Digital Paint Discussion Board
Development => Mapping => Topic started by: WaVe on December 23, 2009, 05:26:51 AM
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Hi!
Could someone tell me how to block models (now I can go through it)
and how to turn these models (about 90 degrees, etc.)
(This model is wheel)
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clip brushes
"angle" "90"
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How can i make a invisible textures ?
And where can i set this angle? On entites it does not work.
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When you look at textures, there's a texture called "clip". It's orange and on it is written clip. That is what you want to use. Tho you can shoot thro it, so if you want it so that you can't shoot through it, tick "nodraw" from surface properties.
Select the func_model, press the tiny + in entity window and type the stuff (without the " " )
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OK I'm going to make a speedball map on wheels ( i've got model of wheel from forum ). And i made part of this map. (on build 16 everything work g8)
But when i opened it with b28 i've got OVERFLOWED!...
About OVERFLOWED problems I saw on forum and it can be happens by limit of entities. How can i fix it ?
MERRY CHRISTMAS!
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Delete some entities...............
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But i can't. My map needs a lot of entities (models of wheels).
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You're probably better off getting a wheel texture then making stacks of wheels out of brushes.