Digital Paint Discussion Board
Paintball 2: The Game => Paintball 2 Discussion => Topic started by: jitspoe on May 01, 2009, 12:51:54 AM
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At the CCGA LAN parties I go to, sometimes we will play Paintball2. Most of the people there have rarely played, if at all. What are some good maps for new players that would support around 12-18 people? For some reason, I always have a hard time thinking of some. They should have multiple paths, but not be confusing, and shouldn't have ice, trick jumps, etc.
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Hellsurvivors
2fort5
antioch2
crimethink
mirror2
roundup
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nhb
carpathian
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pbcup_renoir
anubis
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twiling_b3! - it's done imo, idk why it is beta..
zen_europaint
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arenaball :D
indune
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arenaball :D
indune
They should have multiple paths, but not be confusing, and shouldn't have ice, trick jumps, etc.
Don't think these are the right ones..
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there arnt trick and ice jumps? the only prob is the paths :D
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Siege Castle atleast thats what i started on
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airtime
airtime3
pbcup_pforest
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Shock for the win!!
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pbcup_sassault [Multiple paths, has jumps to increase speed on the map, but you can do everything walking] / or sandassault -> which is slightly slower pace.
pbcup_everglades [ Not many jumps, 2 ways into base. ]
Palmtreea [ Multiple paths, but only 1 'door' to flag ]
NML [ Multiple paths, 1 flag, every path you can walk straight to flag without trickjumps ]
OTH [ 2 flags, 2 high paths and a low, 2 flag can be gotten by a trick jump, or walking up a ramp from mid ]
Fusionr [ Simple map, 2 paths, 1 flag ]
ub_rooftop [ 1 flag, multiple paths ]
TFS / TFS2 [ Simple 1 flag maps with 2 or 3 paths ]
Some of the maps i've named could be small for 12-18, I'm not sure. But they are all rather simple maps with multiple routes. Hope it helps!
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I think Nml would work great. Also nhb could be good, there is just that annoying spawn killing :/
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discovery
dome
zsiege
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Abandon
Kung Fu
kung fu is a good starter. the 2 main paths are easy to follow for new players.
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darkages
catapult (mucho fun!)
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castle and siegecastle would be great inro maps
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castle and siegecastle would be great inro maps
castle would be bad imo.. Theres a difficult orientation.
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castle would be bad imo.. Theres a difficult orientation.
I disagree. If you look at Castle from a nubblets's prespective it is very easy and smooth flowing.
All the tricks and stuff can gradually be discovered.
P.S. bet you didn't know I was the first person to ever successfully make the Castle backdoor jump.
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The first map I ever played on DP was castle1. I actually did find it a bit confusing :P It's a bit hard to tell where you are sometimes.
NML, nhd, oth, darkages, siegecastle, ub_rooftop all sounds like they would be good.
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I think Nml would work great. Also nhb could be good, there is just that annoying spawn killing :/
OTB Speed.