Digital Paint Discussion Board

Development => Bugs, Feature Requests, and Feedback => Official Feature Votes => Topic started by: 00Hugo00 on June 02, 2009, 11:41:58 AM

Title: [Fetaure] More animations
Post by: 00Hugo00 on June 02, 2009, 11:41:58 AM
I wouldlike (like previous posts) more animations :

forward left

forward right

strafe left

strafe right

backward left

backward right

swim

sink

jump 1

jump 2

(note : jump1 and jump2 are warsow-like)
Title: Re: [Fetaure] More animations
Post by: KnacK on June 02, 2009, 12:35:00 PM
8 words:

Not going to happen with this game engine
Title: Re: [Fetaure] More animations
Post by: 00Hugo00 on June 03, 2009, 03:36:40 AM
why ?

In warsow (q2 powered (qfusion) ), there is more than the run forward animation.
Title: Re: [Fetaure] More animations
Post by: Eiii on June 03, 2009, 05:33:29 AM
In paintball, a player is pretty much in one of two states at any given point in time-- moving in the air, or standing still on the ground. Sometimes, maybe, someone'll decide to walk or something, but that's not seen often.

Add that to the pace of the game, and as long as the legs are flailing about somehow the player might as well be walking. Of course, if you can rig the animations up yourself or find someone else who's willing to do it, please go right ahead with that.
Title: Re: [Fetaure] More animations
Post by: jitspoe on June 03, 2009, 06:54:54 PM
http://dplogin.com/dplogin/featurevote/feature.php?id=10204

It's a reasonable request.  Really, all of the animation could stand to be re-done.  Also, as Eiii pointed out, people are usually in the air, so some good jumping/in-air animations would have priority.
Title: Re: [Fetaure] More animations
Post by: RoBbIe on June 03, 2009, 08:31:29 PM
i think the player could stand more animation, like while strafing when he hits he duck lower, like lowers body down a little to add more detail and maybe someone miss you