Digital Paint Discussion Board
Development => Mapping => Topic started by: AgentSmith on March 31, 2006, 01:46:27 PM
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Hi ppl,
I've just one little question... how to make an own sky texture for a map? sometimes the sky over here looks just great and I'd like to use it as a texture, I took some panorama view pics and wanna make them as a texture, how to make that??
thx for reading, AGent
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The skys are actually just 6 seamless textures that are put on a large box. You need an up, down, left, right, forward, and back picture. Each picture's resolution needs to be 256x256, too. I'll see if I can put something together that better explains it...
Okay, it worked this time.
No, no it didn't. Bah. Attachement system sucks. I'll just use freewebs...
(http://www.freewebs.com/eri3ch/envtest.gif)
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http://jitspoe.planetquake.gamespy.com/tutorials/skies.html
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I use 512*512 textures for ENV with no problem.
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Originally Q2 was limited to 256x256. Paintball2 is limited by whatever your card supports. I have some 1024x1024 skies for the high-res texture pack, but my old geforce 256 doesn't handle them very well.
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ok :D