Digital Paint Discussion Board
Development => Mapping => Map Graveyard => Topic started by: cusoman on June 28, 2009, 12:54:05 AM
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FlaWLesS Mapping Presents:
Mines of Wrath
This map sports 2 flags, multiple paths, and sexy terrain. The combined efforts of Cusoman and Rimini bring you the greatest dirt filled wonder the DP community has ever seen.
Enjoy :)
Screens of Beta 1:
(http://i185.photobucket.com/albums/x23/cusoman/sshot157.jpg)
(http://i185.photobucket.com/albums/x23/cusoman/sshot158.jpg)
(http://i185.photobucket.com/albums/x23/cusoman/sshot159.jpg)
(http://i185.photobucket.com/albums/x23/cusoman/sshot160.jpg)
(http://i185.photobucket.com/albums/x23/cusoman/sshot161.jpg)
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Oh nice, looks very good, i dont think it will need much beta, very good job
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Extreme pr0 shack terrain" "quote by cuso"
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"flaw_mines" lol. Nice screenies, i like the tunnel sshot most :) Maybe make some broken planks there (3rd sshot)?
Edit: I think it's too bright and empty. Would look better if you lower the light value. Also I'd make those metal crosses from rusty metal
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I agree i play tested and it is very empty, also you can go and trade caps on this map without ever seeing one person, there needs to be a way to kill not trade fest in case they take opposite paths
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its called a beta empty for testing adding stuff looks too good for my taste usually maps with good terrain dont play well but we'll see
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New Map: Mines of Wratch
Fix it cuso! :)
Oh... the map is okay, way to not show me recently... guess you don't like it when me and SuMMit say your maps are bad:)
FlaWLesS
btw Cuso the maps bad and i'm not pleased you didn't show me before so i could of told you on vent :) <3
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btw Cuso the maps bad and i'm not pleased you didn't show me before so i could of told you on vent :) <3
[/quote]
HAHAH :P:P
Map Looks good!
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Well most everyone I or Rimini has shown this to thought it was excellent. Trading caps will never happen in a match because of the placement of the cap. (flag 1) You have to remember this will be like 3 to 4 people per team, so its not like you can just go in grab and get out like you can on a private server :) Thank you for the responses guyz, its pretty must pr0.
We did some pub play testing in Superman's Pub last night with like 16 people, and the map played out really well. Almost everyone loved it !!
-Cusoman
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WRATCH!
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Cuso you tool :)
3rd ss looks sweet
Edit: Low is too fast, if someone is mid and and the other guy has flags he could go low and cap before he even gets to his base to stop him :O
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This might be the best map in terms of gameplay i've seen from you cuso. Add some filler and i have no complaints.
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Cuso you tool :)
3rd ss looks sweet
Edit: Low is too fast, if someone is mid and and the other guy has flags he could go low and cap before he even gets to his base to stop him :O
thats if the guy in mid is newb. there is alot of speed up high in mid and we 2v2 cuso and rimini there today and they would grab before me if i went low
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Here's the glitch:
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Yea its a vis error. I have no way to fix it :( If anyone knows how to fix vis errors, I would appreciate it :)
-Cusoman
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This map plays better then any of cuso's maps thats what i think
Good map cuso =)
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pr0 shack map Rimini&cuso
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I like it. Nice job cuso and rimini. Your 4'rd screen, with the low way is really cool. I like how you did the mid low. Maybe some ways are too wide, but it's not a big deal, it works on this map anyway.
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Yea its a vis error. I have no way to fix it :( If anyone knows how to fix vis errors, I would appreciate it :)
-Cusoman
Try re-doing the brush. May work :P
Oh, I can't stand the sky. It just seems weird how light it is when it's nighttimez :(
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Attached a demo with some suggestions for revisions.
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aww i thought he added more stuff like i asked..... BUT NOOO hes gotta be a geywod
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Jitspoe: The reason your missing the jump is because your not in the right starting point. Also, theres more then 1 path to take, because you can do a reverse speed to 1, starting from 2. But i do agree that the jump is placed awkwardly. I find the map fun, but i think more filler is needed aswell as the low is awkward. Is the ice only ment for a fast path to 2? And your ment to just walk across low? Cause i can't seem to find any low speed. Overall the map is pretty fun and hopefully you make the next beta better :D
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Yeah, I noticed starting in the middle of the tunnel made the jump much easier. Still, I saw about 10 people fail to make it when playing online.
I would be curious to try this map at 1/2 scale, though.
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Well, Rimini and I had a beta 2 prepared, but I think I'm going to work on it a little more to accommodate a few of the gameplay complaints. Hook me up with that 1/2 scale script ^^ I would be willing to test this privately with Rimini to see if it is feasible :)
-Cusoman
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Wow, surprised I was able to find this. It's how I made bigarenaball. Do you have perl?
#!/usr/bin/perl
$mapfile = "arenaball.map";
$newmapfile = "bigarenaball2.map";
$scale = 3;
open(FILE,$mapfile);
@stuff = <FILE>;
close(FILE);
foreach $line (@stuff) {
# chop($line);
# @words = split(/ /,$line);
# $finalprint="";
# foreach $word (@words) {
# if ($word != 0) {
# $word *= $scale;
# }
# #print "$word ";
# $finalprint = "$finalprint$word ";
# }
# chop ($finalprint);
# print "$finalprint\n";
$line =~ s~\"origin\" \"(.+?) (.+?) (.+?)\"~qq^"origin" "^ . &scale($1) . " " . &scale($2) . " " . &scale($3) . q^"^~eg;
$line =~ s/\(\ +?(.+?)\ +?(.+?)\ +?(.+?)\ +?\)/q^( ^ . &scale($1) . " " . &scale($2) . " " . &scale($3) . q^ )^/ge;
$line =~ s~pball/(.+?)\ +?(.+?)\ +?(.+?)\ +?(.+?)\ +?(.+?)\ +?(.+?)\ +?(.+?)\ +?(.+?)\ +?(.+?)~q^pball/^.$1." ".&scale($2)." ".&scale($3)." ".$4." ".&scale($5)." ".&scale($6)." ".$7." ".$8." ".$9~eg;
print $line;
}
sub scale {
$scale * $_[0];
}
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good map, this map if fun to play. play it a lot in 3 inches of superman pub server. the gmae play to me is great no lags. keep it up.