Digital Paint Discussion Board

Development => Mapping => Map Graveyard => Topic started by: cusoman on June 28, 2009, 12:54:05 AM

Title: New Map: Mines of Wrath
Post by: cusoman on June 28, 2009, 12:54:05 AM
FlaWLesS Mapping Presents:

Mines of Wrath

This map sports 2 flags, multiple paths, and sexy terrain.  The combined efforts of Cusoman and Rimini bring you the greatest dirt filled wonder the DP community has ever seen.

Enjoy :)

Screens of Beta 1:

(http://i185.photobucket.com/albums/x23/cusoman/sshot157.jpg)

(http://i185.photobucket.com/albums/x23/cusoman/sshot158.jpg)

(http://i185.photobucket.com/albums/x23/cusoman/sshot159.jpg)

(http://i185.photobucket.com/albums/x23/cusoman/sshot160.jpg)

(http://i185.photobucket.com/albums/x23/cusoman/sshot161.jpg)
Title: Re: New Map: Mines of Wratch
Post by: RoBbIe on June 28, 2009, 01:08:47 AM
Oh nice, looks very good, i dont think it will need much beta, very good job
Title: Re: New Map: Mines of Wratch
Post by: ip0d on June 28, 2009, 01:41:00 AM
Extreme pr0 shack terrain" "quote by cuso"


Title: Re: New Map: Mines of Wratch
Post by: _burnt on June 28, 2009, 03:31:18 AM
"flaw_mines" lol. Nice screenies, i like the tunnel sshot most :) Maybe make some broken planks there (3rd sshot)?

Edit: I think it's too bright and empty. Would look better if you lower the light value. Also I'd make those metal crosses from rusty metal
Title: Re: New Map: Mines of Wratch
Post by: RoBbIe on June 28, 2009, 09:37:27 AM
I agree i play tested and it is very empty, also you can go and trade caps on this map without ever seeing one person, there needs to be a way to kill not trade fest in case they take opposite paths
Title: Re: New Map: Mines of Wratch
Post by: RoBiNandL!nk on June 28, 2009, 09:49:42 AM
its called a beta empty for testing adding stuff looks too good for my taste usually maps with good terrain dont play well but we'll see
Title: Re: New Map: Mines of Wratch
Post by: MyeRs on June 28, 2009, 09:56:02 AM
New Map: Mines of Wratch

Fix it cuso! :)

Oh... the map is okay, way to not show me recently... guess you don't like it when me and SuMMit say your maps are bad:)  

FlaWLesS

btw Cuso the maps bad and i'm not pleased you didn't show me before so i could of told you on vent :) <3
Title: Re: New Map: Mines of Wratch
Post by: SuMMit! on June 28, 2009, 10:46:05 AM


btw Cuso the maps bad and i'm not pleased you didn't show me before so i could of told you on vent :) <3
[/quote]
HAHAH :P:P

Map Looks good!
Title: Re: New Map: Mines of Wrath
Post by: cusoman on June 28, 2009, 11:29:33 AM
Well most everyone I or Rimini has shown this to thought it was excellent.  Trading caps will never happen in a match because of the placement of the cap. (flag 1)  You have to remember this will be like 3 to 4 people per team, so its not like you can just go in grab and get out like you can on a private server :)  Thank you for the responses guyz, its pretty must pr0.

We did some pub play testing in Superman's Pub last night with like 16 people, and the map played out really well. Almost everyone loved it !!

-Cusoman
Title: Re: New Map: Mines of Wrath
Post by: RiMiNi on June 28, 2009, 11:50:03 AM
WRATCH!
Title: Re: New Map: Mines of Wrath
Post by: KI3S on June 28, 2009, 02:42:35 PM
Cuso you tool :)


3rd ss looks sweet

Edit: Low is too fast, if someone is mid and and the other guy has flags he could go low and cap before he even gets to his base to stop him :O
Title: Re: New Map: Mines of Wrath
Post by: kazee on June 28, 2009, 02:45:03 PM
This might be the best map in terms of gameplay i've seen from you cuso.  Add some filler and i have no complaints.
Title: Re: New Map: Mines of Wrath
Post by: RoBbIe on June 28, 2009, 06:53:02 PM
Cuso you tool :)


3rd ss looks sweet

Edit: Low is too fast, if someone is mid and and the other guy has flags he could go low and cap before he even gets to his base to stop him :O

thats if the guy in mid is newb. there is alot of speed up high in mid and we 2v2 cuso and rimini there today and they would grab before me if i went low
Title: Re: New Map: Mines of Wrath
Post by: _burnt on June 29, 2009, 01:06:46 PM
Here's the glitch:
Title: Re: New Map: Mines of Wrath
Post by: cusoman on June 29, 2009, 01:13:00 PM
Yea its a vis error.  I have no way to fix it :(  If anyone knows how to fix vis errors, I would appreciate it :)

-Cusoman
Title: Re: New Map: Mines of Wrath
Post by: FluKe on June 29, 2009, 01:37:05 PM
This map plays better then any of cuso's maps thats what i think


Good map cuso =)
Title: Re: New Map: Mines of Wrath
Post by: ip0d on June 29, 2009, 01:56:18 PM
pr0 shack map Rimini&cuso
Title: Re: New Map: Mines of Wrath
Post by: Sawy on June 29, 2009, 03:42:06 PM
I like it. Nice job cuso and rimini. Your 4'rd screen, with the low way is really cool. I like how you did the mid low. Maybe some ways are too wide, but it's not a big deal, it works on this map anyway.
Title: Re: New Map: Mines of Wrath
Post by: Rick on June 29, 2009, 08:18:09 PM
Yea its a vis error.  I have no way to fix it :(  If anyone knows how to fix vis errors, I would appreciate it :)

-Cusoman
Try re-doing the brush. May work :P

Oh, I can't stand the sky. It just seems weird how light it is when it's nighttimez :(
Title: Re: New Map: Mines of Wrath
Post by: jitspoe on July 19, 2009, 05:55:04 PM
Attached a demo with some suggestions for revisions.
Title: Re: New Map: Mines of Wrath
Post by: RoBiNandL!nk on July 19, 2009, 07:54:49 PM
aww i thought he added more stuff like i asked..... BUT NOOO hes gotta be a geywod
Title: Re: New Map: Mines of Wrath
Post by: MyeRs on July 19, 2009, 08:31:42 PM
Jitspoe: The reason your missing the jump is because your not in the right starting point. Also, theres more then 1 path to take, because you can do a reverse speed to 1, starting from 2. But i do agree that the jump is placed awkwardly. I find the map fun, but i think more filler is needed aswell as the low is awkward. Is the ice only ment for a fast path to 2? And your ment to just walk across low? Cause i can't seem to find any low speed. Overall the map is pretty fun and hopefully you make the next beta better :D
Title: Re: New Map: Mines of Wrath
Post by: jitspoe on July 20, 2009, 01:07:27 AM
Yeah, I noticed starting in the middle of the tunnel made the jump much easier.  Still, I saw about 10 people fail to make it when playing online.

I would be curious to try this map at 1/2 scale, though.
Title: Re: New Map: Mines of Wrath
Post by: cusoman on July 20, 2009, 06:39:12 PM
Well, Rimini and I had a beta 2 prepared, but I think I'm going to work on it a little more to accommodate a few of the gameplay complaints.  Hook me up with that 1/2 scale script ^^ I would be willing to test this privately with Rimini to see if it is feasible :)

-Cusoman
Title: Re: New Map: Mines of Wrath
Post by: jitspoe on July 21, 2009, 01:18:10 AM
Wow, surprised I was able to find this.  It's how I made bigarenaball.  Do you have perl?

Code: [Select]
#!/usr/bin/perl
$mapfile = "arenaball.map";
$newmapfile = "bigarenaball2.map";
$scale = 3;

open(FILE,$mapfile);
@stuff = <FILE>;
close(FILE);
foreach $line (@stuff) {
# chop($line);
# @words = split(/ /,$line);
# $finalprint="";
# foreach $word (@words) {
# if ($word != 0) {
# $word *= $scale;
# }
# #print "$word ";
# $finalprint = "$finalprint$word ";
# }
# chop ($finalprint);
# print "$finalprint\n";
$line =~ s~\"origin\" \"(.+?) (.+?) (.+?)\"~qq^"origin" "^ . &scale($1) . " " . &scale($2) . " " . &scale($3) . q^"^~eg;
$line =~ s/\(\ +?(.+?)\ +?(.+?)\ +?(.+?)\ +?\)/q^( ^ . &scale($1) . " " .  &scale($2) . " " . &scale($3) . q^ )^/ge;
$line =~ s~pball/(.+?)\ +?(.+?)\ +?(.+?)\ +?(.+?)\ +?(.+?)\ +?(.+?)\ +?(.+?)\ +?(.+?)\ +?(.+?)~q^pball/^.$1." ".&scale($2)." ".&scale($3)." ".$4." ".&scale($5)." ".&scale($6)." ".$7." ".$8." ".$9~eg;
print $line;
}

sub scale {
$scale * $_[0];
}
Title: Re: New Map: Mines of Wrath
Post by: UDead on August 14, 2009, 02:08:52 PM
good map, this map if fun to play. play it a lot in 3 inches of superman pub server. the gmae play to me is great no lags. keep it up.