Digital Paint Discussion Board

Development => Mapping => Map Graveyard => Topic started by: KURWAJAPIERDOLE on August 15, 2009, 02:46:46 PM

Title: NEW: Maze Map
Post by: KURWAJAPIERDOLE on August 15, 2009, 02:46:46 PM
Here you go, my first maze for DP 2.0 haha, and propably the last one :P This map is either non jump or battle map. It's just for fun - more player play = more fun from maze. Here you go the map file:

http://w460.wrzuta.pl/plik/6q5B2P5fy0i/kurwamaze_b1
Title: Re: NEW: Maze Map
Post by: T3RR0R15T on August 15, 2009, 06:48:29 PM
Code: [Select]
func_door_rotating at (926 1394 -896) with no distance set
func_door_rotating at (814 798 -896) with no distance set
func_door_rotating at (-1338 690 -896) with no distance set
func_door_rotating at (-34 254 -896) with no distance set
func_door_rotating at (298 -382 -896) with no distance set
func_door_rotating at (362 -442 -896) with no distance set
func_door_rotating at (490 -782 -896) with no distance set
func_door_rotating at (66 -1470 -896) with no distance set
func_door_rotating at (-358 -1406 -896) with no distance set
func_door_rotating at (-170 510 -896) with no distance set
func_door_rotating at (-462 86 -896) with no distance set
func_door_rotating at (-822 -426 -896) with no distance set
func_door_rotating at (-758 -486 -896) with no distance set
func_door_rotating at (-822 -614 -896) with no distance set
func_door_rotating at (1470 -958 -896) with no distance set
Title: Re: NEW: Maze Map
Post by: musickid999 on August 16, 2009, 04:18:26 AM
Took a look at the map. You need to add lighting and final compile it. A maze like that shouldn't have any vising problems, because of all the sight blockers. But yours has a wpoly of over 3000 at some places. Lighting should be easy. Just set a _sun_value and final compile. Make sure the _sun_angle is right as well.
Title: Re: NEW: Maze Map
Post by: _burnt on August 16, 2009, 04:43:58 AM
But yours has a wpoly of over 3000 at some places.

Aren't entities invisible to VIS, so they don't block the sight. That explains high polycounts.
Title: Re: NEW: Maze Map
Post by: musickid999 on August 16, 2009, 11:25:48 AM
Well, this map is a maze right? Which means a lot of walls? He can't have made ALL his walls entities.
Title: Re: NEW: Maze Map
Post by: _burnt on August 16, 2009, 11:42:09 AM
Well, this map is a maze right? Which means a lot of walls? He can't have made ALL his walls entities.

I only went to that first func_rotating and quit. So i didn't take much of a look at it.
Title: Re: NEW: Maze Map
Post by: UDead on August 18, 2009, 08:29:40 AM
Screen Shots please
Title: Re: NEW: Maze Map
Post by: MOFO on September 23, 2009, 12:23:34 AM
hmmm if only i could figure out how to read german on that website...........
Title: Re: NEW: Maze Map
Post by: Rick on September 23, 2009, 01:14:36 AM
Sciagnij plik is what you click. I worked that out and I don't speak/know German, it's really not hard to work out.
Title: Re: NEW: Maze Map
Post by: ViciouZ on September 23, 2009, 03:29:46 AM
Also it's polish not german, hence .pl... MOFO, please just stop with the one line useless posts.
Title: Re: NEW: Maze Map
Post by: ic3y on September 23, 2009, 07:16:06 AM
hmmm if only i could figure out how to read german on that website...........

Loool.
Title: Re: NEW: Maze Map
Post by: wizzi on September 23, 2009, 06:00:04 PM
MOFO - cartoon,frostbite,sinisterminister (although he deleted that and tells people not to him it :))
|
v
needsaforumban :D

on topic - its an ok map just needs improvements others have mentioned
Title: Re: NEW: Maze Map
Post by: Props on September 24, 2009, 04:17:49 PM
"than run for the flag and win"

It should be "then" ;)