Digital Paint Discussion Board
Paintball 2: The Game => Help and Support => Topic started by: fasian on July 07, 2009, 12:35:32 AM
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Delta parse_entities too old.
What does that mean? First my screen freezes and that comes up in console. Demo explains it all.
Edit: Finish watching the demo it's the funniest comeback ever. :D :D
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Found this with search
Quake2/Paintball2 uses delta compression. That means data is only sent when thing change. If you lose too many packets, the game can't keep up with what's changed and what hasn't.
Say the server sends a packet saying entity X moved from A to B and you get it, then it sends a packet saying X moved from B to C, and it gets lost, then another packet says X moves from C to D, but you don't know where C is, because you never got that packet. The packet you got saying X moved from A to B is too old -- it doesn't have the necessary information.
You can disable delta compression with cl_nodelta 1, but usually that makes the lag worse, because it sends more data.
Does that mean I do cl_nodelta 1?
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Like he says, cl_nodelta will usually make things worse. You're seeing this message because you're lagged (not getting the frames fast enough) or dropping packets from the server.
If you're seeing this error frequently, I would suspect that you or the server is on a bad connection. If it happens every now and then, just reconnect.
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Whenever i reconnect i get either what sherman gets in console or i get: Delta fram too old. Either way i lagout on reconnect.
Any ideas?
I got a solid graphics card, highspeed internet, i get alittle bit of spikes ingame but nothing that bad. So how do i fix?
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I get the same thing ill lagg for 2 min and that will spam
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I got a solid graphics card
I don't think it's anything to do with the graphics card.
Sometimes i just start lagging for no reason. I reconnect and it's fine. =/
Edit: My friend who lives where I live also gets it when I get it. I'm guessing it might be the Chinese internet.
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Are you using wireless by any chance?
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No.