Digital Paint Discussion Board
Development => Bugs, Feature Requests, and Feedback => Official Feature Votes => Topic started by: T3RR0R15T on September 12, 2009, 10:05:31 PM
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Transparent textures like glass or the dp logo can't move with func_train.
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make them all functions to go together?
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This isn't a bug, it's an anti-feature. In my experience, transparent textures (the alpha-channel trans33+66 ones) don't work correctly when they're put on anything that moves... I don't know about trans33/66 stuff like glass.
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lol thats a big problem... by the looks of it that map looks like its gonna be awesome!
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http://dplogin.com/dplogin/featurevote/feature.php?id=10221
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http://dplogin.com/dplogin/featurevote/feature.php?id=10221
+1 from me :D
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I thought this was a Bug report, not a feature request >.> But anyways, +1. It would great for a map I'm making...
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Yeah... why would people disagree with this?
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Well, for the time being T3RR0R15T, make the map without it or just don't release it yet.
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Well, for the time being T3RR0R15T, make the map without it or just don't release it yet.
Chef-Killer is working on that map and he will choose the second option.
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second option? and i thought you were making this map?
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Yes, the second option. He will release it, when the bug is solved.
I help Chef-Killer with ideas, search bugs and make the final compile. My computer is better then Chef-Killer's, but it is so slow... (12733 seconds vis and 1306 seconds light).
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ohh right haha. i didnt get what you meant with second choice lol. But just from that picture the map will be good =p
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I guess that makes sense.
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haha
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duh.............
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Yeah, I don't think transparent textures can move at all, they just get stuck in place. Very bad when you have glass doors, since it appears that you are just walking through them.
My question is would fixing this bug ultimately cause chaos? I'd imagine it would only work for the latest build so players with old builds would not understand why they are walking through doors and such.
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Wonder if any other Q2 engines have fixed this - might be possible to copy/paste some code for an easy fix if that's the case.
I think the reason they don't move is because they're rendered differently from the rest of the world. They have to be sorted by distance so you don't have stuff behind transparent surfaces drawing on top of them.
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My question is would fixing this bug ultimately cause chaos? I'd imagine it would only work for the latest build so players with old builds would not understand why they are walking through doors and such.
There is a minclientbuild setting for the worldspawn to prevent such things.
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Fixing this for the next build. Note that, while the transparent surfaces will move, the draw order will likely be wrong, so avoid transparent surfaces in front of other transparent surfaces (ex: overlapping windows), because it will look weird.
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Dude thanks so much jitspoe! It's gonna help new maps look even better!