Digital Paint Discussion Board

Development => Mapping => Map Graveyard => Topic started by: ip0d on May 13, 2009, 03:18:24 PM

Title: newmap ampd_b1/b2
Post by: ip0d on May 13, 2009, 03:18:24 PM
check it out!
Even put screen shots in fov 90 for KnacK
Title: Re: newmap ampd_b1
Post by: lilb990 on May 13, 2009, 03:21:29 PM
Again, why a wood texture for the ceiling? Did jitspoe not tell you that in your other map.
Title: Re: newmap ampd_b1
Post by: ip0d on May 13, 2009, 03:29:22 PM
i see a blue sky that wood is for a low bd thing its really not that big
Title: Re: newmap ampd_b1
Post by: KI3S on May 13, 2009, 04:15:56 PM
It would be nice to see you finish one of the maps you've already started before coming out with another one
Title: Re: newmap ampd_b1
Post by: lilb990 on May 13, 2009, 04:21:02 PM
It would be nice to see you finish one of the maps you've already started before coming out with another one

Lol? JeeJee has like 5 maps he hasn't fully released yet so don't put that on ip0d.
Title: Re: newmap ampd_b1
Post by: SkaDooSh on May 13, 2009, 04:22:03 PM
Looks good ip0d keep up the good work :D
Title: Re: newmap ampd_b1
Post by: Cameron on May 13, 2009, 04:34:08 PM
Align textures.  It'll make it look alot better ;D.

Lol? JeeJee has like 5 maps he hasn't fully released yet so don't put that on ip0d.
At least he comes back and tries to finish them.
Title: Re: newmap ampd_b1
Post by: Bix on May 13, 2009, 05:37:41 PM
It would be nice if we played 1/10 of the maps released in here...
Title: Re: newmap ampd_b1
Post by: ip0d on May 13, 2009, 06:02:42 PM
we can play this one if i get a server  :P
Title: Re: newmap ampd_b1
Post by: SuMMit! on May 13, 2009, 08:56:18 PM
Looks nice from the screen shots.. I'm about to play it !!
Title: Re: newmap ampd_b1
Post by: SuMMit! on May 13, 2009, 08:57:34 PM
It a kool map but i think you should take thos ramps off the trees :P
Title: Re: newmap ampd_b1
Post by: _burnt on May 13, 2009, 10:50:12 PM
Lol? JeeJee has like 5 maps he hasn't fully released yet so don't put that on ip0d.

I have 3, only 3 maps inprogress. Reasons why i haven't worked on them lately is that i'm waiting for Spook to compile Lost (no need to rush :P), on worldfades i'm waiting for more feedback and on garden i don't feel like mapping :P

Woot! I got explanations there :D

on topic:

You must rotate the texture on the ramps, misaligned barrels and change that ceiling texture before Jit's gets on it (I don't have anything against it, but Jit's almost ate me cause i had it as ceiling :P)

I'll give you more feedback when i come from school.
Title: Re: newmap ampd_b1
Post by: Spook on May 14, 2009, 02:20:40 PM
Most of my computer resources are going onto rendering my 3d design and animation classes final project. I'm also rendering scenes for a couple friends since I have the program at home and my computer is beast. It still may take awhile, but I'll see if I can work in some progress tonight or any other time my computer is resting. Your compile times may be decent enough for you to compile over night instead of waiting on me too.
Title: Re: newmap ampd_b1
Post by: Spartax on May 15, 2009, 04:26:25 AM
idk , i am not starting like it =/
Title: Re: newmap ampd_b1
Post by: Charg3D on May 19, 2009, 10:05:58 AM
fix up the ramps
Title: Re: newmap ampd_b1
Post by: ip0d on May 20, 2009, 06:25:14 PM
yea im going to fix up all the ramps and fix some barrels and if jits post a demo of what to fix ill do all of that :D
Title: Re: newmap ampd_b1
Post by: lilb990 on May 20, 2009, 06:36:40 PM
Jitspoe doesn't always post a demo why don't you play the map and see what you can improve on it without jitspoe telling you might impress him :D
Title: Re: newmap ampd_b1
Post by: KI3S on May 20, 2009, 09:06:24 PM
The roof on low should be a little higher and it would be good if there was a gap in the wall coming out of low. That way you can use that ice in low for something. If you get the jump right on the ramp in low then you could get a little shortcut instead of flying out of low and then walking around the wall to the other side.
Title: Re: newmap ampd_b1
Post by: ip0d on May 29, 2009, 08:10:36 PM
fixed barrels
fixed ramps
added window from low so you can speed
Title: Re: newmap ampd_b1/b2
Post by: jitspoe on July 01, 2009, 10:51:10 PM
Attached a demo and uploaded to the beta server.  by the way, why is it "ampd" instead of "amped"?
Title: Re: newmap ampd_b1/b2
Post by: RiMiNi on July 02, 2009, 01:18:21 PM
for pr0ness obv. :)