Digital Paint Discussion Board

Development => Mapping => Topic started by: Pepperoni on September 24, 2009, 09:44:55 PM

Title: Map Idea: Vietnam Siege
Post by: Pepperoni on September 24, 2009, 09:44:55 PM
Offensive team spawns in a Chinook and jumps into a jungle to invade an underground system of tunnels.

(http://www.enemyforces.net/helicopters/ch47_chinook.jpg)

(http://farm1.static.flickr.com/22/31492473_a99a2b3f90.jpg?v=1123266368)
Title: Re: Map Idea: Vietnam Siege
Post by: Props on September 24, 2009, 09:58:52 PM
Looks cool, make it happen. :)
Title: Re: Map Idea: Vietnam Siege
Post by: Spook on September 24, 2009, 10:17:20 PM
I was thinking of doing the CuChi tunnels for the xmapcom thing, the idea is hard to implement, especially since the tunnels would have to be extremely tiny to meet some sort of realism.
Title: _
Post by: Dirty_Taco on September 25, 2009, 08:29:14 PM
Post removed
Title: Re: Map Idea: Vietnam Siege
Post by: Cameron on September 25, 2009, 08:34:13 PM
sounds like a bottlenecky POS
Yeah, thin tunnels would create collisions, and so many people could be detectiveheads on the map just purposely blocking the thin tunnels.
Title: Re: Map Idea: Vietnam Siege
Post by: wizzi on September 26, 2009, 05:31:18 AM
its just a map for pb...does it really have to be COMPLETELY realistic? sure you need a sense of realism but wider and larger tunnels isnt gonna completely destroy the idea?