Digital Paint Discussion Board
Development => General Development => Topic started by: Jermuk on May 15, 2009, 01:15:37 PM
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Can you make a sniper gun in Paintball?
Its realistic.
The gun must have a high accuracy a slow loading time, and a new crosshair.
Jermuk
PS: Sry for bad english
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This is already discussed about and people came to conclusion that it wouldn't work on this game.
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I know that this was already discussed, but why it wouldn't work?
Jermuk
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1. People move way to fast.
2. What would be the advantage of such gun if every gun kills with 1 shot?
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Very few maps are big enough for a sniper to be of any use anyway.
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And this is paintball2 not
Warrock..
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Maybe al very slow loading time?
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Very few maps are big enough for a sniper to be of any use anyway.
1. People move way to fast.
2. What would be the advantage of such gun if every gun kills with 1 shot?
it wont happen there is just no point of it - the current guns are fine
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PGP + steel barrel + zoom script = sniper rifle
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PGP + steel barrel + zoom script = sniper rifle
Except it doesn't shoot straight anyway so you won't hit excrement
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PGP + steel barrel + zoom script = sniper rifle
Except it doesn't shoot straight anyway so you won't hit excrement
???? It shoots 100% straight almost.
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What I meant was this
(http://img269.imageshack.us/img269/9955/sshot013.jpg)
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Maybe a sniper style gun turret that could be placed in maps would work better, since adding a new gun out of the question.
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Maybe a sniper style gun turret that could be placed in maps would work better, since adding a new gun out of the question.
I think someone has already requested about implenting it. I don't know if it would work that well in CTF (or even at all), but in DM maps you could make some pretty cool stuff ;)
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As long as you placed the guns in non critical spots or with a small line of fire so that they do not overpower the area, and perhaps give them limited ammo (Say 100) per round then they could work well, they would be a nice implement
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As long as you placed the guns in non critical spots or with a small line of fire so that they do not overpower the area, and perhaps give them limited ammo (Say 100) per round then they could work well, they would be a nice implement
would necessarily have to be limited just like have a limit off 200 balls or so till you most reload like a real machine gun turret
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Thanks for repeating what I just said...
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a tank would be more fun ;D
(http://img78.exs.cx/img78/1669/tank8kg.jpg)
too bad its not possible :(
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Thats my Sniper mode....
bind "mwheelup" crosshair 89 ; fov 60
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Thats my Sniper mode....
bind "mwheelup" crosshair 89 ; fov 60
Nice and all but what's the point? Your gun just isn't accurate enough.
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nice textures >.>
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they look modified o.o
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Whoa. They do. :o Better check that out.
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lol, had no clue what map that was till you mentioned the textures... Not as good as mine though.
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Justin dont spartax's textures look modified though o.o
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no? not in an illegal way at least..
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bind "MWHEELDOWN" "fov 115;sensitivity 18.375000"
bind "MWHEELUP" "fov 40;sensitivity 4"
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is modified when i change texture name ? and i use 1 texture in 3 rocks ?
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I'm trying to create maps with sniping positions. I heard that Trracer + steel barrel = sniper rifle. But the Autococker is the best one. I think the Autococker should shoot a lot farther, lob less, and shoot straighter (with steel barrel, of course). I think the Autococker should have a firing rate faster than the Automag.
A shorter way of putting it is, the game should have an ultimate weapon.
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I heard that Trracer + steel barrel = sniper rifle.
lulz
the current guns are fine
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wow jusu nice grass texture but wall textue is kinda ugly
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Where did you get those textures? Those look like hr4 textures.