Digital Paint Discussion Board

Development => Bugs, Feature Requests, and Feedback => Topic started by: battle on July 02, 2009, 05:44:37 AM

Title: Updater Screen.
Post by: battle on July 02, 2009, 05:44:37 AM
This is just an idea that I came up with while I was trying to sleeping that would help Jits get more money and also help people keep up to date with paintball. It would be a Updater Screen where Jits could but Ad's and also upcoming Tournaments and other events. On this screen Jits could even put what some of the new updates for paintball are. I just think this would help the development of paintball and give a little back to Jits. I have no clue how you would make this, but hopefully someone here will know a little about how to. Remember this was just an idea don't get mad at me if you don't like it. ;) And sorry if this has already been talked about. If you want to know anymore about this post here and I will or maybe someone else can help you with your answer. I'll try to add to this tomorrow if i'm put to it. And sorry the picture I made was on paint so it's very bad quality. xD
Title: Re: Updater Screen.
Post by: i_am_a_pirate on July 04, 2009, 05:21:30 AM
it would require the program to automatically update itself to the latest build automatically - which I like! :D Keeps on top of hackers, etc. Now to get rid of backwards compatability...
Title: Re: Updater Screen.
Post by: UDead on August 14, 2009, 02:19:22 PM
If implied I think it should come with an off switch, maybe other people don’t like it to automatically update itself or stuff like that, think it should be optional.
Title: Re: Updater Screen.
Post by: ViciouZ on August 14, 2009, 02:45:14 PM
If implied I think it should come with an off switch, maybe other people don’t like it to automatically update itself or stuff like that, think it should be optional.

Give one reason other than hacks that people would not want paintball to autoupdate.
Title: Re: Updater Screen.
Post by: UDead on August 14, 2009, 02:52:08 PM
Really it should be left the user if he or she would want the game to auto update. That’s all I can say.
Title: Re: Updater Screen.
Post by: KnacK on August 14, 2009, 03:09:01 PM
THis plus removing backward compatability would clean this game up VERY fast.
Title: Re: Updater Screen.
Post by: sean123 on August 14, 2009, 03:12:55 PM
i like it
Title: Re: Updater Screen.
Post by: Kyuuchi on August 14, 2009, 05:26:51 PM
Clever idea. Hope it gets implemented. +1
Title: Re: Updater Screen.
Post by: Zorchenhimer on August 15, 2009, 02:03:38 AM
Give one reason other than hacks that people would not want paintball to autoupdate.

Custom menus get overwritten.  That's actually happened to me a few times, minus the "auto" part of the update.

Maybe something like "A new release is out, update now? [yes] [no]"
Title: Re: Updater Screen.
Post by: paintwaster on August 15, 2009, 10:17:42 AM
Custom menus get overwritten.  That's actually happened to me a few times, minus the "auto" part of the update.

Maybe something like "A new release is out, update now? [yes] [no]"
i like this whole idea i hope it gets approved :D
Title: Re: Updater Screen.
Post by: UDead on August 15, 2009, 10:29:05 AM
I will say yes if this gets implied with a yes or no options so it still give the user the option to update or not, I think Zorchenhimer addition if better than the first idea, + 1 to Zorchenhimer.
Title: Re: Updater Screen.
Post by: KnacK on August 15, 2009, 01:46:53 PM
THere is absolutely NO reason to run an older version unless you have something "modified".

This should be just like CS: Once a new build comes out, you get notified to update.  If you don't update, you don't play.

Simple as that.

Period.

This should have been implemented YEARS ago.
/me glares @ Nathan....
Title: Re: Updater Screen.
Post by: MissingNo. on August 15, 2009, 03:01:40 PM
1
Title: Re: Updater Screen.
Post by: skitzo on August 15, 2009, 04:53:43 PM
THere is absolutely NO reason to run an older version unless you have something "modified".

This should be just like CS: Once a new build comes out, you get notified to update.  If you don't update, you don't play.

Simple as that.

Period.

This should have been implemented YEARS ago.
/me glares @ Nathan....

I was going to say that but figured you would eventually, if there should be an option like Zorch suggested i would only make it for Beta builds that are on the forums but not on the main download page.
Title: Re: Updater Screen.
Post by: UDead on August 15, 2009, 06:45:03 PM
Sorry Knack, I,m still goin to have to disagree with you. - Knack, - Skitzo
Title: Re: Updater Screen.
Post by: Cameron on August 15, 2009, 06:51:48 PM
This should have been implemented YEARS ago.
/me glares @ Nathan....
offt, using his name there for some added effect there knack. man i hate english.

I guess for now we just have to live with admins having minclientbuild on the latest version only....  This and byebye backwards compatability would be great :).

UDead, you realize that bringing out a new version MAY block particular hacks or stop people using them in some way or kind, and if they don't update, then it doesn't get implemented on their computer.  It should update like windows for some reason automatically runs important updates while your not near the computer, restarting it and loosing valuable work, except you wont loose anything, you just have to update before you play.
Title: Re: Updater Screen.
Post by: UDead on August 15, 2009, 07:22:42 PM
I'm not against the auto update, but I think there should be a notification, I have modified menus and I don’t want them to be override. If you can get it to where I can disable it from updating any modified contact I or anyone may have other than the pball game itself by like a checklist option. I don’t care if it updates my texture, maps scripts or that stuff but not things I might have modified like my config files, and my menus.
Title: Re: Updater Screen.
Post by: Cameron on August 15, 2009, 08:37:29 PM
Updates install over the menus?  I've got Zorch's menus, had em thru a few updates and they have never changed.  It shouldn't overwrite configs on the update, it might add little minor things, but it won't wreck anything you currently have.  Have you actually updated before?
Title: Re: Updater Screen.
Post by: SkaDooSh on August 15, 2009, 10:48:45 PM
I think an auto update for the new builds would be awsome, it would clean up the hackers like you say, and would be a help to those who are lazy to go download it :P
Title: Re: Updater Screen.
Post by: Zorchenhimer on August 16, 2009, 12:45:45 AM
Updates install over the menus?  I've got Zorch's menus, had em thru a few updates and they have never changed.  It shouldn't overwrite configs on the update, it might add little minor things, but it won't wreck anything you currently have.  Have you actually updated before?

It's usually just a menu or two, but it's always screwed me over.  :P
Title: Re: Updater Screen.
Post by: UDead on August 16, 2009, 08:27:30 AM
I have the most current build right now build 27, but I can remember a build that updated my menus and I have to correct them with a back-up copy I always keep on all the things I modified or changed. If the auto update thing dose not update any of my modified content but everything else them I’m all for this idea.
Title: Re: Updater Screen.
Post by: dak50 on August 16, 2009, 02:19:19 PM
... If the auto update thing dose not update any of my modified content but everything else them I’m all for this idea.
Uh-oh. Ban?! Jk
I do get what you are saying though. It would be frustrating getting on after an update and having to re-do all of the custom menus, huds, etc. I haven't had that problem before but that's not to say no one else has.
Title: Re: Updater Screen.
Post by: musickid999 on August 17, 2009, 02:50:56 AM
+1 to the automatic update. If you have nothing to hide or no hacks to keep, this shouldn't be a problem at all. I think Knack's idea was pretty good. You get a Yes or No screen when there are new updates available. If you select no, servers don't get updated, and you have no server to play on.
Title: Re: Updater Screen.
Post by: UDead on August 17, 2009, 06:13:08 AM
Just as long as it does not overwrite any of my menus or config files I'm fine with this idea. I would like to see what jitspoe ideas are on this topic.
Title: Re: Updater Screen.
Post by: KnacK on August 17, 2009, 09:02:13 AM
1. Customised menus are not part of the official release ( as of yet )
2. Configs have not been overwritten in a VERY long time.
Title: Re: Updater Screen.
Post by: UDead on August 17, 2009, 02:22:26 PM
I was just saying, I had an update build that overwritten some of my files and trust me you would be upset. This idea still needs more work put into it so it don’t overwrite any information that one person my have modified from its default settings. Because its auto, it updates itself it don’t need you to confirm its update.
Title: Re: Updater Screen.
Post by: SuperMAn on August 19, 2009, 07:53:19 AM
Sounds like a good idea, Skitso obviously just didn't want his hacks to be messed up.  But now he is banned.  Soooo +1 for this idea.
Title: Re: Updater Screen.
Post by: skitzo on August 19, 2009, 08:42:49 AM
Sounds like a good idea, Skitso obviously just didn't want his hacks to be messed up.  But now he is banned.  Soooo +1 for this idea.

Yeah because deciding whether or not i would want to test out a beta build is totally a reason to mess up my hacks, good one.
Title: Re: Updater Screen.
Post by: UDead on August 19, 2009, 08:50:18 AM
Knack, can you see if Jitspoe wants to commant any here?
Title: Re: Updater Screen.
Post by: KnacK on August 19, 2009, 12:10:08 PM
He reads all posts.....
Title: Re: Updater Screen.
Post by: MissingNo. on August 19, 2009, 04:51:40 PM
If the file for automatic updating were to be in the pball2 folder, wouldn't people be able to edit it to go to a different server to check for updates so they can bypass the whole "update or no play" thing?  Or would it be in the main .dll?
Title: Re: Updater Screen.
Post by: jitspoe on August 22, 2009, 10:10:16 PM
It's possible to put your menus in a separate directory and reference them with the language setting.  That way they won't get overwritten if new menus come out.

As for auto-updating... is that even what the original poster was requesting?
Title: Re: Updater Screen.
Post by: MissingNo. on August 23, 2009, 07:46:44 PM
As for auto-updating... is that even what the original poster was requesting?

I think someone else mentioned it.  I think it's a good idea but it's the original poster's decision.
Title: Re: Updater Screen.
Post by: battle on August 24, 2009, 02:40:28 AM
As long as it updates the game without having to open the internet all the time, i'm all for it.

All I wanted to do is get the idea out there so you guys could build on it. :D
Title: Re: Updater Screen.
Post by: jitspoe on August 24, 2009, 06:23:36 PM
As long as it updates the game without having to open the internet all the time, i'm all for it.
Open the internet?  You mean a web browser?  What if it just opened the appropriate download link in a web browser when a new version was released?
Title: Re: Updater Screen.
Post by: Cameron on August 24, 2009, 07:59:21 PM
Can't it be a direct update without having to open a web browser?  It just brings up a window, you select yes or no to download it, and the game downloads the file, then runs it and has something in the installation about having to close the game, etc.
Title: Re: Updater Screen.
Post by: UDead on August 24, 2009, 09:19:20 PM
+1 to cameron
Title: Re: Updater Screen.
Post by: ViciouZ on August 25, 2009, 06:31:38 AM
Currently the game does not support http downloads, but It may be possible to write a script in PHP or similar to serve files as a fake server, Sk89q already has a basic fake server.
Title: Re: Updater Screen.
Post by: MissingNo. on August 25, 2009, 07:02:53 PM
Currently the game does not support http downloads, but It may be possible to write a script in PHP to serve files as a fake server, Sk89q already has a basic fake server.


Doesn't tastyspleen.net do that?
Title: Re: Updater Screen.
Post by: ViciouZ on August 25, 2009, 07:28:33 PM
Doesn't tastyspleen.net do that?

They use HTTP redirects for people connecting with R1Q2 compatible clients, I think. Even if they did do what I said, it would be for the old download protocol with a max of 10kb/s.