Digital Paint Discussion Board

Development => Mapping => Map Graveyard => Topic started by: ElimNator on June 19, 2009, 05:48:26 PM

Title: MY NEW MAP PACK
Post by: ElimNator on June 19, 2009, 05:48:26 PM
Here is a zip of my maps.
http://soft-haus.com/family/jnet/game/Maps.zip (http://soft-haus.com/family/jnet/game/Maps.zip)

And here are some screen shots.
(http://photos-f.ak.fbcdn.net/hphotos-ak-snc1/hs007.snc1/2837_1116078872453_1541414237_268269_4940031_n.jpg)
(http://photos-g.ak.fbcdn.net/hphotos-ak-snc1/hs007.snc1/2837_1116078912454_1541414237_268270_6216901_n.jpg)
(http://photos-h.ak.fbcdn.net/hphotos-ak-snc1/hs007.snc1/2837_1116078952455_1541414237_268271_7597065_n.jpg)
(http://photos-a.ak.fbcdn.net/hphotos-ak-snc1/hs007.snc1/2837_1116078992456_1541414237_268272_1009974_n.jpg)
(http://photos-e.ak.fbcdn.net/hphotos-ak-snc1/hs007.snc1/2837_1116079152460_1541414237_268276_624307_n.jpg)
(http://photos-c.ak.fbcdn.net/hphotos-ak-snc1/hs007.snc1/2837_1116079392466_1541414237_268282_1381873_n.jpg)
(http://photos-b.ak.fbcdn.net/hphotos-ak-snc1/hs007.snc1/2837_1116079712474_1541414237_268289_7906885_n.jpg)
(http://photos-d.ak.fbcdn.net/hphotos-ak-snc1/hs007.snc1/2837_1116079792476_1541414237_268291_1860598_n.jpg)
(http://photos-e.ak.fbcdn.net/hphotos-ak-snc1/hs007.snc1/2837_1116079832477_1541414237_268292_5880209_n.jpg)

How do you like it?
Title: Re: MY NEW MAP PACK
Post by: fasian on June 19, 2009, 07:07:35 PM
Who are you and what are these maps?
Title: Re: MY NEW MAP PACK
Post by: SkaDooSh on June 19, 2009, 09:53:46 PM
Downloaded, ill check em out and see if any are playable. lol
Title: Re: MY NEW MAP PACK
Post by: dak50 on June 19, 2009, 09:58:49 PM
These are extremely good for first maps. They look good, textures are good from what i see. But none are playable. You were probably using the mindset of a game like Halo, ect. What you need to do is get used to this games' play and aspects, strategies, ect. After you get a hold of that you should be well on your way to become a good mapper.
Title: Re: MY NEW MAP PACK
Post by: Fuzz Ball on June 20, 2009, 12:33:29 AM
How many maps are there in there.

p.s. might want to move this to mapping knack
Title: Re: MY NEW MAP PACK
Post by: ElimNator on June 20, 2009, 09:02:13 AM
I have had paint ball for a long time (over 3 years) I learned EVRY THING abut BSP. And all the maps are playable (22 in all) I don't have screen shots for all.
I have over 200 maps, but these are the beter ones. (some of them are like levles (You start in a room and you need to get to the exit with out dieing )

SO im a old timer  ;)
Title: Re: MY NEW MAP PACK
Post by: musickid999 on June 20, 2009, 12:46:41 PM
Well, these aren't playable in the sense that you have two teams that shoot each other. I'd say these are maps more for like, relaxation, just a few friends pballing in a private server (which is what Dak50 and I did). Don't get me wrong, they ARE good maps. It's just that for one thing, most of these maps are too crowded and compact, there's barely enough space on some maps for teams of 3, and those that ARE playable, don't have too many paths for players to take, resulting in a massive line fest. There WAS this one good map that was playable though, it was called top_ally. If you want to continue mapping, I suggest you continue working on that one. It's a pretty good map, could do with some nice lighting and a few slight changes to the layout.

EDIT: Posted a few screenshots of top_ally, hope you don't mind. Obviously the map could use some texture reworking, but overall the gameplay was decent and the map is worth completing.

Title: Re: MY NEW MAP PACK
Post by: SkaDooSh on June 20, 2009, 09:11:36 PM
Checked out top_ally, not playable.
1) Change the paint around the flag to water
2) Get rid of ALOT of trees and obstacles (especially in the lower path)
3) Make the paths even, the high bridge path is way faster than taking low, if someone grabbed and went out high and you were low you would be capped on unless you line him across bridge which isn't sucessful everytime
4) Maybe you could make some of those low rocks into ramps that you could pick up speed on

This could become a decent map if you work on it, 3 paths is good. You should make a second flag.
Title: Re: MY NEW MAP PACK
Post by: musickid999 on June 20, 2009, 10:15:19 PM
Checked out top_ally, not playable.

It IS playable. It's just a downright pain in the ass to play.
Title: Re: MY NEW MAP PACK
Post by: ElimNator on June 20, 2009, 11:46:13 PM
Ya top ally could use a bit of fixing up  :P.
But the rest are good arn't they?
Title: Re: MY NEW MAP PACK
Post by: Spook on June 21, 2009, 12:11:31 AM
Not for this game they aren't.
Title: Re: MY NEW MAP PACK
Post by: ElimNator on June 21, 2009, 01:24:41 AM
Ok lets see a shot of a map that looks beter then mine.

There fine for me and my bros to play. Its not ment for a HUGE amount of guys. If you like it play it if no don't and by the way some of them are good for lots of guys like block brick.
Title: Re: MY NEW MAP PACK
Post by: Fuzz Ball on June 21, 2009, 03:05:19 AM
Ok lets see a shot of a map that looks beter then mine.

Your maps look good. It's the gameplay. Other games like Halo and CS would be more suited to this style. Paintball isn't exactly like them, so the map style has to change.
Title: Re: MY NEW MAP PACK
Post by: musickid999 on June 21, 2009, 11:43:59 AM
Ok lets see a shot of a map that looks beter then mine.

There are quite a few maps that look better than yours actually. :)

But I'm not saying yours are bad. They are just not DP playable. Some people call these "chill" maps.
Title: Re: MY NEW MAP PACK
Post by: ElimNator on June 22, 2009, 01:07:27 AM
There are quite a few maps that look better than yours actually. :)
I mean that he made. To see if he can judge.
Title: Re: MY NEW MAP PACK
Post by: RoBbIe on June 22, 2009, 01:10:39 AM
I mean that he made. To see if he can judge.

spook has made many amazing maps ill get you some links,

http://dplogin.com/forums/index.php?topic=15490.0

Title: Re: MY NEW MAP PACK
Post by: lilb990 on June 22, 2009, 10:18:10 AM
Also, Termin8or made a great map that is one of my favorite

Slippery When Wet - Termin8or

http://dplogin.com/forums/index.php?topic=12905.0
Title: Re: MY NEW MAP PACK
Post by: ElimNator on June 22, 2009, 11:55:35 AM
Ok can some one explain how these maps are not DP playable? When me and my bros play it is fine? And explain how I can fix em.
Title: Re: MY NEW MAP PACK
Post by: lilb990 on June 22, 2009, 12:15:34 PM
That's you and your brothers why don't you think about the community?
Title: Re: MY NEW MAP PACK
Post by: _burnt on June 22, 2009, 12:39:55 PM
I've only looke at top_ally, and there's several problems that you see right away:
- Bridge path is the fastest path, really it is WAY faster than the other paths. If you'd take low and enemy would go high, you would certainly get capped on.
- Too much obstacles. There's no sense to put that much obstacles, there's no flow in the map when you have to go around obstacles all the time. Also in the cave, no point putting that much barrels.
- I don't understand why paint is used instead of water. If you'd have easy grab coming and you'd do a little mistake - and then fall into the paint pool, i don't really get the point of it :/ For me, that's piss me off for the rest of the day.
Also, you don't really have much detail, try to get something cool there. And trees made out of brushes look horrible :) So basically 1. remowe/slowdown the high path and 2. get rid of unnecessary obstacles. Then the map could work.
Title: Re: MY NEW MAP PACK
Post by: ElimNator on June 22, 2009, 05:29:14 PM
That's you and your brothers why don't you think about the community?
I am thats why I asked how I could fix em.
Title: Re: MY NEW MAP PACK
Post by: lilb990 on June 23, 2009, 10:20:38 AM
Well look at the gameplay of other maps some like Carpathian, PBcup_renoir, propaint1,PBcup_Pforest and see what you can do to improve those maps that you have.
Title: Re: MY NEW MAP PACK
Post by: ElimNator on June 24, 2009, 01:08:13 PM
Those maps look very good but they don't tell me what to change.

Can some one post screen shots showing me ( I all ready fixed top_ally )

(I'll post some screen shots soon)
Title: Re: MY NEW MAP PACK
Post by: ElimNator on June 27, 2009, 12:42:06 AM
Here are some screen shots of the fixed top_ally.
(http://photos-e.ak.fbcdn.net/hphotos-ak-snc1/hs103.snc1/4766_1140676047367_1541414237_340548_5985527_n.jpg)
(http://photos-f.ak.fbcdn.net/hphotos-ak-snc1/hs103.snc1/4766_1140676087368_1541414237_340549_4347549_n.jpg)
(http://photos-d.ak.fbcdn.net/hphotos-ak-snc1/hs103.snc1/4766_1140677847412_1541414237_340555_5356376_n.jpg)
(http://photos-e.ak.fbcdn.net/hphotos-ak-snc1/hs103.snc1/4766_1140677887413_1541414237_340556_7697475_n.jpg)
(http://photos-g.ak.fbcdn.net/hphotos-ak-snc1/hs083.snc1/4766_1140679847462_1541414237_340558_5303900_n.jpg)
Title: Re: MY NEW MAP PACK
Post by: RoBbIe on June 27, 2009, 02:35:00 AM
the 3rd scrnshot, the tree looks intercoursed up
Title: Re: MY NEW MAP PACK
Post by: ElimNator on June 27, 2009, 11:46:16 AM
ya there are some bugs in the shots but that was becouse I was moving wen I took it.

Here is the down load link http://soft-haus.com/blog/wp-content/plugins/download-monitor/download.php?id=16 (http://soft-haus.com/blog/wp-content/plugins/download-monitor/download.php?id=16)
Title: Re: MY NEW MAP PACK
Post by: UDead on July 15, 2009, 01:22:01 PM
some of these maps are copys of other maps.
Title: Re: MY NEW MAP PACK
Post by: ViciouZ on July 15, 2009, 01:46:39 PM
Examples?
Title: Re: MY NEW MAP PACK
Post by: ElimNator on July 23, 2009, 06:15:43 PM
The forms are dead. I waited for over a month for a reply.
Digital Paint Ball should go open source. It would help the forms.
Here is a game GLEST.
Its forms are booming and its completely open source.
http://glest.org/glest_board/index.php (http://glest.org/glest_board/index.php)
Title: Re: MY NEW MAP PACK
Post by: Kyuuchi on July 23, 2009, 06:19:32 PM
oh god.
Title: Re: MY NEW MAP PACK
Post by: _burnt on July 24, 2009, 02:56:46 AM
Rofl, maybe it's cause you spam +20 maps at 1 time and no one has no interest to check them out?

Pick the best map of yours, create new topic to the mapping section and then you have better change to get feedback
Title: Re: MY NEW MAP PACK
Post by: Spook on July 24, 2009, 02:58:26 PM
I took a look at about 5 maps, and all were equally crappy. Make 1 good map, instead of 20 pieces of excrement, and then we as a community will take more interest in your work.
Title: Re: MY NEW MAP PACK
Post by: jitspoe on August 21, 2009, 03:15:47 PM
Follow this guide when releasing maps: https://dplogin.com/forums/index.php?topic=5149.0

You need to spend some time focusing on a single map, and get it fully compiled and playable.  From the screenshots, it looks like a lot of the maps are not vised and lit.