Digital Paint Discussion Board
Development => Mapping => Map Graveyard => Topic started by: KalTorak on March 15, 2006, 04:30:09 AM
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http://development.gmtt.co.uk/imagehost/KalTorak/kalucky.zip
(http://development.gmtt.co.uk/imagehost/KalTorak/sshot005.jpg)
(http://development.gmtt.co.uk/imagehost/KalTorak/sshot006.jpg)
(http://development.gmtt.co.uk/imagehost/KalTorak/sshot007.jpg)
(http://development.gmtt.co.uk/imagehost/KalTorak/sshot008.jpg)
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Very dark textures and also dark lightening dont fit. I would make more lights. Keep up ya work. :)
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It looks good does need more lighting, you should maybe make it a bit bigger its to small
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it looks very crazy, unusual textures and you can pretty walk on every roof.
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well the screenies look really dark for me. i can barely make out anything on the last one.
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Where are you getting your textures from? I think you need some brighter ones. As everybody else has mentioned, it's too dark. The crates look super bright, though. Overall, they just don't mix well -- some are too bright and most are too dark. I'm just going by the screenshots.
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I must agree with what everyone's saying. I don't like the lighting/choice of textures.
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Jitspoe,
Anychance of loading these new maps on ev1 to see how they play? Like we used to in pick-up? Then delete them after testing. I would like to test with kal and others. I hope to accomplish instrest in newer maps.
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I'm planning to set up a server dedicated to map testing, but I haven't gotten around to it yet.
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Chop Chop.
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Ok, took a look at the map.
- You need to put beta maps in the "maps/beta" directory and give them an appropriate filename, like kalucky_b1.bsp (to avoid cluttering the maps directory, and to make sure there aren't multiple versions of the map with the same name floating around).
- Textures are dark, paletted, and yucky looking. Why did you use .wal files? You should use jpeg images on max quality. The ceiling texture looks terrible.
- Where are these textures from, and what license do they have?
- The lighting seems OK -- I think the darkness is mainly because of the textures.
- The sky needs to be higher so you don't bang your head on it.
- The roofs on the buildings along the edge should really have another side to them, and then put a clip texture or something to prevent people from going over them -- it looks weird to just have half a building cut off and then void...
- There's no map name (message key).
- The gamemodes aren't set up properly. I tried to load the map in 1 flag mode and captured the flag as soon as I grabbed it.
- Use the "final compile" option. The lightmap looks blocky.
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Kal map looks good but dark, and whats with the white floors? icey or something?
kinda odd texture?
-Termin8oR