Digital Paint Discussion Board

Digital Paint Community => Clans, Matches, and Tournaments => Topic started by: Kyuuchi on August 31, 2009, 04:05:11 PM

Title: Insignia: A new project
Post by: Kyuuchi on August 31, 2009, 04:05:11 PM
Hello,
Some of you probably already know that Insignia is back with a new uprising project.
But for the people that don't, let me explain what we're trying to do

Insignia is a clan where we have some good players, and some bad players. The idea, is for the good players to match with the bad players, so that the good players can give and show the bad players on how to play and maneuver strategic gameplay and tactics.
Now, I'm not saying that Insignia has bad players. But lets just say some are better than others, we don't distinguish the fact that there is a 2 ruling situation, with good and bad.
Insignia is willing to match anyone, as long as we don't receive and bullexcrement and abuse in matches, we dont mind. We may have a fake IRC record, but all matches are recorded on the private section of our forum. If you have any real questions about our record, please feel free to contact myself or another leader regarding matches.

We are a clan hoping to improve many standards of players. So far, we have cut down the verbal abuse coming from some of our players, which has encouraged a friendly and warming welcome for new players as well as the oldskoolers.

We hope to play and learn some stuff from your clans, and any feedback you are willing to give to us will be taken into consideration.

Please idle our IRC channel: #insignia
And please register for our forum: http://insignia.atfreeforum.com

Thanks all


[ Btw, if you want to join the clan, you must have IRC, and contact me via that. Thanks ]
Title: Re: Insignia: A new project
Post by: Justinph5 on August 31, 2009, 04:51:20 PM
You should stop having a fake record then. You're just enticing others to talk bad about your clan/record, and laugh at it. That and it will cause members in your clan to try and boast, causing ruckus with others.

If you're just trying to get better, why be ashamed about a bad record? It's like saying you don't care, then running away with your tails between your legs when you lose then fake the record.

EDIT: Keep it up tho. :D
Title: Re: Insignia: A new project
Post by: Santader on August 31, 2009, 05:04:20 PM
the question is if your good players are so good for training new players
Title: Re: Insignia: A new project
Post by: Kyuuchi on August 31, 2009, 05:30:50 PM
So Jusu, you're saying we shudnt have a record? I'll put up a vote on our forums ;)
Title: Re: Insignia: A new project
Post by: Justinph5 on August 31, 2009, 05:46:36 PM
I'm not saying that, I'm just saying you shouldn't make a fake record.
Title: Re: Insignia: A new project
Post by: Kyuuchi on August 31, 2009, 05:51:12 PM
What I meant by that, is that some people dont have an account on IRC so thus cant change the record to what its supposed to be.
It's not faked at the moment, but if someone doesn't add a loss either do it for us or please lemme know.

Thx
Title: Re: Insignia: A new project
Post by: Edgecrusher on September 01, 2009, 01:16:30 AM


[ Btw, if you want to join the clan, you must have IRC, and contact me via that. Thanks ]

What I meant by that, is that some people dont have an account on IRC so thus cant change the record to what its supposed to be.



OK.
Title: Re: Insignia: A new project
Post by: abnormal on September 01, 2009, 02:10:51 AM
the question is if your good players are so good for training new players
I think everyone can teach someone when is better then the 2nd one. There's no need to be "tHe bEsT".
And if I understood this post, he said he want to match with anyone so the better ones will improve their skills too.
Title: Re: Insignia: A new project
Post by: Edgecrusher on September 01, 2009, 02:38:43 AM
It's the only way to improve.
Title: Re: Insignia: A new project
Post by: fasian on September 01, 2009, 04:19:11 AM
I hope this doesn't die in 2 weeks.
Title: Re: Insignia: A new project
Post by: Kyuuchi on September 01, 2009, 07:01:30 AM
Naw, it wont sherman.
Title: Re: Insignia: A new project
Post by: Gamabunta on September 04, 2009, 01:16:58 PM
We are a clan hoping

Sorry, I've read "we are clan hopping" :D
Good luck.
Title: Re: Insignia: A new project
Post by: sohan on September 04, 2009, 06:21:01 PM
Funny, coz that's what we made clan Trainers for lol.

We train members in the basic maps and then match with them :)
Title: Re: Insignia: A new project
Post by: Rocky on September 08, 2009, 02:44:12 PM
k few things i didnt understand.. 1st who are the good players lmfao? 2nd why make topic about this because we all know isi will die AGAIN in 2-3 weeks 3rd u say u can teach tactics? as far as ive seen only tactics u know are hiding behind barrels and camping
Title: Re: Insignia: A new project
Post by: shaBoii on September 08, 2009, 02:47:19 PM
Good luck with you'r clan Kyuuchi =)
Title: Re: Insignia: A new project
Post by: abnormal on September 09, 2009, 06:15:12 AM
so that the good players can give and show the bad players on how to play and maneuver strategic gameplay and tactics.

we don't receive and bullexcrement and abuse in matches.

We are a clan hoping to improve many standards of players.

Ehm.. I matched vs iSi some days before. We won so I don't wanna see some posts like: "Don't cry, etc".

When you're posting something like this (quote above), why are you chosing maps like "betatestzipper.bsp".

This map has an advantage. When a player from one color (idk if it was blue or red - iSi were at this side) reaches the flag it will automatically cap and you will get 50 points in a while (there is also no co2 for reloading). It doesn't work at the second side.

Just asking if you really wanna perform what you have written.
Title: Re: Insignia: A new project
Post by: fasian on September 09, 2009, 06:23:00 AM
k few things i didnt understand.. 1st who are the good players lmfao? 2nd why make topic about this because we all know isi will die AGAIN in 2-3 weeks 3rd u say u can teach tactics? as far as ive seen only tactics u know are hiding behind barrels and camping
Ehm.. I matched vs iSi some days before. We won so I don't wanna see some posts like: "Don't cry, etc".

When you're posting something like this (quote above), why are you chosing maps like "betatestzipper.bsp".

This map has an advantage. When a player from one color (idk if it was blue or red - iSi were at this side) reaches the flag it will automatically cap and you will get 50 points in a while (there is also no co2 for reloading). It doesn't work at the second side.

Just asking if you really wanna perform what you have written.
Pwned?
Title: Re: Insignia: A new project
Post by: Justinph5 on September 09, 2009, 10:19:50 AM
true... don't go and use tricks to win maps... Even if they're small maps at the start, play maps that you can actually learn on.
Title: Re: Insignia: A new project
Post by: Edgecrusher on September 10, 2009, 05:48:46 AM
Shock f.e.
Title: Re: Insignia: A new project
Post by: zimtstern on September 10, 2009, 07:12:51 AM
Shock f.e.

lol cigarettecrusher maps with tactics not maps like shock.
Title: Re: Insignia: A new project
Post by: Justinph5 on September 10, 2009, 09:27:02 AM
Actually shock wouldn't be bad, as long as it's not their only map. And if they didn't stick to it forever. It certainly has a lot more strategy than Air1.   Just try finding a few maps that ya'll can work on, mixing them up every once in a while.
Title: Re: Insignia: A new project
Post by: MyeRs on September 10, 2009, 03:10:02 PM
How does shock take more strategy than Air1? I'm not an airtime fan, but airtime you can set up 1v3's and not just line a flag. I don't see your logic in that at all. Not saying airtime has alot of strategy, but certainly more then shock.
Title: Re: Insignia: A new project
Post by: skitzo on September 10, 2009, 04:14:06 PM
How does shock take more strategy than Air1? I'm not an airtime fan, but airtime you can set up 1v3's and not just line a flag. I don't see your logic in that at all. Not saying airtime has alot of strategy, but certainly more then shock.

shock has multiple angles of where you can grab the flag from.
Title: Re: Insignia: A new project
Post by: idias on September 10, 2009, 04:49:39 PM
And when not grabbing you can be lining.
These are your choices, I actually have a friend that hes old clan made 3 strategies, S1, S2 and S3, which is basicly, all go down, one low and one high, and all high, this is pretty much what you can do in shock.
Title: Re: Insignia: A new project
Post by: AsThor on September 12, 2009, 08:30:22 AM
s4 camp
s5 disconnect if the opponent has got the flag
Title: Re: Insignia: A new project
Post by: idias on September 12, 2009, 04:29:37 PM
I have to suggest that to him, it will inovate hes gameplay.
Title: Re: Insignia: A new project
Post by: Kyuuchi on September 22, 2009, 03:02:33 PM
Insignia welcomes:
-> ViciouZ
-> New Servers
-> New website
-> Prix
-> JeeJee's annoying maps :P
Just a little update :P

WE GOT VICIOUZ.
Title: Re: Insignia: A new project
Post by: ph3n1x on September 30, 2009, 02:38:53 AM
good lucks isi u was good clan u have make good matches with me!
Title: Re: Insignia: A new project
Post by: abnormal on September 30, 2009, 06:13:43 AM
Insignia welcomes:
-> Viciouz

WE GOT VICIOUZ.

I can't see him in member's list..

Names registered:   viciouz, hi2u, blimey, tosser, bawls, quake, riverflow
Former Clans:   Team ch1ll, We Suck Less, coldFusion, Under The Influence, A Work in Progress, Insignia
Title: Re: Insignia: A new project
Post by: Kyuuchi on September 30, 2009, 12:42:05 PM
He left. :(
Title: Re: Insignia: A new project
Post by: ViciouZ on September 30, 2009, 01:26:17 PM
idias asked if I actually ever play, and I said no, he told me to get out, so I left. :P
Title: Re: Insignia: A new project
Post by: idias on September 30, 2009, 01:33:23 PM
Geez, that's a big lie...
Title: Re: Insignia: A new project
Post by: Kyuuchi on September 30, 2009, 02:10:53 PM
Dont lie idias. :(