Digital Paint Discussion Board

Development => General Development => Topic started by: Jermuk on May 15, 2009, 01:15:37 PM

Title: Sniper
Post by: Jermuk on May 15, 2009, 01:15:37 PM
Can you make a sniper gun in Paintball?
Its realistic.
The gun must have a high accuracy a slow loading time, and a new crosshair.

Jermuk

PS: Sry for bad english
Title: Re: Sniper
Post by: _burnt on May 15, 2009, 01:18:41 PM
This is already discussed about and people came to conclusion that it wouldn't work on this game.
Title: Re: Sniper
Post by: Jermuk on May 15, 2009, 01:22:05 PM
I know that this was already discussed, but why it wouldn't work?

Jermuk
Title: Re: Sniper
Post by: magalhaes on May 15, 2009, 01:40:19 PM
1. People move way to fast.

2. What would be the advantage of such gun if every gun kills with 1 shot?
Title: Re: Sniper
Post by: Dukky on May 15, 2009, 01:52:30 PM
Very few maps are big enough for a sniper to be of any use anyway.
Title: Re: Sniper
Post by: nook on May 15, 2009, 07:51:16 PM
And this is paintball2 not Warrock..
Title: Re: Sniper
Post by: Jermuk on May 16, 2009, 02:28:13 AM
Maybe al very slow loading time?
Title: Re: Sniper
Post by: Kyuuchi on May 16, 2009, 04:27:46 AM
Very few maps are big enough for a sniper to be of any use anyway.

1. People move way to fast.

2. What would be the advantage of such gun if every gun kills with 1 shot?

it wont happen there is just no point of it - the current guns are fine
Title: Re: Sniper
Post by: SuperMAn on May 16, 2009, 09:22:38 AM
PGP + steel barrel + zoom script =  sniper rifle
Title: Re: Sniper
Post by: magalhaes on May 16, 2009, 10:39:45 AM
PGP + steel barrel + zoom script =  sniper rifle

Except it doesn't shoot straight anyway so you won't hit excrement
Title: Re: Sniper
Post by: SuperMAn on May 20, 2009, 02:15:58 AM
PGP + steel barrel + zoom script =  sniper rifle


Except it doesn't shoot straight anyway so you won't hit excrement

???? It shoots 100% straight almost.
Title: Re: Sniper
Post by: magalhaes on May 20, 2009, 03:01:38 AM
What I meant was this


(http://img269.imageshack.us/img269/9955/sshot013.jpg)
Title: Re: Sniper
Post by: XtremeBain on May 20, 2009, 10:50:58 AM
Maybe a sniper style gun turret that could be placed in maps would work better, since adding a new gun out of the question.
Title: Re: Sniper
Post by: _burnt on May 20, 2009, 11:29:57 AM
Maybe a sniper style gun turret that could be placed in maps would work better, since adding a new gun out of the question.

I think someone has already requested about implenting it. I don't know if it would work that well in CTF (or even at all), but in DM maps you could make some pretty cool stuff ;)
Title: Re: Sniper
Post by: Dukky on May 20, 2009, 12:17:46 PM
As long as you placed the guns in non critical spots or with a small line of fire so that they do not overpower the area, and perhaps give them limited ammo (Say 100) per round then they could work well, they would be a nice implement
Title: Re: Sniper
Post by: RoBbIe on May 20, 2009, 01:17:37 PM
As long as you placed the guns in non critical spots or with a small line of fire so that they do not overpower the area, and perhaps give them limited ammo (Say 100) per round then they could work well, they would be a nice implement

would necessarily have to be limited just like have a limit off 200 balls or so till you most reload like a real machine gun turret
Title: Re: Sniper
Post by: Dukky on May 21, 2009, 12:09:24 AM
Thanks for repeating what I just said...
Title: Re: Sniper
Post by: vague312 on May 21, 2009, 09:26:36 AM
a tank would be more fun  ;D

(http://img78.exs.cx/img78/1669/tank8kg.jpg)
too bad its not possible  :(

Title: Re: Sniper
Post by: Spartax on May 23, 2009, 02:53:00 AM
Thats my Sniper mode....


bind "mwheelup" crosshair 89 ; fov 60
Title: Re: Sniper
Post by: Fuzz Ball on May 23, 2009, 07:17:53 AM
Thats my Sniper mode....


bind "mwheelup" crosshair 89 ; fov 60

Nice and all but what's the point? Your gun just isn't accurate enough.
Title: Re: Sniper
Post by: RiMiNi on May 31, 2009, 07:56:33 PM
nice textures >.>
Title: Re: Sniper
Post by: lilb990 on May 31, 2009, 07:57:53 PM
they look modified o.o
Title: Re: Sniper
Post by: dak50 on June 01, 2009, 03:52:12 PM
Whoa. They do.  :o Better check that out.
Title: Re: Sniper
Post by: Justinph5 on June 02, 2009, 11:09:08 AM
lol, had no clue what map that was till you mentioned the textures... Not as good as mine though.
Title: Re: Sniper
Post by: lilb990 on June 02, 2009, 11:46:23 AM
Justin dont spartax's textures look modified though o.o
Title: Re: Sniper
Post by: magalhaes on June 02, 2009, 01:25:05 PM
no? not in an illegal way at least..
Title: Re: Sniper
Post by: zimtstern on June 02, 2009, 02:13:38 PM
bind "MWHEELDOWN" "fov 115;sensitivity 18.375000"
bind "MWHEELUP" "fov 40;sensitivity 4"

Title: Re: Sniper
Post by: Spartax on June 09, 2009, 06:28:44 AM
is modified when i change texture name ? and i use 1 texture in 3 rocks ?
Title: Re: Sniper
Post by: Narga on January 21, 2011, 12:35:55 AM
I'm trying to create maps with sniping positions. I heard that Trracer + steel barrel = sniper rifle. But the Autococker is the best one. I think the Autococker should shoot a lot farther, lob less, and shoot straighter (with steel barrel, of course). I think the Autococker should have a firing rate faster than the Automag.

A shorter way of putting it is, the game should have an ultimate weapon.
Title: Re: Sniper
Post by: pvtjimmy on January 21, 2011, 07:11:57 AM
I heard that Trracer + steel barrel = sniper rifle.

lulz

the current guns are fine
Title: Re: Sniper
Post by: CheMiCal on January 21, 2011, 11:24:28 AM
wow jusu nice grass texture but wall textue is kinda ugly
Title: Re: Sniper
Post by: Narga on January 21, 2011, 11:26:50 AM
Where did you get those textures? Those look like hr4 textures.