) Also the whole house part and ramp in airtime would not be in the base.  And in the wall it would lead to the side of the mid. I can see some sort of speed here, like in Wobluda.


(http://i39.tinypic.com/21afnu8.jpg)

This tunnel would make a speed way to fly across the mid (not too sure if this would work since the mid is huge) But I can see a opening in the other side of the wall in mid that you can speed fly to.


(http://i43.tinypic.com/24whf5y.jpg)


Some ideas on this opening would be that theres a doublejump or a ladder to go high (on top of map) and a drop-down hole which can go into the other base.

Just a random idea but if this X was in the base then it would be pretty cool if it was clear :)

(http://i42.tinypic.com/r7iz3n.jpg)


That's pretty much my idea of the map, along with S8N's middle. These are just ideas and the textures, etc. would be different from the other maps. I tried my best explaining it sorry if I wasn't clear.