Digital Paint Discussion Board
Development => Mapping => Map Graveyard => Topic started by: RiMiNi on April 08, 2009, 08:42:34 PM
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Not much to it, simple little map that i thought i might have some unique gameplay due to the way it is built (use teleporters to go from base to mid to other base etc)
Screens:
Base
(http://i39.tinypic.com/28aje9v.jpg)
Mid
(http://i42.tinypic.com/2lj6xl0.jpg)
Mid Again
(http://i40.tinypic.com/2wf68w2.jpg)
Base Again
(http://i43.tinypic.com/vi012p.jpg)
Download:
Breathe Beta 1 (http://www.megaupload.com/?d=92ZSJ3XD)
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Looks Nice.
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Wont download for me :(. Though i like it much, saying from screenshots. Looks really funky and design looks unique. Second pic is so funky that i started laugh at it, donno no why it's so funky. :D
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This map needs to be MORE round. Make the flag stand more round for one.
Green lighting seemed out of place :/
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splatmensa2 :D
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Looks really nice.
Yeah make the flag bit rounder... looks out of place with the room.
Oh and I'm not sure whether it's just the screenshots but the outside looks a little too dark.
I don't know whether people will agree with me but could you try making it a little lighter in some spots?
Some parts look like they're supposed to be lit up when they're not. Try a couple more floor lights?
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splatmensa2 :D
Yes, Ive got the same feeling.. it looks like splatmesa (especially the 3rd scrnshot). It looks nice but the gameplay will be a lil bit chaotic because of all those teleports..
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OT:
"Breathe"?? This name of map is from U2 new Album? :D No Line On The Horizon? :D "Breathe" song? xDD
Sorry for my bad english
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I cant download.
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Heres another d/l for those having trouble.
This map needs to be MORE round. Make the flag stand more round for one.
Green lighting seemed out of place :/
Yeah i wasnt totally sure about the green lighting, i just wanted it to be more "futuristic/alien/wahtever" so i decided that i would use green for neutral/mid but it can be changed to plain white if it doesnt suit the map
Looks really nice.
Yeah make the flag bit rounder... looks out of place with the room.
Oh and I'm not sure whether it's just the screenshots but the outside looks a little too dark.
I don't know whether people will agree with me but could you try making it a little lighter in some spots?
Some parts look like they're supposed to be lit up when they're not. Try a couple more floor lights?
It's like that purposely, i didn't want the outside to be very bright, if it truly does pose that much of a problem the lighting can be changed
EDIT: OT: and no.. its not of the u2 song, in fact ive never even heard of that song
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Looks good
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It's like that purposely, i didn't want the outside to be very bright, if it truly does pose that much of a problem the lighting can be changed
I agree that it looks really nice dark... but... it just doesn't look quite realistic... idk... its like there's light missing where it should be.
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Yeah i wasnt totally sure about the green lighting, i just wanted it to be more "futuristic/alien/wahtever" so i decided that i would use green for neutral/mid but it can be changed to plain white if it doesnt suit the map
Yea, when I checked the map out, I was thinking what the green lighting is for :D.
You could make a totally awesome breathe2.bsp based on this concept tho. I mean - larger, funnier, cooler, more complex etc etc.
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I played this today and the mid felt too small and agonizing. Maybe make it little bigger? When making it bigger you could place those teles little bit aruond andit would be easier go trough the mid. Now i can only see camping come with the mid area.
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I played this today and the mid felt too small and agonizing. Maybe make it little bigger? When making it bigger you could place those teles little bit aruond andit would be easier go trough the mid. Now i can only see camping come with the mid area.
camping in the mid area is a welcomed sight!!!
i love to camp the mid. Just to run from base to mid, and wait for unsuspecting newbies and shoot them in their back...
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we need pictures
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from screenshots base looks way to empty. the textures i think personally are ugly maybe, try to make "use" some textures that will better fit your map
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Sometimes you shouldn't judge from screenshots. In this case base is pretty tight, it has no extra space IMO.
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I judged from the screenshots (cos I don't want to download it yet) and I thought the base looked good.
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I like the design of your bottom area of the "X" but it a small map and I was thing of coping what you have and making two bases of that to make the map bigger. I don’t know if I'm saying what I'm thinking in my head but it’s your map.
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Ok I played a little while ago and the base spawning corridor area seems boring. It seems really empty and there's too much space. Considered putting in stuff in the corridors?
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Uploaded to the beta server and attached a demo of things you may want to revise.