Digital Paint Discussion Board
Development => Mapping => Map Graveyard => Topic started by: ip0d on May 01, 2009, 08:11:31 PM
-
take a look
updated screns
-
FOV 90 please.
-
can do next time.
-
Hey ip0d can i have a dl Site?
-
But the map looks alright ;]
-
Knack, you really should provide some actual feedback if you're going to respond to mapping threads. Saying what it SHOULD be doesn't help anyone. As for the actual map, it seems empty, and the brushwork seems very simplistic. It'll probably end up playing like an indune type map, but I guess it's decent for a first(?) or second map.
-
Screenshots show really narrow area so it's hard to tell you more opinions without the download link. Also you could work on your post, telling more what the map holds.
-
Seems like a bottleneck at mid. I can't tell if there's a low or not.... if there is you should try to connect them.
-
I think there's mid low, cause those tunnels go under the grass area. And please, make justice and don't make brush trees. Use tree models instead, they look much nicer
-
what is a bottleneck ive seen peple one the forms says 'looks like a bottleneck at mid"
-
Like a beer bottle. Where the beer is stored its wide open, where it comes out is 1 confined space, so that mid area will be pretty easy to line and camp.
-
Knack, you really should provide some actual feedback if you're going to respond to mapping threads.
OK so I made a very short post. How this ( which has been stated NUMEROUS times in the past)
Please, if you are going to post screenshots of your map, please use FOV 90 so we may have the most realistic viewpoint of what you are trying to convey about that particular location in you map.
-
oh thnx cameron well hres DL
http://rapidshare.com/files/228117369/SwingLine_b2.bsp.html
-
i like the mid jumps and how its fast
-
It's a decent map but like spook said it is very empty...add some stuff! :P
-
Why the cap point is hidden? I had hard times finding it, so i think it's not good. And that pile of boxes is awful, you should change it. Also your texturing is bit boring, try to use more textures. Use your imagination.
I'll give you more opinions later, i don't have much time now.
-
oh k
-
Don't no if you call it flag one or two, but the flag nearest the cap spot, has a ramp going up the boxes, and the ramp is floating.
The ramp going down to cap could of been made alot nicer, instead of the top peice being kind of randomly placed there.
All your blue barrels have the wrong top texture.
IMO: You have to many in base paths, since your flags are rather close together and also close to the cap, you shouldn't have all those paths on the opposite side of them. The mid could use another path. Also some more filler would be nice. But for a first/second map it's good.
-
OK so I made a very short post. How this ( which has been stated NUMEROUS times in the past)
Please, if you are going to post screenshots of your map, please use FOV 90 so we may have the most realistic viewpoint of what you are trying to convey about that particular location in you map.
Meant some actual feedback about the map, otherwise you're just trolling around these threads to have ss's in the right fov, OH NO IT'S NOT 90, MUST POINT OUT. He doesn't care that his fov isn't right, he cares what YOU think about the map. As far as I can tell you have never said anything to the point of actual map feedback, just little nitpicks that really have nothing to do with mapping.
-
I've attached a demo with some suggestions for revisions and added the map to the beta server (see PM for details).
I've renamed the map to be all lowercase. Remember that Linux is case sensitive. You should keep all files lowercase for simplicity.
-
i looked at them demo thnx btw. and i gonna try to fix up all that u showed me to my maping abilty. for _b3 then ill get it on beta server.
also i dont know how to scale down textrue sizes
-
Select a face. Hit "S" to bring up the surface window. Then you can adjust the values for SX and SY (scale X and scale Y). The click apply face (or apply brush if you want all the faces on the brush to be scaled). Once you make one box the way you like it, you can just hit alt+L (lock texture) and move it around wherever you want.
-
Beta 3!!
Fixed\made\redid-
the spawn doors so they are not glitched.
put in mid celling lights.
made the pyrimads to the flag right texture size.
new celling in low.
fixed the sand walls goin into low.
fixed all the blue barrels becasue they all were wrong texture.
fixed floating ramp at flag 1.
made the path going to 1 a little differnt..
http://rapidshare.com/files/228450205/Swingline_b3.bsp.html
MD5: C4A08CA3FE6F6FB157CF2DEAB3FEAF24
-
i like low xD
-
thnx
-
Here's the map attached to this post:
-
Nice ip0d it looks nice!!!
-
Only thing that i don't like is the MID :/
-
Uploaded the map to the beta server and attached another demo. You really need to work on the lighting. What did you do? One super duper bright light or something? Everything just looks super bright in the upper area.
-
Uploaded the map to the beta server and attached another demo. You really need to work on the lighting. What did you do? One super duper bright light or something? Everything just looks super bright in the upper area.
Ok thank jits. Ill fix up that stuff in the demo when i get home then put out _b4
-
Added\fixed..
The spawn door
New sky
fixed up the al the barrels low
Blue low ramp
new texture on ramp to grab 1 flag
and also added a little piece of wood to grab 2
fixed the all the low grass
And fixed up some random stuff that needed it.
oh yea new texture in low
-
Online.
-
what u mean online?
-
That it's on the server.
-
k.
-
Nice map better than mine... Good Job.
-
Uploaded to the beta server. The lighting looks a lot better. The spawn room still needs work (and you could probably stand to do without a spawn room). Ramps are helpful, but you should rotate the wood on the sides to line up.
-
thnx jits
-
Some mistakes and suggestions:
1st - 4th Sshot: misaligned textures
5th Sshot: I think the barrel is floating? (not entirely sure but compared with other barrel in the area, shadow for this barrel was MUCH darker)
6th Sshot: This spot is going to be the most hated spot in the map if it's going to be played in pubs. LMAO! (For those of you that don't know, this spot is right in front of the capping position, so you can expect a lot of newbs camping it up here)
Overall it's a pretty good design. But what I don't like is that everything seems so straight and defined. Round some edges (like the slopes in the middle of the map and the side of slopes in front of the capping area). Also, the random areas where sand just turns into grass instantly is a bit odd-looking for my taste. That park with the tree in the middle would normally be fine, but that's underground? XD