Digital Paint Discussion Board
Development => Mapping => Map Graveyard => Topic started by: ElimNator on June 19, 2009, 05:48:26 PM
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Here is a zip of my maps.
http://soft-haus.com/family/jnet/game/Maps.zip (http://soft-haus.com/family/jnet/game/Maps.zip)
And here are some screen shots.
(http://photos-f.ak.fbcdn.net/hphotos-ak-snc1/hs007.snc1/2837_1116078872453_1541414237_268269_4940031_n.jpg)
(http://photos-g.ak.fbcdn.net/hphotos-ak-snc1/hs007.snc1/2837_1116078912454_1541414237_268270_6216901_n.jpg)
(http://photos-h.ak.fbcdn.net/hphotos-ak-snc1/hs007.snc1/2837_1116078952455_1541414237_268271_7597065_n.jpg)
(http://photos-a.ak.fbcdn.net/hphotos-ak-snc1/hs007.snc1/2837_1116078992456_1541414237_268272_1009974_n.jpg)
(http://photos-e.ak.fbcdn.net/hphotos-ak-snc1/hs007.snc1/2837_1116079152460_1541414237_268276_624307_n.jpg)
(http://photos-c.ak.fbcdn.net/hphotos-ak-snc1/hs007.snc1/2837_1116079392466_1541414237_268282_1381873_n.jpg)
(http://photos-b.ak.fbcdn.net/hphotos-ak-snc1/hs007.snc1/2837_1116079712474_1541414237_268289_7906885_n.jpg)
(http://photos-d.ak.fbcdn.net/hphotos-ak-snc1/hs007.snc1/2837_1116079792476_1541414237_268291_1860598_n.jpg)
(http://photos-e.ak.fbcdn.net/hphotos-ak-snc1/hs007.snc1/2837_1116079832477_1541414237_268292_5880209_n.jpg)
How do you like it?
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Who are you and what are these maps?
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Downloaded, ill check em out and see if any are playable. lol
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These are extremely good for first maps. They look good, textures are good from what i see. But none are playable. You were probably using the mindset of a game like Halo, ect. What you need to do is get used to this games' play and aspects, strategies, ect. After you get a hold of that you should be well on your way to become a good mapper.
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How many maps are there in there.
p.s. might want to move this to mapping knack
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I have had paint ball for a long time (over 3 years) I learned EVRY THING abut BSP. And all the maps are playable (22 in all) I don't have screen shots for all.
I have over 200 maps, but these are the beter ones. (some of them are like levles (You start in a room and you need to get to the exit with out dieing )
SO im a old timer ;)
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Well, these aren't playable in the sense that you have two teams that shoot each other. I'd say these are maps more for like, relaxation, just a few friends pballing in a private server (which is what Dak50 and I did). Don't get me wrong, they ARE good maps. It's just that for one thing, most of these maps are too crowded and compact, there's barely enough space on some maps for teams of 3, and those that ARE playable, don't have too many paths for players to take, resulting in a massive line fest. There WAS this one good map that was playable though, it was called top_ally. If you want to continue mapping, I suggest you continue working on that one. It's a pretty good map, could do with some nice lighting and a few slight changes to the layout.
EDIT: Posted a few screenshots of top_ally, hope you don't mind. Obviously the map could use some texture reworking, but overall the gameplay was decent and the map is worth completing.
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Checked out top_ally, not playable.
1) Change the paint around the flag to water
2) Get rid of ALOT of trees and obstacles (especially in the lower path)
3) Make the paths even, the high bridge path is way faster than taking low, if someone grabbed and went out high and you were low you would be capped on unless you line him across bridge which isn't sucessful everytime
4) Maybe you could make some of those low rocks into ramps that you could pick up speed on
This could become a decent map if you work on it, 3 paths is good. You should make a second flag.
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Checked out top_ally, not playable.
It IS playable. It's just a downright pain in the ass to play.
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Ya top ally could use a bit of fixing up :P.
But the rest are good arn't they?
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Not for this game they aren't.
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Ok lets see a shot of a map that looks beter then mine.
There fine for me and my bros to play. Its not ment for a HUGE amount of guys. If you like it play it if no don't and by the way some of them are good for lots of guys like block brick.
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Ok lets see a shot of a map that looks beter then mine.
Your maps look good. It's the gameplay. Other games like Halo and CS would be more suited to this style. Paintball isn't exactly like them, so the map style has to change.
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Ok lets see a shot of a map that looks beter then mine.
There are quite a few maps that look better than yours actually. :)
But I'm not saying yours are bad. They are just not DP playable. Some people call these "chill" maps.
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There are quite a few maps that look better than yours actually. :)
I mean that he made. To see if he can judge.
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I mean that he made. To see if he can judge.
spook has made many amazing maps ill get you some links,
http://dplogin.com/forums/index.php?topic=15490.0
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Also, Termin8or made a great map that is one of my favorite
Slippery When Wet - Termin8or
http://dplogin.com/forums/index.php?topic=12905.0
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Ok can some one explain how these maps are not DP playable? When me and my bros play it is fine? And explain how I can fix em.
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That's you and your brothers why don't you think about the community?
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I've only looke at top_ally, and there's several problems that you see right away:
- Bridge path is the fastest path, really it is WAY faster than the other paths. If you'd take low and enemy would go high, you would certainly get capped on.
- Too much obstacles. There's no sense to put that much obstacles, there's no flow in the map when you have to go around obstacles all the time. Also in the cave, no point putting that much barrels.
- I don't understand why paint is used instead of water. If you'd have easy grab coming and you'd do a little mistake - and then fall into the paint pool, i don't really get the point of it :/ For me, that's piss me off for the rest of the day.
Also, you don't really have much detail, try to get something cool there. And trees made out of brushes look horrible :) So basically 1. remowe/slowdown the high path and 2. get rid of unnecessary obstacles. Then the map could work.
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That's you and your brothers why don't you think about the community?
I am thats why I asked how I could fix em.
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Well look at the gameplay of other maps some like Carpathian, PBcup_renoir, propaint1,PBcup_Pforest and see what you can do to improve those maps that you have.
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Those maps look very good but they don't tell me what to change.
Can some one post screen shots showing me ( I all ready fixed top_ally )
(I'll post some screen shots soon)
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Here are some screen shots of the fixed top_ally.
(http://photos-e.ak.fbcdn.net/hphotos-ak-snc1/hs103.snc1/4766_1140676047367_1541414237_340548_5985527_n.jpg)
(http://photos-f.ak.fbcdn.net/hphotos-ak-snc1/hs103.snc1/4766_1140676087368_1541414237_340549_4347549_n.jpg)
(http://photos-d.ak.fbcdn.net/hphotos-ak-snc1/hs103.snc1/4766_1140677847412_1541414237_340555_5356376_n.jpg)
(http://photos-e.ak.fbcdn.net/hphotos-ak-snc1/hs103.snc1/4766_1140677887413_1541414237_340556_7697475_n.jpg)
(http://photos-g.ak.fbcdn.net/hphotos-ak-snc1/hs083.snc1/4766_1140679847462_1541414237_340558_5303900_n.jpg)
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the 3rd scrnshot, the tree looks intercoursed up
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ya there are some bugs in the shots but that was becouse I was moving wen I took it.
Here is the down load link http://soft-haus.com/blog/wp-content/plugins/download-monitor/download.php?id=16 (http://soft-haus.com/blog/wp-content/plugins/download-monitor/download.php?id=16)
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some of these maps are copys of other maps.
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Examples?
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The forms are dead. I waited for over a month for a reply.
Digital Paint Ball should go open source. It would help the forms.
Here is a game GLEST.
Its forms are booming and its completely open source.
http://glest.org/glest_board/index.php (http://glest.org/glest_board/index.php)
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oh god.
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Rofl, maybe it's cause you spam +20 maps at 1 time and no one has no interest to check them out?
Pick the best map of yours, create new topic to the mapping section and then you have better change to get feedback
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I took a look at about 5 maps, and all were equally crappy. Make 1 good map, instead of 20 pieces of excrement, and then we as a community will take more interest in your work.
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Follow this guide when releasing maps: https://dplogin.com/forums/index.php?topic=5149.0
You need to spend some time focusing on a single map, and get it fully compiled and playable. From the screenshots, it looks like a lot of the maps are not vised and lit.