Digital Paint Discussion Board
Development => Mapping => Map Graveyard => Topic started by: Spartax on December 21, 2009, 08:33:02 AM
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4fg's CTF mode
red & blue teams ..
thanks in parts to Jeejee
Please upload it to OTB servers as beta/jinious_b1.
Enjoy it ... i guess thats all for now
Spartax
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It's a really simple-looking yet nice map. It looks like it would play pretty well. A few things:
- Make the high path just a wee bit more accessible, it seems really hard to reach it (or there are just too few ways to get there)
- On the side paths, where you have the speed jump over the water, if you fall in, it takes quite a few tries to get out of the water than usual, make the ledge lower
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- On the side paths, where you have the speed jump over the water, if you fall in, it takes quite a few tries to get out of the water than usual, make the ledge lower
That'd be my fault x) I lowered the water area to the same level as the mid water when helping Spartax with the r_speeds, so i made the ramps more steep and accidentally harder to get out of the pool :S
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yes cool map but screenshot and ur barrel hurt gohan eye!
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I really like the maps layout and textures, although it's probably simple it just shows that you don't need to put 500% effort into textures to make a map look good. I can't wait to test the map, so nice one!
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I really like the maps layout and textures, although it's probably simple it just shows that you don't need to put 500% effort into textures to make a map look good. I can't wait to test the map, so nice one!
anyway ty , i just tryed to make a simple map for my friend (jintoy) .. and i just hope ppl will like it =) btw , if u think anything would be changed , tell me i want make the next beta more playable for you ...
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Looking good, just keep working on it cause no map is ever 100% complete.
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Online: [OTB] Beta - 83.169.4.183:22222
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Beta2
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Updated on [eX] Beta; renamed to jinious_b2
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online on rp match
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Online and in the rotation: [OTB] Beta - 83.169.4.183:22222
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thanks to all of you
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i really like this map =)
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Put the map up on the beta server.
Feedback:
- Texture alignment looks pretty clean overall (yay, aligned barrels!), but there are a few angled boards that need the textures rotated.
- Sky dosen't match the map lighting. You might want to change the sun angle or the sky texture.
- The giant metal building in the middle looks weird being supported only by the edges of a couple boxes. Might want to add some support posts.
- What's the purpose of the trick jumps around the base area? Seems to just make navigation to those areas awkward (or near impossible for new players).
- There's nothing that really distinguishes one flag stand from the other. How will people know where to bring the flag to capture?
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i keep working on it ... ^-^