Digital Paint Discussion Board

Development => Mapping => Map Graveyard => Topic started by: Spartax on December 21, 2009, 08:33:02 AM

Title: Jinious.bsp
Post by: Spartax on December 21, 2009, 08:33:02 AM
4fg's CTF mode
red & blue teams ..
thanks in parts to Jeejee

Please upload it to OTB servers as beta/jinious_b1.

Enjoy it ... i guess thats all for now

Spartax
Title: Re: Jinious.bsp
Post by: musickid999 on December 21, 2009, 10:30:48 PM
It's a really simple-looking yet nice map. It looks like it would play pretty well. A few things:

- Make the high path just a wee bit more accessible, it seems really hard to reach it (or there are just too few ways to get there)
- On the side paths, where you have the speed jump over the water, if you fall in, it takes quite a few tries to get out of the water than usual, make the ledge lower
Title: Re: Jinious.bsp
Post by: _burnt on December 22, 2009, 02:48:21 AM
- On the side paths, where you have the speed jump over the water, if you fall in, it takes quite a few tries to get out of the water than usual, make the ledge lower

That'd be my fault x) I lowered the water area to the same level as the mid water when helping Spartax with the r_speeds, so i made the ramps more steep and accidentally harder to get out of the pool :S
Title: Re: Jinious.bsp
Post by: GohanOneKnife on December 22, 2009, 04:30:55 AM
yes cool map but screenshot and ur barrel hurt gohan eye!
Title: Re: Jinious.bsp
Post by: Kyuuchi on December 22, 2009, 12:40:00 PM
I really like the maps layout and textures, although it's probably simple it just shows that you don't need to put 500% effort into textures to make a map look good. I can't wait to test the map, so nice one!
Title: Re: Jinious.bsp
Post by: Spartax on December 22, 2009, 03:43:29 PM
I really like the maps layout and textures, although it's probably simple it just shows that you don't need to put 500% effort into textures to make a map look good. I can't wait to test the map, so nice one!

anyway ty , i just tryed to make a simple map for my friend (jintoy) .. and i just hope ppl will like it =) btw , if u think anything would be changed , tell me i want make the next beta more playable for you ...
Title: Re: Jinious.bsp
Post by: Termin8oR on December 23, 2009, 06:13:06 AM
Looking good, just keep working on it cause no map is ever 100% complete.
Title: Re: Jinious.bsp
Post by: T3RR0R15T on December 24, 2009, 07:56:47 PM
Online: [OTB] Beta - 83.169.4.183:22222
Title: Re: Jinious.bsp
Post by: Spartax on December 31, 2009, 09:51:54 AM
Beta2
Title: Re: Jinious.bsp
Post by: Kyuuchi on December 31, 2009, 09:57:44 AM
Updated on [eX] Beta; renamed to jinious_b2
Title: Re: Jinious.bsp
Post by: ic3y on December 31, 2009, 10:03:38 AM
online on rp match
Title: Re: Jinious.bsp
Post by: T3RR0R15T on December 31, 2009, 10:50:29 AM
Online and in the rotation: [OTB] Beta - 83.169.4.183:22222
Title: Re: Jinious.bsp
Post by: Spartax on January 01, 2010, 04:26:18 AM
thanks to all of you
Title: Re: Jinious.bsp
Post by: ip0d on January 05, 2010, 10:07:55 PM
i really like this map =)
Title: Re: Jinious.bsp
Post by: jitspoe on January 06, 2010, 12:56:49 AM
Put the map up on the beta server.

Feedback:
- Texture alignment looks pretty clean overall (yay, aligned barrels!), but there are a few angled boards that need the textures rotated.
- Sky dosen't match the map lighting.  You might want to change the sun angle or the sky texture.
- The giant metal building in the middle looks weird being supported only by the edges of a couple boxes.  Might want to add some support posts.
- What's the purpose of the trick jumps around the base area?  Seems to just make navigation to those areas awkward (or near impossible for new players).
- There's nothing that really distinguishes one flag stand from the other.  How will people know where to bring the flag to capture?
Title: Re: Jinious.bsp
Post by: Spartax on January 09, 2010, 05:47:38 AM
i keep working on it ... ^-^