Digital Paint Discussion Board
Development => Mapping => Map Graveyard => Topic started by: musickid999 on August 23, 2009, 01:18:10 AM
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The submission deadline is almost here.
Robbie and I have almost finished our entries, but we couldn't wait to show the community, so here are two screenshots of our first entry, Subway Showdown. We will start a new thread for our second entry when the time is right.
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The 2nd screenshot looks nice ;) <3.
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Must be the lighting. :D
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Looks like either the lighting is super dark and you have your settings cranked way up, or the map has leaked and there's no reflective light. It abruptly cuts from like full light to black.
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There's no leak at all. The lighting is pretty dark. That entire platform area is only lit by those 6 lights you see and each one has a light value of 500. We know it's dark, but somehow, it creates a pretty good atmosphere for the map.
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Geez, no .bsp :( :( As jitspoe said, those areas where the light cuts from bright to black look really bad (like in the 2nd sshot on the back wall) . If it would fade slowly, then there wouldn't be any problems i think. Otherwise looks nice, maybe change ceiling to concrete.
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Looks good. Is there a moving train?
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Nice map but why is the first screenshot so bright yet the second is dark? I know they're in the same room and that the first is a close up of the light, but still.
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Nice map but why is the first screenshot so bright yet the second is dark? I know they're in the same room and that the first is a close up of the light, but still.
They're actually in different rooms.
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They are different rooms. Not to mention, the ceiling in the first room is much lower, so it reflects more light. We will be fixing the lights though, so no worries.
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I think for a subway that maybe one of the CTP grey concrete's would serve well for your wall texture. IMO.
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Be sure to test the map with the default game settings, and not with all the brightness settings jacked up.
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We chose that wall texture because of its color. It acts as a team indicator. The other team's walls are different.
As for the brightness, we tested it with default settings.
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I hate those seats :X
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They're actually in different rooms.
Ok my mistake.
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We chose that wall texture because of its color. It acts as a team indicator. The other team's walls are different.
As for the brightness, we tested it with default settings.
You can always use the flag texture or think of some clevor subway-esque items that could be used for base identification.
I hate those seats :X
Yeah not too often do I see (or have seen) marble? benches in a subway.
Most are just like this... (front view) and maybe with a back like yours.
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You can always use the flag texture or think of some clevor subway-esque items that could be used for base identification.
Maybe have a notice board with blue bits of paper for the blue base and red for the other :)
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NOICE!
-Stips of coloured metal (obviously only where it's aesthetically correct)
-Custom travel/route signs (colour coated or just saying red/blue)
I could probably do better than 2 ideas but I'm too tired :P
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ss look good but i wish i had the time to test the map out, but with all the homework im getting in college idk if i will be able to reply on any of the threads here.
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They didn't post the .bsp college boy.
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We will not be able to finish this for the contest, so we only have 1 entry, (see passage way to hell) but that aside it will be finished later after the competition is over