Digital Paint Discussion Board
Development => Mapping => Map Graveyard => Topic started by: Chef-Killer on November 20, 2009, 09:30:46 AM
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With the preview of twilight2, we can present you a new map on our 4th birthday (http://www.otb-server.de/wbblite/thread.php?sid=&postid=14921#post14921).
(http://www.otb-server.de/bilder/Chef-Killer/twilight.jpg) (http://www.otb-server.de/bilder/Chef-Killer/twilight.jpg)
The first twilight - 2005
Now, we fixed bugs, added some nice stuff and rebuild the map a little bit.
(http://www.otb-server.de/bilder/Chef-Killer/twilight2_preview1.jpg) (http://www.otb-server.de/bilder/Chef-Killer/twilight2_preview1.jpg)
(http://www.otb-server.de/bilder/Chef-Killer/twilight2_preview2.jpg) (http://www.otb-server.de/bilder/Chef-Killer/twilight2_preview2.jpg)
(http://www.otb-server.de/bilder/Chef-Killer/twilight2_preview3.jpg) (http://www.otb-server.de/bilder/Chef-Killer/twilight2_preview3.jpg)
(http://www.otb-server.de/bilder/Chef-Killer/twilight2_preview4.jpg) (http://www.otb-server.de/bilder/Chef-Killer/twilight2_preview4.jpg)
The map is almost beta, but this bug (http://dplogin.com/dplogin/featurevote/feature.php?id=10221) really should be fixed before.
Thanks to IronFist, DirtyTaco and jitspoe, that they let us do this continuing of twilight. Also a big thanks to T3RR0R15T, who helped with his many ideas and impressions.
Download twilight2_preview.rar here! (ftp://otb-server.de/daniel/twilight2_preview.rar)
Have fun while playing/testing!
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In game, that looks incredibly fun, and nice too, the screenshots don't really do it justice. I like the electric fences too, good touch :D
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Very good, i like it. Looking forward to play it somewhere.
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It will sometimes or often be on the "[OTB] Speed" server in the next days.
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Looks nice, is it uploaded on your beta server aswell?
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This should certainly replace otb.bsp on the OTB servers. First impressions, is very very nice. I adore that electric fence.
OTB shares the same birthday as me. ;) Happy birthday OTB and me.
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Looks nice, is it uploaded on your beta server aswell?
Yes, it is uploaded on all OTB ans CSO server. I'll add it to the beta server rotation. The serverlogin is the same like on jitspoe's beta server.
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Wow, looks really cool. Wasn't there something similar sometimes? I'm not sure if sarykov didn't make something like this.
But there was some siege with this moving cabine I think.
Anyway it looks really nice.
ZzZZzzzzZ :)
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i think, sarykov just renamed map ;)
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wow, one of the best map what i ever seen ... +1 .. well done
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I'm assuming the version found on OTB Beta is not the one in the screenshots.
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Why? What is different there?
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Never mind, I mush have tried the beta/twilight2_b1 one.
Amazing job by the way.
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yeah ruin every new map by adding it to ur stupid otb-spawnkill server n1
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Checked the map, actually i haven't find any misaligned textures. It's not easily campable. But the feature request that should fix the electric fences to move with the door should really be implemented. Otherwise, the map looks really good. We have plans of making a siege cup, so we would maybe put this into the maplist.
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yeah ruin every new map by adding it to ur stupid otb-spawnkill server n1
???
Spawnkill in siege mode?
It is on the server, but not in the maprotation on [OTB] Speed...
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I matched on this map a few days ago, and killed myself alot of times before realizing all the spots you can kill yourself on :P But anyways, I liked the map. Unfortunately, i don't think many pub'ers will like it because of all the ways to kill yourself, and I doubt it'll get matched on because not many people play seige maps. But it was a really fun map to play.
Gamplay wise: The flag can be camped, but unless your trying to cap then it doesn't affect you because it's in a spot that you can see from plenty of ways. Most routes are usefull, but the train[Or whatever you want to call it] is wierd. Besides the fact i killed myself on it plenty of times, but you can't shoot people in it but it doesnt show paint splats as windows or w/e ? I was confused about that.
Anyways, the map played really well. I don't understand the random pit of water in the 'attacking' side. Found that just annoying if you fall in it. Something I would think about adding: The side where you can get into train [when attacking] you can get alot of speed going there, but then it leads to nothing and you have to either go into the train or drop to front door. Maybe continue the speed to be able to get to the high defending point. [Not sure if I explained that well, wasn't sure what to call everything] But anyways, map looks awesome, plays really well too.
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And some times when you're going to cap and you jump to this ramp thingy belove, you slide and hit the cliff, and then get killed. Happened few times to me when i played this map.
But as Myers said, great map, it's really fun to play.
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Thanks for the feedback.
The tram should only kill blocking people. Maybe you touched the cable over the tram, you shouldn't do that ;)
That you can't shoot people in it has to do with the not moving transparent textures. In some places are windows (but you can't see them atm), in other places is nothing, so you can shoot people there. I can understand, that it is weird and you were confused. I'm waiting for the feature... That's also the reason, I just made a preview, not a beta.
But I don't like the idea with your speed way. I know what you mean, but I'm not a fan of speed and jump maps. Maybe it's just me. I think it is almost the same like this stupid ice speed jumps many (new) maps have
, where you can fly through the half of the map. I just hate it.
Btw, you can get high with two people, there are no clip brushes. If you want, you can test it. It's not a speed way, just another (useful) route.
I noticed the problem too, that you hit the cliff very often while trying to cap. It's very stupid. I will fix it in the next version.
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I noticed the problem too, that you hit the cliff very often while trying to cap. It's very stupid. I will fix it in the next version.
Good :) It was really annoying when you had caps but hit the cliff...
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The spaceballs textures look really out of place in this map, I think. The map should probably just be called twilight (though I actually think the original "lockdown" name fit the theme better), since the first one was never really finished.
Also, looks like the images are dead.
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Yes, I have to think about some textures (jump pads etc.). Also I have no problem with other names, I can change it, when I continue this map. I just thought, twilight2 would be the best one.
But I will wait with this map, since this stupid bug is fixed...
Edit: Fixed the pics, thanks!
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The map is very nice.
It looks real ;D
Good Job
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i like the map
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Are you still working on this ?
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I'm waiting for jitspoe before making the first beta ;)
He should fix the bug with the transparent moving textures first, because I won't make a final map with bugs, whether it's a bug in the map or a bug in the game. If it's fixed I will also add the minclientbuild key to the map, that it's not possible to play with older bugged game builds.
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You can't even make a beta?
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The preview is nearly the first beta. It's final compile and should be playable without bigger problems. I just don't want to spend and waste more time if the bug never will be fixed maybe.
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I just played a really cool-looking map called twilight2_preview on Siege Europa. Apparently, it's by IronFist, Chef-Killer, Dirty_Taco, and jitspoe. Are you guys planning on finishing up this map?
Feedback:
-extremely laggy. I don't know if there's any way to fix this without removing some of the cool stuff but you could probably figure out a way.
-If the map's name is "twilight," don't make the setting mid-day. It would be really awesome to have this map at nighttime in its current state, especially when Jits released the epic hr4 night sky.
-there's obviously a physical target for the light from the cable car. Make it invisible, if that's possible.
-if you wish to keep it in its current daytime theme rather than having it be night, rename it so the name isn't misleading.
-this map is very original, fresh, and cool-looking.
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- Not laggy
- It's just a "remake" of twilight (ftp://www.otb-server.de/pub/Maps/twilight.bsp)
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- Not laggy
For me it is laggy. Maybe it's just my computer not handing entities very well. I'm no expert on this subject though.
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Merged the topics.
Thanks for the feedback.
The map doesn't have lots of VIS blockers atm. That results in bad r_speeds and lags, when the game have to draw almost the whole map all the time.
I don't think that I have enough time to continue with this map.
If the others want to do that, I can publish the mapfile.
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I love this map, i have a preety high end pc and dont have low fps problems.