Digital Paint Discussion Board
Development => Bugs, Feature Requests, and Feedback => Topic started by: RoBbIe on August 08, 2009, 08:14:10 PM
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1. K, So lets say you shoot someone in the head, the player shot in the head will get a splatter on there screen, and maybe even a head shot announcement (with a doom announcer kinda voice) But the splatter will stay on screen till respawn. Cool idea !!!!
2. A announcer like doom, to say double kill, multi-kill, ultra-kill. God Like and stuff like that, and everyone hears it.
3. When someone gets hit you see the splat on the model.
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1. Completely unnecessary and would be a waste of time for Jitspoe to do. It would also get annoying after a while. Plus, since this game has instakill, headshots mean absolutely nothing, so it wouldn't mean a thing.
2. This would get annoying if people are spawn camping on a speed server, or lining a major route on any server. Especially since often time most rounds are very quick, many people will be getting double kills +, making more annoyance.
3. Wouldnt work with death animations, and if it did work it would be more work for Jits that would be pretty much useless.
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How would this work? People don't die from getting hit once with a paintball, so there would be no splatter...
Announcements would kill the game and get annoying all the time, thus stopping the client from hearing footsteps and movement
Stop trying to get this game like Call of Duty
By the way "A announcer" LOL! You mean "An announcer"
(And what Rewind said)
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But the splatter will stay on screen till respawn. Cool idea !!!!
Not really.
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How would this work? People don't die from getting hit once with a paintball, so there would be no splatter...
uh yes there is...
also cod doesn't have an announcer
here is what i mean for the announcer : http://www.youtube.com/watch?v=MbHFOWRZ0TE
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So if your on siegecastle, and your lining the bridge, and you kill someone, you're gonna get splattered?
FAIL
This wont work robbie, this wont encourage new people to come along and play...
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So if your on siegecastle, and your lining the bridge, and you kill someone, you're gonna get splattered?
FAIL
This wont work robbie, this wont encourage new people to come along and play...
Kyuuchi i can tell you never played paintball irl, if you get hit its called splattered and it means you got paint on you. So by splatter if the red team hits the blue team the blue model has red paint on him
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great feedback you guys, Dont post unless your posting something constructive please
But these new features would affect all of us, and as a community we should be able to have a say in this, constructive or not.
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1. Kyuuchi, read, he never mentioned blood. Would still be annoying though.
2. What would the awards be? And the announcer is from Unreal Tournament, not d00m.
3. Requires model collision (at least)
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Kyuuchi i can tell you never played paintball irl,
Have you? What the hell. We don't need an announcer..........
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Have you? What the hell. We don't need an announcer..........
lmao can you nor read, i was answering about the splatter which happens in real life....
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and maybe even a head shot announcement (with a doom announcer kinda voice) But the splatter will stay on screen till respawn. Cool idea !!!!
2. A announcer like doom, to say double kill, multi-kill, ultra-kill. God Like and stuff like that, and everyone hears it.
I think I can read.
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I think I can read.
Then why did u quote about splatter?
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Good God.
and maybe even a head shot announcement (with a doom announcer kinda voice)
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Kyuuchi i can tell you never played paintball irl, if you get hit its called splattered and it means you got paint on you. So by splatter if the red team hits the blue team the blue model has red paint on him
isent it called tagged when u get hit by a paintball irl?
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isent it called tagged when u get hit by a paintball irl?
eh, you can call it alot of things.
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alright XD
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Robbie we are posting constructive things just by telling you its a bad idea.
Did he edit it?
Back to topic:
1. If the splatter stays on screen are you able to chase the opponent and recon, or in a pub when you are dead, can you jump around?
2. In a fast game like this it would be a bad idea, pretty easy to get double kills just by camping in spawn in a speed server, it would become annoying...
3. Pointless.
And usually you get extra points in games by getting head shots or double kills, which wouldn't make any sense in this game.
Like in CrossFire for example, you move up your rank faster by getting those shots, what would you get in DP2?