Digital Paint Discussion Board
Development => Mapping => Topic started by: WaVe on November 24, 2009, 05:59:00 PM
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How to make night at map ?
-Night/city sky like on ub_rooftop 8)
-Dark textures (i've got a lot of textures but dont know how to use it in BSP)
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For the night sky: put a key in worldspawn called "sky" with the value "pbsky3", and for "dark textures", you just set the lighting to be dark, you don't use any specific new textures. I usually use a pale blue _sun_color and a low _sun_ambient and _sun_light to make it look like nighttime.
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How and where i can set lights colors?
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http://www.gamedesign.net/ (http://www.gamedesign.net/)
Take a look at Q2 tutorials, find "Sunlight tutorial" or something like that. It tells you how to make sun to your map.
For color, take RGB values from paint or where ever you want, then add key "_sun_color" value "<rgb value here>" to worldspawn and your sun will be the color you wanted it to be.
Also, when it's nighttime map, don't make the sun to lit the whole map, but use other light sources for extra light.
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I type in worldspawn key: _sun , valute:star. Nothing happened. kay: _sun_color valute: blue or 1 1 .85, dont work2. What i'm doing bad?
And other question, how to cut textures?