Digital Paint Discussion Board

Development => Mapping => Map Graveyard => Topic started by: RiMiNi on May 17, 2009, 01:43:44 PM

Title: Newmap: C.R.E.A.M. [FINAL]
Post by: RiMiNi on May 17, 2009, 01:43:44 PM
Some of you have played this on Superman's pub yesterday, and it hasnt had any changes since then. I want to get all input before i make a _b2 since lighting is a female dog :)

-Align box in second ss

Screens:
(http://i43.tinypic.com/2daeyh1.jpg)
Base

(http://i39.tinypic.com/2a9zdw3.jpg)
Low

(http://i40.tinypic.com/107kfpk.jpg)
High

@ Knack, I don't think I have ever succesfully attached my map to my post because it always times out or comes up with an error and I lose my post (just happened :()

Download: C.R.E.A.M. Final (http://www.megaupload.com/?d=DWU9ERNJ)
Title: Re: Newmap: C.R.E.A.M. [Beta 1]
Post by: idias on May 17, 2009, 01:46:58 PM
Looks good, just add some more jumps I think, and make the way to high a bit harder, most people like to line there to flag, make it harder to reach.
Title: Re: Newmap: C.R.E.A.M. [Beta 1]
Post by: Spook on May 17, 2009, 01:51:35 PM
Doesn't look like you have your skybox set right, since there should be shadows. If you need help, I can do that, then compile in under an hour usually.
Title: Re: Newmap: C.R.E.A.M. [Beta 1]
Post by: RiMiNi on May 17, 2009, 02:19:27 PM
>.> there are shadows... lol but yeah after i fix the other mistakes i can send it to you to fix light :)
Title: Re: Newmap: C.R.E.A.M. [Beta 1]
Post by: _burnt on May 17, 2009, 10:50:55 PM
Do i see flat terrain O.o Try to spice it up, if so ;) I like those structures in 2nd sshot, always have liked them if they're build nicely :)

I'll look at it more closely later, 2nd sshot is so attractive...
Title: Re: Newmap: C.R.E.A.M. [Beta 1]
Post by: abnormal on May 18, 2009, 04:36:42 AM
Nice job! I don't think you need to add more jumps. Now it's in ballance.
I hope it will have good gameplay.
Title: Re: Newmap: C.R.E.A.M. [Beta 1]
Post by: RoBiNandL!nk on May 18, 2009, 01:10:16 PM
I like it but maybe more jumps to 2nd flag i dont like speed mid thing how it slows u down but still i like it
Title: Re: Newmap: C.R.E.A.M. [Beta 1]
Post by: RiMiNi on May 18, 2009, 01:20:13 PM
i dont like speed mid thing how it slows u down
speed mid thing.. hmmm could you describe what you mean by that a little better
Title: Re: Newmap: C.R.E.A.M. [Beta 1]
Post by: KI3S on May 18, 2009, 02:49:00 PM
Good job :P I like it alot
Title: Re: Newmap: C.R.E.A.M. [Beta 1]
Post by: RoBiNandL!nk on May 18, 2009, 02:52:40 PM
the whole ladder and ledge to get up into high
Title: Re: Newmap: C.R.E.A.M. [Beta 1]
Post by: nook on May 18, 2009, 07:36:44 PM
Good map your texture's look Sexy..
Title: Re: Newmap: C.R.E.A.M. [Beta 1]
Post by: kazee on May 19, 2009, 09:24:59 AM
High speed seems much faster then any other route and almost impossible to defend unless you're on flag.
Title: Re: Newmap: C.R.E.A.M. [Beta 1]
Post by: Rewind on May 19, 2009, 01:01:43 PM
<3

Awesome map. Its amazing. Thats all.
Title: Re: Newmap: C.R.E.A.M. [Beta 1]
Post by: idias on May 19, 2009, 02:34:11 PM
Love it all, but have to agree that the mid speed slows down.

Love the high, the ways to get to high, especially, the weed wall, God Bless U!
Really good job in that map.
Title: Re: Newmap: C.R.E.A.M. [Beta 1]
Post by: SkaDooSh on May 19, 2009, 03:02:49 PM
Played it last night, it was fun. I didn't see the high getting much use though everyone was going low. I would like to see flag 2 be a little harder to get to from flag 1
Title: Re: Newmap: C.R.E.A.M. [Beta 1]
Post by: Termin8oR on May 19, 2009, 09:44:22 PM
Nice map.
Title: Re: Newmap: C.R.E.A.M. [Beta 1]
Post by: Fuzz Ball on May 20, 2009, 05:11:22 AM
Whys it called C.R.E.A.M. ?
Title: Re: Newmap: C.R.E.A.M. [Beta 1]
Post by: MyeRs on May 20, 2009, 05:42:51 AM
Have you played the map? It says as the map loads.

Cash Rules Everything Around Me.
Title: Re: Newmap: C.R.E.A.M. [Beta 1]
Post by: Fuzz Ball on May 20, 2009, 08:40:01 AM
No I haven't played it yet...
Thanks.... odd name
Title: Re: Newmap: C.R.E.A.M. [Beta 1]
Post by: james bond on May 20, 2009, 08:45:14 AM
it look ok but what games can u play in it
Title: Re: Newmap: C.R.E.A.M. [Beta 1]
Post by: RoBbIe on May 20, 2009, 01:15:34 PM
it look ok but what games can u play in it

most likely ctf. seeing as there are flags in some SS's
Title: Re: Newmap: C.R.E.A.M. [Beta 1]
Post by: jitspoe on July 01, 2009, 10:00:56 PM
Attached a demo with some suggestions and added the map to the beta server.

Main feeback being that there's one super short path where you can just skip across the high route to the flags and back before somebody can even reach the other base using the low path.
Title: Re: Newmap: C.R.E.A.M. [FINAL]
Post by: RiMiNi on July 28, 2009, 12:33:04 PM
Final - No changes other than fixing flags, taking out vm's, and fixing misaligned texures have fun!

Attachment to post didn't work...

C.R.E.A.M. Final (http://www.megaupload.com/?d=DWU9ERNJ)
Title: Re: Newmap: C.R.E.A.M. [FINAL]
Post by: SkaDooSh on July 28, 2009, 05:17:50 PM
Final - No changes other than fixing flags, taking out vm's, and fixing misaligned texures have fun!

What about

there's one super short path where you can just skip across the high route to the flags and back before somebody can even reach the other base using the low path.
Title: Re: Newmap: C.R.E.A.M. [FINAL]
Post by: pheeks on July 28, 2009, 08:47:36 PM
Cash Rules Everything Around Me is a good name once you find the secret room near the 2 flag.
Title: Re: Newmap: C.R.E.A.M. [FINAL]
Post by: RiMiNi on July 28, 2009, 10:13:11 PM
What about


Well I'm no longer willing to work on this and it would be too hard to fix that problem. So take it or leave it I guess.
Title: Re: Newmap: C.R.E.A.M. [FINAL]
Post by: jitspoe on August 03, 2009, 06:58:45 PM
:-\

I played the final version today, and it looks like none of the major issues were fixed.  It had a lot of potential, but the unbalanced paths and unnecessary trick jumps kind of ruin it.  You probably could have just closed the high opening in the wall by the flag and added a ladder to the high path behind it then put out another beta to see if that helped.