Digital Paint Discussion Board

Development => Mapping => Map Graveyard => Topic started by: KalTorak on March 15, 2006, 04:30:09 AM

Title: New Map - kalucky
Post by: KalTorak on March 15, 2006, 04:30:09 AM
http://development.gmtt.co.uk/imagehost/KalTorak/kalucky.zip

(http://development.gmtt.co.uk/imagehost/KalTorak/sshot005.jpg)

(http://development.gmtt.co.uk/imagehost/KalTorak/sshot006.jpg)

(http://development.gmtt.co.uk/imagehost/KalTorak/sshot007.jpg)

(http://development.gmtt.co.uk/imagehost/KalTorak/sshot008.jpg)
Title: Re: New Map - kalucky
Post by: Playah on March 15, 2006, 04:59:40 AM
Very dark textures and also dark lightening dont fit. I would make more lights. Keep up ya work. :)
Title: Re: New Map - kalucky
Post by: Clipz on March 15, 2006, 06:53:24 AM
It looks good does need more lighting, you should maybe make it a bit bigger its to small
Title: Re: New Map - kalucky
Post by: Pimp on March 15, 2006, 08:55:44 AM
it looks very crazy, unusual textures and you can pretty walk on every roof.
Title: Re: New Map - kalucky
Post by: lekky on March 15, 2006, 09:34:50 AM
well the screenies look really dark for me. i can barely make out anything on the last one.
Title: Re: New Map - kalucky
Post by: jitspoe on March 15, 2006, 02:07:56 PM
Where are you getting your textures from?  I think you need some brighter ones.  As everybody else has mentioned, it's too dark.  The crates look super bright, though.  Overall, they just don't mix well -- some are too bright and most are too dark.  I'm just going by the screenshots.
Title: Re: New Map - kalucky
Post by: Eiii on March 15, 2006, 06:32:17 PM
I must agree with what everyone's saying. I don't like the lighting/choice of textures.
Title: Re: New Map - kalucky
Post by: loial21 on March 15, 2006, 07:59:24 PM
Jitspoe,

Anychance of loading these new maps on ev1 to see how they play? Like we used to in pick-up? Then delete them after testing. I would like to test with kal and others. I hope to accomplish instrest in newer maps.
Title: Re: New Map - kalucky
Post by: jitspoe on March 15, 2006, 08:24:07 PM
I'm planning to set up a server dedicated to map testing, but I haven't gotten around to it yet.
Title: Re: New Map - kalucky
Post by: loial21 on March 16, 2006, 12:07:20 AM
Chop Chop.
Title: Re: New Map - kalucky
Post by: jitspoe on March 16, 2006, 12:34:13 AM
Ok, took a look at the map.

- You need to put beta maps in the "maps/beta" directory and give them an appropriate filename, like kalucky_b1.bsp (to avoid cluttering the maps directory, and to make sure there aren't multiple versions of the map with the same name floating around).
- Textures are dark, paletted, and yucky looking.  Why did you use .wal files?  You should use jpeg images on max quality.  The ceiling texture looks terrible.
- Where are these textures from, and what license do they have?
- The lighting seems OK -- I think the darkness is mainly because of the textures.
- The sky needs to be higher so you don't bang your head on it.
- The roofs on the buildings along the edge should really have another side to them, and then put a clip texture or something to prevent people from going over them -- it looks weird to just have half a building cut off and then void...
- There's no map name (message key).
- The gamemodes aren't set up properly.  I tried to load the map in 1 flag mode and captured the flag as soon as I grabbed it.
- Use the "final compile" option.  The lightmap looks blocky.
Title: Re: New Map - kalucky
Post by: Termin8oR on March 18, 2006, 11:13:47 PM
Kal map looks good but dark, and whats with the white floors? icey or something?
kinda odd texture?

-Termin8oR