Digital Paint Discussion Board

Development => Mapping => Topic started by: ip0d on April 21, 2009, 07:04:38 PM

Title: Maping *******ERROR**********
Post by: ip0d on April 21, 2009, 07:04:38 PM
************ERROR***************
Loadportals: couldnt read c:\bsp\pball2\quake2\pball\mapfiles\swingline_b1.prt

it says that at the top but it loads the map fine and lights everything only thing is every the i have the spawn entity it still spawns random
Title: Re: Maping *******ERROR**********
Post by: S8NSSON on April 21, 2009, 11:44:40 PM
Check if there is an entity (btw: everything else than brushes are entities) outside the map.
Title: Re: Maping *******ERROR**********
Post by: ip0d on April 22, 2009, 05:44:27 PM
i looked for that and i redid all the entitys and i got this
----------- qbsp3 -----------
original code by id Software
Modified by Geoffrey DeWan
Revision 1.09
-----------------------------
gamedir set to C:\bsp\pball2\quake2\pball\
entering C:\bsp\pball2\quake2\pball\mapfiles\Swingline_b1.map
0...1...2...3...4...5...6...7...8...9... (0)
**** leaked ****
Writing C:\bsp\pball2\quake2\pball\mapfiles\Swingline_b1.bsp
    0 seconds elapsed
----------- qvis3 -----------
original code by id Software
Modified by Geoffrey DeWan
Revision 1.03
-----------------------------
reading C:\bsp\pball2\quake2\pball\mapfiles\Swingline_b1.bsp
reading C:\bsp\pball2\quake2\pball\mapfiles\Swingline_b1.prt

************ ERROR ************
LoadPortals: couldn't read C:\bsp\pball2\quake2\pball\mapfiles\Swingline_b1.prt

        1 file(s) copied.
Press any key to continue . . .


there is a leak but when i go to check it dosent do anything.
 i was using qbsp vis.bat to export it also
 
i went into
 C:\bsp\pball2\quake2\pball\mapfiles\
and like all my other maps it didnt have the .prt file like the other ones

.
Title: Re: Maping *******ERROR**********
Post by: jitspoe on April 22, 2009, 07:38:58 PM
If your map leaks, it won't generate a .prt file.  You need to fix the leak(s) in your map.
Title: Re: Maping *******ERROR**********
Post by: ip0d on April 22, 2009, 08:26:07 PM
oh i when i went to fix the leaks it did not do anything i went to
File leak check then i loaded cliked my mapname then it did nothing
then idid: Brush leak search and it showed nothing

BSP can help you find leaks with "File|Leak Check|Load (.pts)...

mine says File|leakcheck|load.(por)..
Title: Re: Maping *******ERROR**********
Post by: jitspoe on April 22, 2009, 10:00:20 PM
It should show a 3D line that goes from the nearest entity to the hole in your map.
Title: Re: Maping *******ERROR**********
Post by: ip0d on April 22, 2009, 10:53:07 PM
http://www.youtube.com/watch?v=5OUMSpqCoyc
i made this vid looking for the 3d leak thing and i found it but the last leak i cant fix for sum reason. And in the vid i showed the portal couldnt read thing
Title: Re: Maping *******ERROR**********
Post by: _burnt on April 23, 2009, 01:05:23 AM
TIP: Press hide world when looking for leaks, makes things much faster.

You can send the map file for me if you want. I can fix the leak if you can't fix it.
Title: Re: Maping *******ERROR**********
Post by: ip0d on April 23, 2009, 07:17:29 PM
well i fixed the leaks now and i have a PRT file and it still spawns random
Title: Re: Maping *******ERROR**********
Post by: jitspoe on April 26, 2009, 09:16:56 PM
well i fixed the leaks now and i have a PRT file and it still spawns random

What do you mean by "spawns random?"  Do you have "teamnumber" set on your "info_player_deathmatch" entities?
Title: Re: Maping *******ERROR**********
Post by: ip0d on April 26, 2009, 09:42:24 PM
yes igot it al fixed up tho