Digital Paint Discussion Board

Development => Mapping => Map Graveyard => Topic started by: musickid999 on August 26, 2009, 11:48:31 AM

Title: xMAPCOM Entry: Passageway To Hell
Post by: musickid999 on August 26, 2009, 11:48:31 AM
Musik's entry for xMAPCOM Summer 2009 is finally here! I introduce to you - Passageway to Hell. I hope you have fun playing this map.

A few things:
I will be leaving for Japan the next day, so I will be missing for a couple of days. I also haven't had too much time to work on this map (the idea came to me about a week ago, so I started last week), so there are a few areas that seem empty and unfinished. Rspeeds are also high, but reasonable, so they should not affect gameplay by a large margin. I will be continuing work on this map, but in order to submit it for the contest in time, I had to rush a few things, along with the packing I had to do. You can expect quite a different Beta 2 released after the contest, as pressures of submission deadlines and whatnot won't be present.

All excrement aside, here's Passageway To Hell.
Title: Re: xMAPCOM Entry: Passageway To Hell
Post by: RiMiNi on August 26, 2009, 12:15:43 PM
I kinda get lost in it, everything looks the same. Also there are a lot of overlapping brushes.
Title: Re: xMAPCOM Entry: Passageway To Hell
Post by: Termin8oR on August 26, 2009, 12:53:28 PM
Yes tons of overlapping brushes.
And you need some kind of markers to point people in the right direction.
Title: Re: xMAPCOM Entry: Passageway To Hell
Post by: musickid999 on August 26, 2009, 12:54:27 PM
Overlapping brushes are my weakness, I've been trying to avoid them, but in the rush to finish it, I completely forgot.
Title: Re: xMAPCOM Entry: Passageway To Hell
Post by: _burnt on August 26, 2009, 01:08:34 PM
It looks too bland for me, greyish textures, over used team color textures etc. But lot's of positive is that you made that lava texture, adds a whole new dimension to the map. And as Rimini and Termi said, is pretty easy to get lost (confusion went over my maps :D). But after no clipping and walking back and forth few times i got the hang somehow
Title: Re: xMAPCOM Entry: Passageway To Hell
Post by: T3RR0R15T on August 26, 2009, 01:12:33 PM
Online at [OTB] Beta.



@JeeJee: There is a lava texture at beta/kbase_b1.bsp also.
Title: Re: xMAPCOM Entry: Passageway To Hell
Post by: ip0d on August 26, 2009, 01:43:49 PM
looks like a fun camping map
Title: Re: xMAPCOM Entry: Passageway To Hell
Post by: _burnt on August 26, 2009, 01:44:55 PM
@JeeJee: There is a lava texture at beta/kbase_b1.bsp also.

Yes of course, i forgot. But still a nice feature.
Title: Re: xMAPCOM Entry: Passageway To Hell
Post by: musickid999 on August 29, 2009, 06:36:32 AM
Honestly, I don't think my map stands a chance at all against JeeJee and blaas, or ViciouZ and Cusoman's entries. XD
I promise I'll be a better challenger next time though.
Title: Re: xMAPCOM Entry: Passageway To Hell
Post by: jitspoe on May 27, 2011, 12:44:57 AM
Put the map up on the beta server and attached a demo with some suggestions.  I think I've given you the login for the server, but PM me if you need it.
Title: Re: xMAPCOM Entry: Passageway To Hell
Post by: CheMiCal on May 27, 2011, 01:32:26 AM
never seen this map before but it looks pretty awesome from those SS's