Digital Paint Discussion Board

Development => Mapping => Topic started by: SubZero on November 04, 2009, 09:31:28 PM

Title: Weird holes in textures
Post by: SubZero on November 04, 2009, 09:31:28 PM
for some reason i have triangular holes in my wall texture i did not put them there that wall is acctually one full peice can some1 tell me what i should do


and im also wondering if any1 has a way to stop guns from moving and lean them up against things or make the gun you pick up invisible
Title: Re: Weird holes in textures
Post by: Termin8oR on November 04, 2009, 10:08:55 PM
Looks like a VIS problem when compiling.
Title: Re: Weird holes in textures
Post by: SubZero on November 04, 2009, 11:01:19 PM
im srry i don't really know what that means what can i do to fix it.
Title: Re: Weird holes in textures
Post by: _burnt on November 05, 2009, 09:29:42 AM
Your room has lots of triangles, because of small objects chpping triangles into smaller ones causing VIS problems. I've had this problem too, and i think that the only solution is to make the room less complex.

Btw, would help if you take sshot with r_speeds 1 and gl_showtris 1.
Title: Re: Weird holes in textures
Post by: SubZero on November 05, 2009, 09:42:50 PM
thanks jeejee ill try that and ill try the commands for next time thanks for the advice
Title: Re: Weird holes in textures
Post by: jitspoe on January 28, 2010, 08:30:07 PM
This is a compile error that just happens sometimes.  Sometimes you get holes in the geometry, and other times you get triangles sticking out in weird places.  About all you can do is rebuild the geometry, change it slightly, or sometimes adding hint brushes in the correct locations will fix it, as that changes how the map is broken up.
Title: _
Post by: Dirty_Taco on February 01, 2010, 04:43:32 PM
Post removed